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Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods). In OOP, computer programs are designed by making them out of objects that interact with one another.
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Many of the most widely used programming languages (such as C++, Java, and Python) are multi-paradigm and support object-oriented programming to a greater or lesser degree, typically in combination with imperative programming and declarative programming.
Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java,JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET.
History
Terminology invoking "objects" in the modern sense of object-oriented programming made its first appearance at the artificial intelligence group at MIT in the late 1950s and early 1960s. "Object" referred to LISP atoms with identified properties (attributes). Another early MIT example was Sketchpad created by Ivan Sutherland in 1960–1961; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, in 1968, an MIT ALGOL version, AED-0, established a direct link between data structures ("plexes", in that dialect) and procedures, prefiguring what were later termed "messages", "methods", and "member functions". Topics such as data abstraction and modular programming were common points of discussion at this time.
Independently of later MIT work such as AED, Simula was developed during the years 1961–1967. Simula introduced important concepts that are today an essential part of object-oriented programming, such as class and object, inheritance, and dynamic binding. The object-oriented Simula programming language was used mainly by researchers involved with physical modelling, such as models to study and improve the movement of ships and their content through cargo ports. Simula is generally accepted as being the first language with the primary features and framework of an object-oriented language.
I thought of objects being like biological cells and/or individual computers on a network, only able to communicate with messages (so messaging came at the very beginning – it took a while to see how to do messaging in a programming language efficiently enough to be useful).
Influenced by the work at MIT and the Simula language, in November 1966 Alan Kay began working on ideas that would eventually be incorporated into the Smalltalk programming language. Kay used the term "object-oriented programming" in conversation as early as 1967. Although sometimes called "the father of object-oriented programming", Alan Kay has differentiated his notion of OO from the more conventional abstract data type notion of object, and has implied that the computer science establishment did not adopt his notion. A 1976 MIT memo co-authored by Barbara Liskov lists Simula 67, CLU, and Alphard as object-oriented languages, but does not mention Smalltalk.
In the 1970s, the first version of the Smalltalk programming language was developed at Xerox PARC by Alan Kay, Dan Ingalls and Adele Goldberg. Smalltalk-72 included a programming environment and was dynamically typed, and at first was interpreted, not compiled. Smalltalk became noted for its application of object orientation at the language-level and its graphical development environment. Smalltalk went through various versions and interest in the language grew. While Smalltalk was influenced by the ideas introduced in Simula 67 it was designed to be a fully dynamic system in which classes could be created and modified dynamically. Much of the theory of OOP was developed in the context of Smalltalk, for example multiple inheritance.
During the late 1970s and 1980s, object-oriented programming rose to prominence. The Flavors object-oriented Lisp was developed starting 1979, introducing multiple inheritance and mixins. In 1981, Goldberg edited the August issue of Byte Magazine, introducing Smalltalk and object-oriented programming to a wide audience. LOOPS, the object system for Interlisp-D, was influenced by Smalltalk and Flavors, and a paper about it was published in 1982. In 1986, the Association for Computing Machinery organized the first Conference on Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA), which was attended by 1,000 people. Among other developments was the Common Lisp Object System, which integrates functional programming and object-oriented programming and allows extension via a Meta-object protocol. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the Intel iAPX 432 and the Linn Smart Rekursiv.
In the mid-1980s Objective-C was developed by Brad Cox, who had used Smalltalk at ITT Inc.. Bjarne Stroustrup, who had used Simula for his PhD thesis, created the object-oriented C++. In 1985, Bertrand Meyer also produced the first design of the Eiffel language. Focused on software quality, Eiffel is a purely object-oriented programming language and a notation supporting the entire software lifecycle. Meyer described the Eiffel software development method, based on a small number of key ideas from software engineering and computer science, in Object-Oriented Software Construction. Essential to the quality focus of Eiffel is Meyer's reliability mechanism, design by contract, which is an integral part of both the method and language.
In the early and mid-1990s object-oriented programming developed as the dominant programming paradigm when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0,C++, and Delphi[citation needed]. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP).
At ETH Zürich, Niklaus Wirth and his colleagues investigated the concept of type checking across module boundaries. Modula-2 (1978) included this concept, and their succeeding design, Oberon (1987), included a distinctive approach to object orientation, classes, and such. Inheritance is not obvious in Wirth's design since his nomenclature looks in the opposite direction: It is called type extension and the viewpoint is from the parent down to the inheritor.
Object-oriented features have been added to many previously existing languages, including Ada, BASIC, Fortran, Pascal, and COBOL. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.
More recently, some languages have emerged that are primarily object-oriented, but that are also compatible with procedural methodology. Two such languages are Python and Ruby. Probably the most commercially important recent object-oriented languages are Java, developed by Sun Microsystems, as well as C# and Visual Basic.NET (VB.NET), both designed for Microsoft's .NET platform. Each of these two frameworks shows, in its way, the benefit of using OOP by creating an abstraction from implementation. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language.
Features
Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.Christopher J. Date stated that critical comparison of OOP to other technologies, relational in particular, is difficult because of lack of an agreed-upon and rigorous definition of OOP.
Shared with non-OOP languages
- Variables that can store information formatted in a small number of built-in data types like integers and alphanumeric characters. This may include data structures like strings, lists, and hash tables that are either built-in or result from combining variables using memory pointers.
- Procedures – also known as functions, methods, routines, or subroutines – that take input, generate output, and manipulate data. Modern languages include structured programming constructs like loops and conditionals.
Modular programming support provides the ability to group procedures into files and modules for organizational purposes. Modules are namespaced so identifiers in one module will not conflict with a procedure or variable sharing the same name in another file or module.
Objects
An object is a data structure or abstract data type containing fields (state variables containing data) and methods (subroutines or procedures defining the object's behavior in code). Fields may also be known as members, attributes, or properties. Objects are typically stored as contiguous regions of memory. Objects are accessed somewhat like variables with complex internal structures, and in many languages are effectively pointers, serving as actual references to a single instance of said object in memory within a heap or stack.
Objects sometimes correspond to things found in the real world. For example, a graphics program may have objects such as "circle", "square", and "menu". An online shopping system might have objects such as "shopping cart", "customer", and "product". Sometimes objects represent more abstract entities, like an object that represents an open file, or an object that provides the service of translating measurements from U.S. customary to metric.
Objects can contain other objects in their instance variables; this is known as object composition. For example, an object in the Employee class might contain (either directly or through a pointer) an object in the Address class, in addition to its own instance variables like "first_name" and "position". Object composition is used to represent "has-a" relationships: every employee has an address, so every Employee object has access to a place to store an Address object (either directly embedded within itself or at a separate location addressed via a pointer). Date and Darwen have proposed a theoretical foundation that uses OOP as a kind of customizable type system to support RDBMS, but it forbids object pointers.
The OOP paradigm has been criticized for overemphasizing the use of objects for software design and modeling at the expense of other important aspects (computation/algorithms). For example, Rob Pike has said that OOP languages frequently shift the focus from data structures and algorithms to types.Steve Yegge noted that, as opposed to functional programming:
Object Oriented Programming puts the nouns first and foremost. Why would you go to such lengths to put one part of speech on a pedestal? Why should one kind of concept take precedence over another? It's not as if OOP has suddenly made verbs less important in the way we actually think. It's a strangely skewed perspective.
Rich Hickey, creator of Clojure, described object systems as overly simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.
Alexander Stepanov compares object orientation unfavourably to generic programming:
I find OOP technically unsound. It attempts to decompose the world in terms of interfaces that vary on a single type. To deal with the real problems you need multisorted algebras — families of interfaces that span multiple types. I find OOP philosophically unsound. It claims that everything is an object. Even if it is true it is not very interesting — saying that everything is an object is saying nothing at all.
Inheritance
OOP languages typically allow inheritance for code reuse and extensibility in the form of either classes or prototypes. These forms of inheritance are significantly different, but analogous terminology is used to define the concepts of object and instance.
Class-based
In class-based programming, the most popular style, each object is required to be an instance of a particular class. The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor. Classes may inherit from other classes, so they are arranged in a hierarchy that represents "is-a-type-of" relationships. For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names. For example, class Person might define variables "first_name" and "last_name" with method "make_full_name()". These will also be available in class Employee, which might add the variables "position" and "salary". It is guaranteed that all instances of class Employee will have the same variables, such as the name, position, and salary. Procedures and variables can be specific to either the class or the instance; this leads to the following terms:
- Class variables – belong to the class as a whole; there is only one copy of each variable, shared across all instances of the class
- Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables.
- Member variables – refers to both the class and instance variables that are defined by a particular class.
- Class methods – belong to the class as a whole and have access to only class variables and inputs from the procedure call
- Instance methods – belong to individual objects, and have access to instance variables for the specific object they are called on, inputs, and class variables
Depending on the definition of the language, subclasses may or may not be able to override the methods defined by superclasses. Multiple inheritance is allowed in some languages, though this can make resolving overrides complicated. Some languages have special support for other concepts like traits and mixins, though, in any language with multiple inheritance, a mixin is simply a class that does not represent an is-a-type-of relationship. Mixins are typically used to add the same methods to multiple classes. For example, class UnicodeConversionMixin might provide a method unicode_to_ascii() when included in class FileReader and class WebPageScraper, which do not share a common parent.
Abstract classes cannot be instantiated into objects; they exist only for inheritance into other "concrete" classes that can be instantiated. In Java, the final
keyword can be used to prevent a class from being subclassed.
Prototype-based
In contrast, in prototype-based programming, objects are the primary entities. Generally, the concept of a "class" does not even exist. Rather, the prototype or parent of an object is just another object to which the object is linked. In Self, an object may have multiple or no parents, but in the most popular prototype-based language, Javascript, every object has one prototype link (and only one). New objects can be created based on already existing objects chosen as their prototype. You may call two different objects apple and orange a fruit if the object fruit exists, and both apple and orange have fruit as their prototype. The idea of the fruit class does not exist explicitly, but can be modeled as the equivalence class of the objects sharing the same prototype, or as the set of objects satisfying a certain interface (duck typing). Unlike class-based programming, it is typically possible in prototype-based languages to define attributes and methods not shared with other objects; for example, the attribute sugar_content may be defined in apple but not orange.
Absence
Some languages like Go do not support inheritance at all. Go states that it is object-oriented, and Bjarne Stroustrup, author of C++, has stated that it is possible to do OOP without inheritance. The doctrine of composition over inheritance advocates implementing has-a relationships using composition instead of inheritance. For example, instead of inheriting from class Person, class Employee could give each Employee object an internal Person object, which it then has the opportunity to hide from external code even if class Person has many public attributes or methods. Delegation is another language feature that can be used as an alternative to inheritance.
Rob Pike has criticized the OO mindset for preferring a multilevel type hierarchy with layered abstractions to a three-line lookup table. He has called object-oriented programming "the Roman numerals of computing".
Bob Martin states that because they are software, related classes do not necessarily share the relationships of the things they represent.
Dynamic dispatch/message passing
It is the responsibility of the object, not any external code, to select the procedural code to execute in response to a method call, typically by looking up the method at run time in a table associated with the object. This feature is known as dynamic dispatch. If the call variability relies on more than the single type of the object on which it is called (i.e. at least one other parameter object is involved in the method choice), one speaks of multiple dispatch. A method call is also known as message passing. It is conceptualized as a message (the name of the method and its input parameters) being passed to the object for dispatch.
Dispatch interacts with inheritance; if a method is not present in a given object or class, the dispatch is delegated to its parent object or class, and so on, going up the chain of inheritance.
Data abstraction and encapsulation
Data abstraction is a design pattern in which data are visible only to semantically related functions, to prevent misuse. The success of data abstraction leads to frequent incorporation of data hiding as a design principle in object-oriented and pure functional programming. Similarly, encapsulation prevents external code from being concerned with the internal workings of an object. This facilitates code refactoring, for example allowing the author of the class to change how objects of that class represent their data internally without changing any external code (as long as "public" method calls work the same way). It also encourages programmers to put all the code that is concerned with a certain set of data in the same class, which organizes it for easy comprehension by other programmers. Encapsulation is a technique that encourages decoupling.
In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable. A program may create many instances of objects as it runs, which operate independently. This technique, it is claimed, allows easy re-use of the same procedures and data definitions for different sets of data, in addition to potentially mirroring real-world relationships intuitively. Rather than utilizing database tables and programming subroutines, the developer utilizes objects the user may be more familiar with: objects from their application domain. These claims that the OOP paradigm enhances reusability and modularity have been criticized.
The initial design is encouraged to use the most restrictive visibility possible, in order of local (or method) variables, private variables (in object oriented programming), and global (or public) variables, and only be expanded when and as much as necessary. This prevents changes to visibility from invalidating existing code.
If a class does not allow calling code to access internal object data and permits access through methods only, this is also a form of information hiding. Some languages (Java, for example) let classes enforce access restrictions explicitly, for example, denoting internal data with the private
keyword and designating methods intended for use by code outside the class with the public
keyword. Methods may also be designed public, private, or intermediate levels such as protected
(which allows access from the same class and its subclasses, but not objects of a different class). In other languages (like Python) this is enforced only by convention (for example, private
methods may have names that start with an underscore). In C#, Swift & Kotlin languages, internal
keyword permits access only to files present in the same assembly, package, or module as that of the class.
In programming languages, particularly object-oriented ones, the emphasis on abstraction is vital. Object-oriented languages extend the notion of type to incorporate data abstraction, highlighting the significance of restricting access to internal data through methods.Eric S. Raymond has written that object-oriented programming languages tend to encourage thickly layered programs that destroy transparency. Raymond compares this unfavourably to the approach taken with Unix and the C programming language.
The "open/closed principle" advocates that classes and functions "should be open for extension, but closed for modification". Luca Cardelli has claimed that OOP languages have "extremely poor modularity properties with respect to class extension and modification", and tend to be extremely complex. The latter point is reiterated by Joe Armstrong, the principal inventor of Erlang, who is quoted as saying:
The problem with object-oriented languages is they've got all this implicit environment that they carry around with them. You wanted a banana but what you got was a gorilla holding the banana and the entire jungle.
Leo Brodie has suggested a connection between the standalone nature of objects and a tendency to duplicate code in violation of the don't repeat yourself principle of software development.
Polymorphism
Subtyping – a form of polymorphism – is when calling code can be independent of which class in the supported hierarchy it is operating on – the parent class or one of its descendants. Meanwhile, the same operation name among objects in an inheritance hierarchy may behave differently.
For example, objects of the type Circle and Square are derived from a common class called Shape. The Draw function for each type of Shape implements what is necessary to draw itself while calling code can remain indifferent to the particular type of Shape being drawn.
This is another type of abstraction that simplifies code external to the class hierarchy and enables strong separation of concerns.
Open recursion
A common feature of objects is that methods are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as this
or self
used to refer to the current object. In languages that support open recursion, object methods can call other methods on the same object (including themselves) using this name. This variable is late-bound; it allows a method defined in one class to invoke another method that is defined later, in some subclass thereof.
OOP languages
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Concerning the degree of object orientation, the following distinctions can be made:
- Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Ruby, Scala, Smalltalk, Eiffel, Emerald,JADE, Self, Raku.
- Languages designed mainly for OO programming, but with some procedural elements. Examples: Java, Python, C++, C#, Delphi/Object Pascal, VB.NET.
- Languages that are historically procedural languages, but have been extended with some OO features. Examples: PHP, JavaScript, Perl, Visual Basic (derived from BASIC), MATLAB, COBOL 2002, Fortran 2003, ABAP, Ada 95, Pascal.
- Languages with most of the features of objects (classes, methods, inheritance), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2).
- Languages with abstract data type support which may be used to resemble OO programming, but without all features of object-orientation. This includes object-based and prototype-based languages. Examples: JavaScript, Lua, Modula-2, CLU.
- Chameleon languages that support multiple paradigms, including OO. Tcl stands out among these for TclOO, a hybrid object system that supports both prototype-based programming and class-based OO.
Popularity and reception
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Many widely used languages, such as C++, Java, and Python, provide object-oriented features. Although in the past object-oriented programming was widely accepted, more recently essays criticizing object-oriented programming and recommending the avoidance of these features (generally in favor of functional programming) have been very popular in the developer community.Paul Graham has suggested that OOP's popularity within large companies is due to "large (and frequently changing) groups of mediocre programmers". According to Graham, the discipline imposed by OOP prevents any one programmer from "doing too much damage".Eric S. Raymond, a Unix programmer and open-source software advocate, has been critical of claims that present object-oriented programming as the "One True Solution".
Richard Feldman argues that these languages may have improved their modularity by adding OO features, but they became popular for reasons other than being object-oriented. In an article, Lawrence Krubner claimed that compared to other languages (LISP dialects, functional languages, etc.) OOP languages have no unique strengths, and inflict a heavy burden of unneeded complexity. A study by Potok et al. has shown no significant difference in productivity between OOP and procedural approaches.Luca Cardelli has claimed that OOP code is "intrinsically less efficient" than procedural code and that OOP can take longer to compile.
OOP in dynamic languages
In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, PowerShell, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object-oriented features since Perl 5 and PHP 4, and ColdFusion since version 6.
The Document Object Model of HTML, XHTML, and XML documents on the Internet has bindings to the popular JavaScript/ECMAScript language. JavaScript is perhaps the best known prototype-based programming language, which employs cloning from prototypes rather than inheriting from a class (contrast to class-based programming). Another scripting language that takes this approach is Lua.
OOP in a network protocol
The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters. Each such command must be directed by the server to an object whose class (or superclass) recognizes the command and can provide the requested service. Clients and servers are best modeled as complex object-oriented structures. Distributed Data Management Architecture (DDM) took this approach and used class objects to define objects at four levels of a formal hierarchy:
- Fields defining the data values that form messages, such as their length, code point and data values.
- Objects and collections of objects similar to what would be found in a Smalltalk program for messages and parameters.
- Managers similar to IBM i Objects, such as a directory to files and files consisting of metadata and records. Managers conceptually provide memory and processing resources for their contained objects.
- A client or server consisting of all the managers necessary to implement a full processing environment, supporting such aspects as directory services, security, and concurrency control.
The initial version of DDM defined distributed file services. It was later extended to be the foundation of Distributed Relational Database Architecture (DRDA).
Design patterns
One way to address challenges of object-oriented design is via design patterns which are solution patterns to commonly occurring problems in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.
Object patterns
The following are notable software design patterns for OOP objects.
- Function object: with a single method (in C++, the function operator,
operator()
) it acts much like a function
- Immutable object: does not change state after creation
- First-class object: can be used without restriction
- Container object: contains other objects
- Factory object: creates other objects
- Metaobject: from which other objects can be created (compare with a class, which is not necessarily an object)
- Prototype object: a specialized metaobject from which other objects can be created by copying
- Singleton object: only instance of its class for the lifetime of the program
- Filter object: receives a stream of data as its input and transforms it into the object's output
As an example of an object anti-pattern, the God object knows or does too much.
Inheritance and behavioral subtyping
It is intuitive to assume that inheritance creates a semantic "is a" relationship, and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects. Subtype polymorphism as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies must be carefully designed, considering possible incorrect uses that cannot be detected syntactically. This issue is known as the Liskov substitution principle.
Gang of Four design patterns
Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1994 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, often referred to humorously as the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them.
The book describes the following patterns:
- Creational patterns (5): Factory method pattern, Abstract factory pattern, Singleton pattern, Builder pattern, Prototype pattern
- Structural patterns (7): Adapter pattern, Bridge pattern, Composite pattern, Decorator pattern, Facade pattern, Flyweight pattern, Proxy pattern
- Behavioral patterns (11): Chain-of-responsibility pattern, Command pattern, Interpreter pattern, Iterator pattern, Mediator pattern, Memento pattern, Observer pattern, State pattern, Strategy pattern, Template method pattern, Visitor pattern
Object-orientation and databases
Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software today[update]. Since relational databases do not store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as object-relational impedance mismatch. There are some approaches to cope with this problem, but no general solution without downsides. One of the most common approaches is object-relational mapping, as found in IDE languages such as Visual FoxPro and libraries such as Java Data Objects and Ruby on Rails' ActiveRecord.
There are also object databases that can be used to replace RDBMSs, but these have not been as technically and commercially successful as RDBMSs.
Real-world modeling and relationships
OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping or that real-world mapping is even a worthy goal; Bertrand Meyer argues in Object-Oriented Software Construction that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP have been noted. For example, the circle-ellipse problem is difficult to handle using OOP's concept of inheritance.
However, Niklaus Wirth (who popularized the adage now known as Wirth's law: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems in the real world and is therefore well suited to model complex systems with complex behavior" (contrast KISS principle).
Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things (objects/nouns) before actions (methods/verbs). This problem may cause OOP to suffer more convoluted solutions than procedural programming.
OOP and control flow
OOP was developed to increase the reusability and maintainability of source code. Transparent representation of the control flow had no priority and was meant to be handled by a compiler. With the increasing relevance of parallel hardware and multithreaded coding, developing transparent control flow becomes more important, something hard to achieve with OOP.
Responsibility- vs. data-driven design
Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.
SOLID and GRASP guidelines
SOLID is a mnemonic invented by Michael Feathers which spells out five software engineering design principles:
- Single responsibility principle
- Open/closed principle
- Liskov substitution principle
- Interface segregation principle
- Dependency inversion principle
GRASP (General Responsibility Assignment Software Patterns) is another set of guidelines advocated by Craig Larman.
Formal semantics
Objects are the run-time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data, or any item that the program has to handle.
There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:
- co algebraic data types
- recursive types
- encapsulated state
- inheritance
- records are the basis for understanding objects if function literals can be stored in fields (like in functional-programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied; these allow both subtype polymorphism and parametric polymorphism (generics)
Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli, A Theory of Objects for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping").
Systems
- CADES
- Common Object Request Broker Architecture (CORBA)
- Distributed Component Object Model
- Distributed Data Management Architecture
- Jeroo
Modeling languages
- IDEF4
- Interface description language
- UML
See also
- Comparison of programming languages (object-oriented programming)
- Component-based software engineering
- Object association
- Object modeling language
- Object-oriented analysis and design
- Object-oriented ontology
References
- "Dr. Alan Kay on the Meaning of "Object-Oriented Programming"". 2003. Retrieved 11 February 2010.
- Kindler, E.; Krivy, I. (2011). "Object-Oriented Simulation of systems with sophisticated control". International Journal of General Systems. 40 (3): 313–343. doi:10.1080/03081079.2010.539975.
- Lewis, John; Loftus, William (2008). Java Software Solutions Foundations of Programming Design 6th ed. Pearson Education Inc. ISBN 978-0-321-53205-3., section 1.6 "Object-Oriented Programming"
- Bloch 2018, pp. xi–xii, Foreword.
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In the local M.I.T. patois, association lists [of atomic symbols] are also referred to as "property lists", and atomic symbols are sometimes called "objects".
- McCarthy, John; Abrahams, Paul W.; ; Hart, swapnil d.; Levin, Michael I. (1962). LISP 1.5 Programmer's Manual. MIT Press. p. 105. ISBN 978-0-262-13011-0.
Object — a synonym for atomic symbol
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- Bertrand Meyer (2009). Touch of Class: Learning to Program Well with Objects and Contracts. Springer Science & Business Media. p. 329. Bibcode:2009tclp.book.....M. ISBN 978-3-540-92144-8.
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- 1995 (June) Visual FoxPro 3.0, FoxPro evolves from a procedural language to an object-oriented language. Visual FoxPro 3.0 introduces a database container, seamless client/server capabilities, support for ActiveX technologies, and OLE Automation and null support. Summary of Fox releases
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- Khurana, Rohit (1 November 2009). Object Oriented Programming with C++, 1E. Vikas Publishing House Pvt Limited. ISBN 978-81-259-2532-3.
- Deborah J. Armstrong. The Quarks of Object-Oriented Development. A survey of nearly 40 years of computing literature identified several fundamental concepts found in the large majority of definitions of OOP, in descending order of popularity: Inheritance, Object, Class, Encapsulation, Method, Message Passing, Polymorphism, and Abstraction.
- John C. Mitchell, Concepts in programming languages, Cambridge University Press, 2003, ISBN 0-521-78098-5, p.278. Lists: Dynamic dispatch, abstraction, subtype polymorphism, and inheritance.
- Michael Lee Scott, Programming language pragmatics, Edition 2, Morgan Kaufmann, 2006, ISBN 0-12-633951-1, p. 470. Lists encapsulation, inheritance, and dynamic dispatch.
- Pierce, Benjamin (2002). Types and Programming Languages. MIT Press. ISBN 978-0-262-16209-8., section 18.1 "What is Object-Oriented Programming?" Lists: Dynamic dispatch, encapsulation or multi-methods (multiple dispatch), subtype polymorphism, inheritance or delegation, open recursion ("this"/"self")
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Perhaps the greatest strength of an object-oriented approach to development is that it offers a mechanism that captures a model of the real world.
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- Dony, C; Malenfant, J; Bardon, D (1999). "Classifying prototype-based programming languages" (PDF). Prototype-based programming: concepts, languages and applications. Singapore Berlin Heidelberg: Springer. ISBN 9789814021258.
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Although Go has types and methods and allows an object-oriented style of programming, there is no type hierarchy.
- Stroustrup, Bjarne (2015). Object-Oriented Programming without Inheritance (Invited Talk). 29th European Conference on Object-Oriented Programming (ECOOP 2015). 1:34. doi:10.4230/LIPIcs.ECOOP.2015.1.
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- Armstrong, Joe. In Coders at Work: Reflections on the Craft of Programming. Peter Seibel, ed. Codersatwork.com Archived 5 March 2010 at the Wayback Machine, Accessed 13 November 2009.
- McDonough, James E. (2017). "Encapsulation". Object-Oriented Design with ABAP: A Practical Approach. Apress. doi:10.1007/978-1-4842-2838-8. ISBN 978-1-4842-2837-1 – via O'Reilly.
{{cite book}}
: CS1 maint: date and year (link) - Bloch 2018, pp. 73–77, Chapter §4 Item15 Minimize the accessibility of classes and members.
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object-oriented programming is a widely accepted programming paradigm
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- Meyer 1997, p. 230.
- M.Trofimov, OOOP – The Third "O" Solution: Open OOP. First Class, OMG, 1993, Vol. 3, issue 3, p.14.
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- Yegge, Steve (30 March 2006). "Execution in the Kingdom of Nouns". steve-yegge.blogspot.com. Retrieved 3 July 2010.
- Boronczyk, Timothy (11 June 2009). "What's Wrong with OOP". zaemis.blogspot.com. Retrieved 3 July 2010.
- Ambler, Scott (1 January 1998). "A Realistic Look at Object-Oriented Reuse". drdobbs.com. Retrieved 4 July 2010.
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- James, Justin (1 October 2007). "Multithreading is a verb not a noun". techrepublic.com. Archived from the original on 10 October 2007. Retrieved 4 July 2010.
- Shelly, Asaf (22 August 2008). "HOW TO: Multicore Programming (Multiprocessing) Visual C++ Class Design Guidelines, Member Functions". support.microsoft.com. Retrieved 4 July 2010.
- Robert Harper (17 April 2011). "Some thoughts on teaching FP". Existential Type Blog. Retrieved 5 December 2011.
- Poll, Erik. "Subtyping and Inheritance for Categorical Datatypes" (PDF). Retrieved 5 June 2011.
- Abadi, Martin; Cardelli, Luca (1996). A Theory of Objects. Springer-Verlag New York, Inc. ISBN 978-0-387-94775-4. Retrieved 21 April 2010.
Further reading
- Abadi, Martin; Luca Cardelli (1998). A Theory of Objects. Springer Verlag. ISBN 978-0-387-94775-4.
- Abelson, Harold; Gerald Jay Sussman (1997). Structure and Interpretation of Computer Programs. MIT Press. ISBN 978-0-262-01153-2. Archived from the original on 26 December 2017. Retrieved 22 January 2006.
- Armstrong, Deborah J. (February 2006). "The Quarks of Object-Oriented Development". Communications of the ACM. 49 (2): 123–128. doi:10.1145/1113034.1113040. ISSN 0001-0782. S2CID 11485502.
- Bloch, Joshua (2018). "Effective Java: Programming Language Guide" (third ed.). Addison-Wesley. ISBN 978-0134685991.
- Booch, Grady (1997). Object-Oriented Analysis and Design with Applications. Addison-Wesley. ISBN 978-0-8053-5340-2.
- Eeles, Peter; Oliver Sims (1998). Building Business Objects. John Wiley & Sons. ISBN 978-0-471-19176-6.
- Gamma, Erich; Richard Helm; Ralph Johnson; John Vlissides (1995). Design Patterns: Elements of Reusable Object Oriented Software. Addison-Wesley. Bibcode:1995dper.book.....G. ISBN 978-0-201-63361-0.
- Harmon, Paul; William Morrissey (1996). The Object Technology Casebook – Lessons from Award-Winning Business Applications. John Wiley & Sons. ISBN 978-0-471-14717-6.
- Jacobson, Ivar (1992). Object-Oriented Software Engineering: A Use Case-Driven Approach. Addison-Wesley. Bibcode:1992oose.book.....J. ISBN 978-0-201-54435-0.
- Kay, Alan. The Early History of Smalltalk. Archived from the original on 4 April 2005. Retrieved 18 April 2005.
- Meyer, Bertrand (1997). Object-Oriented Software Construction. Prentice Hall. ISBN 978-0-13-629155-8.
- Pecinovsky, Rudolf (2013). OOP – Learn Object Oriented Thinking & Programming. Bruckner Publishing. ISBN 978-80-904661-8-0.
- Rumbaugh, James; Michael Blaha; William Premerlani; Frederick Eddy; William Lorensen (1991). Object-Oriented Modeling and Design. Prentice Hall. ISBN 978-0-13-629841-0.
- Schach, Stephen (2006). Object-Oriented and Classical Software Engineering, Seventh Edition. McGraw-Hill. ISBN 978-0-07-319126-3.
- Schreiner, Axel-Tobias (1993). Object oriented programming with ANSI-C. Hanser. hdl:1850/8544. ISBN 978-3-446-17426-9.
- Taylor, David A. (1992). Object-Oriented Information Systems – Planning and Implementation. John Wiley & Sons. ISBN 978-0-471-54364-0.
- Weisfeld, Matt (2009). The Object-Oriented Thought Process, Third Edition. Addison-Wesley. ISBN 978-0-672-33016-2.
- West, David (2004). Object Thinking (Developer Reference). Microsoft Press. ISBN 978-0-7356-1965-4.
External links
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- Introduction to Object Oriented Programming Concepts (OOP) and More by L.W.C. Nirosh
- Discussion on Cons of OOP
- OOP Concepts (Java Tutorials)
Object oriented programming OOP is a programming paradigm based on the concept of objects which can contain data and code data in the form of fields often known as attributes or properties and code in the form of procedures often known as methods In OOP computer programs are designed by making them out of objects that interact with one another UML notation for a class This Button class has variables for data and functions Through inheritance a subclass can be created as a subset of the Button class Objects are instances of a class Many of the most widely used programming languages such as C Java and Python are multi paradigm and support object oriented programming to a greater or lesser degree typically in combination with imperative programming and declarative programming Significant object oriented languages include Ada ActionScript C Common Lisp C Dart Eiffel Fortran 2003 Haxe Java JavaScript Kotlin Logo MATLAB Objective C Object Pascal Perl PHP Python R Raku Ruby Scala SIMSCRIPT Simula Smalltalk Swift Vala and Visual Basic NET HistoryTerminology invoking objects in the modern sense of object oriented programming made its first appearance at the artificial intelligence group at MIT in the late 1950s and early 1960s Object referred to LISP atoms with identified properties attributes Another early MIT example was Sketchpad created by Ivan Sutherland in 1960 1961 in the glossary of the 1963 technical report based on his dissertation about Sketchpad Sutherland defined notions of object and instance with the class concept covered by master or definition albeit specialized to graphical interaction Also in 1968 an MIT ALGOL version AED 0 established a direct link between data structures plexes in that dialect and procedures prefiguring what were later termed messages methods and member functions Topics such as data abstraction and modular programming were common points of discussion at this time Independently of later MIT work such as AED Simula was developed during the years 1961 1967 Simula introduced important concepts that are today an essential part of object oriented programming such as class and object inheritance and dynamic binding The object oriented Simula programming language was used mainly by researchers involved with physical modelling such as models to study and improve the movement of ships and their content through cargo ports Simula is generally accepted as being the first language with the primary features and framework of an object oriented language I thought of objects being like biological cells and or individual computers on a network only able to communicate with messages so messaging came at the very beginning it took a while to see how to do messaging in a programming language efficiently enough to be useful Alan Kay Influenced by the work at MIT and the Simula language in November 1966 Alan Kay began working on ideas that would eventually be incorporated into the Smalltalk programming language Kay used the term object oriented programming in conversation as early as 1967 Although sometimes called the father of object oriented programming Alan Kay has differentiated his notion of OO from the more conventional abstract data type notion of object and has implied that the computer science establishment did not adopt his notion A 1976 MIT memo co authored by Barbara Liskov lists Simula 67 CLU and Alphard as object oriented languages but does not mention Smalltalk In the 1970s the first version of the Smalltalk programming language was developed at Xerox PARC by Alan Kay Dan Ingalls and Adele Goldberg Smalltalk 72 included a programming environment and was dynamically typed and at first was interpreted not compiled Smalltalk became noted for its application of object orientation at the language level and its graphical development environment Smalltalk went through various versions and interest in the language grew While Smalltalk was influenced by the ideas introduced in Simula 67 it was designed to be a fully dynamic system in which classes could be created and modified dynamically Much of the theory of OOP was developed in the context of Smalltalk for example multiple inheritance During the late 1970s and 1980s object oriented programming rose to prominence The Flavors object oriented Lisp was developed starting 1979 introducing multiple inheritance and mixins In 1981 Goldberg edited the August issue of Byte Magazine introducing Smalltalk and object oriented programming to a wide audience LOOPS the object system for Interlisp D was influenced by Smalltalk and Flavors and a paper about it was published in 1982 In 1986 the Association for Computing Machinery organized the first Conference on Object Oriented Programming Systems Languages and Applications OOPSLA which was attended by 1 000 people Among other developments was the Common Lisp Object System which integrates functional programming and object oriented programming and allows extension via a Meta object protocol In the 1980s there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful Examples include the Intel iAPX 432 and the Linn Smart Rekursiv In the mid 1980s Objective C was developed by Brad Cox who had used Smalltalk at ITT Inc Bjarne Stroustrup who had used Simula for his PhD thesis created the object oriented C In 1985 Bertrand Meyer also produced the first design of the Eiffel language Focused on software quality Eiffel is a purely object oriented programming language and a notation supporting the entire software lifecycle Meyer described the Eiffel software development method based on a small number of key ideas from software engineering and computer science in Object Oriented Software Construction Essential to the quality focus of Eiffel is Meyer s reliability mechanism design by contract which is an integral part of both the method and language In the early and mid 1990s object oriented programming developed as the dominant programming paradigm when programming languages supporting the techniques became widely available These included Visual FoxPro 3 0 C and Delphi citation needed Its dominance was further enhanced by the rising popularity of graphical user interfaces which rely heavily upon object oriented programming techniques An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X written in Objective C an object oriented dynamic messaging extension to C based on Smalltalk OOP toolkits also enhanced the popularity of event driven programming although this concept is not limited to OOP At ETH Zurich Niklaus Wirth and his colleagues investigated the concept of type checking across module boundaries Modula 2 1978 included this concept and their succeeding design Oberon 1987 included a distinctive approach to object orientation classes and such Inheritance is not obvious in Wirth s design since his nomenclature looks in the opposite direction It is called type extension and the viewpoint is from the parent down to the inheritor Object oriented features have been added to many previously existing languages including Ada BASIC Fortran Pascal and COBOL Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code More recently some languages have emerged that are primarily object oriented but that are also compatible with procedural methodology Two such languages are Python and Ruby Probably the most commercially important recent object oriented languages are Java developed by Sun Microsystems as well as C and Visual Basic NET VB NET both designed for Microsoft s NET platform Each of these two frameworks shows in its way the benefit of using OOP by creating an abstraction from implementation VB NET and C support cross language inheritance allowing classes defined in one language to subclass classes defined in the other language FeaturesObject oriented programming uses objects but not all of the associated techniques and structures are supported directly in languages that claim to support OOP The features listed below are common among languages considered to be strongly class and object oriented or multi paradigm with OOP support with notable exceptions mentioned Christopher J Date stated that critical comparison of OOP to other technologies relational in particular is difficult because of lack of an agreed upon and rigorous definition of OOP Shared with non OOP languages Variables that can store information formatted in a small number of built in data types like integers and alphanumeric characters This may include data structures like strings lists and hash tables that are either built in or result from combining variables using memory pointers Procedures also known as functions methods routines or subroutines that take input generate output and manipulate data Modern languages include structured programming constructs like loops and conditionals Modular programming support provides the ability to group procedures into files and modules for organizational purposes Modules are namespaced so identifiers in one module will not conflict with a procedure or variable sharing the same name in another file or module Objects An object is a data structure or abstract data type containing fields state variables containing data and methods subroutines or procedures defining the object s behavior in code Fields may also be known as members attributes or properties Objects are typically stored as contiguous regions of memory Objects are accessed somewhat like variables with complex internal structures and in many languages are effectively pointers serving as actual references to a single instance of said object in memory within a heap or stack Objects sometimes correspond to things found in the real world For example a graphics program may have objects such as circle square and menu An online shopping system might have objects such as shopping cart customer and product Sometimes objects represent more abstract entities like an object that represents an open file or an object that provides the service of translating measurements from U S customary to metric Objects can contain other objects in their instance variables this is known as object composition For example an object in the Employee class might contain either directly or through a pointer an object in the Address class in addition to its own instance variables like first name and position Object composition is used to represent has a relationships every employee has an address so every Employee object has access to a place to store an Address object either directly embedded within itself or at a separate location addressed via a pointer Date and Darwen have proposed a theoretical foundation that uses OOP as a kind of customizable type system to support RDBMS but it forbids object pointers The OOP paradigm has been criticized for overemphasizing the use of objects for software design and modeling at the expense of other important aspects computation algorithms For example Rob Pike has said that OOP languages frequently shift the focus from data structures and algorithms to types Steve Yegge noted that as opposed to functional programming Object Oriented Programming puts the nouns first and foremost Why would you go to such lengths to put one part of speech on a pedestal Why should one kind of concept take precedence over another It s not as if OOP has suddenly made verbs less important in the way we actually think It s a strangely skewed perspective Rich Hickey creator of Clojure described object systems as overly simplistic models of the real world He emphasized the inability of OOP to model time properly which is getting increasingly problematic as software systems become more concurrent Alexander Stepanov compares object orientation unfavourably to generic programming I find OOP technically unsound It attempts to decompose the world in terms of interfaces that vary on a single type To deal with the real problems you need multisorted algebras families of interfaces that span multiple types I find OOP philosophically unsound It claims that everything is an object Even if it is true it is not very interesting saying that everything is an object is saying nothing at all Inheritance OOP languages typically allow inheritance for code reuse and extensibility in the form of either classes or prototypes These forms of inheritance are significantly different but analogous terminology is used to define the concepts of object and instance Class based In class based programming the most popular style each object is required to be an instance of a particular class The class defines the data format or type including member variables and their types and available procedures class methods or member functions for a given type or class of object Objects are created by calling a special type of method in the class known as a constructor Classes may inherit from other classes so they are arranged in a hierarchy that represents is a type of relationships For example class Employee might inherit from class Person All the data and methods available to the parent class also appear in the child class with the same names For example class Person might define variables first name and last name with method make full name These will also be available in class Employee which might add the variables position and salary It is guaranteed that all instances of class Employee will have the same variables such as the name position and salary Procedures and variables can be specific to either the class or the instance this leads to the following terms Class variables belong to the class as a whole there is only one copy of each variable shared across all instances of the class Instance variables or attributes data that belongs to individual objects every object has its own copy of each one All 4 variables mentioned above first name position etc are instance variables Member variables refers to both the class and instance variables that are defined by a particular class Class methods belong to the class as a whole and have access to only class variables and inputs from the procedure call Instance methods belong to individual objects and have access to instance variables for the specific object they are called on inputs and class variables Depending on the definition of the language subclasses may or may not be able to override the methods defined by superclasses Multiple inheritance is allowed in some languages though this can make resolving overrides complicated Some languages have special support for other concepts like traits and mixins though in any language with multiple inheritance a mixin is simply a class that does not represent an is a type of relationship Mixins are typically used to add the same methods to multiple classes For example class UnicodeConversionMixin might provide a method unicode to ascii when included in class FileReader and class WebPageScraper which do not share a common parent Abstract classes cannot be instantiated into objects they exist only for inheritance into other concrete classes that can be instantiated In Java the a href wiki Final Java title Final Java final a keyword can be used to prevent a class from being subclassed Prototype based In contrast in prototype based programming objects are the primary entities Generally the concept of a class does not even exist Rather the prototype or parent of an object is just another object to which the object is linked In Self an object may have multiple or no parents but in the most popular prototype based language Javascript every object has one prototype link and only one New objects can be created based on already existing objects chosen as their prototype You may call two different objects apple and orange a fruit if the object fruit exists and both apple and orange have fruit as their prototype The idea of the fruit class does not exist explicitly but can be modeled as the equivalence class of the objects sharing the same prototype or as the set of objects satisfying a certain interface duck typing Unlike class based programming it is typically possible in prototype based languages to define attributes and methods not shared with other objects for example the attribute sugar content may be defined in apple but not orange Absence Some languages like Go do not support inheritance at all Go states that it is object oriented and Bjarne Stroustrup author of C has stated that it is possible to do OOP without inheritance The doctrine of composition over inheritance advocates implementing has a relationships using composition instead of inheritance For example instead of inheriting from class Person class Employee could give each Employee object an internal Person object which it then has the opportunity to hide from external code even if class Person has many public attributes or methods Delegation is another language feature that can be used as an alternative to inheritance Rob Pike has criticized the OO mindset for preferring a multilevel type hierarchy with layered abstractions to a three line lookup table He has called object oriented programming the Roman numerals of computing Bob Martin states that because they are software related classes do not necessarily share the relationships of the things they represent Dynamic dispatch message passing It is the responsibility of the object not any external code to select the procedural code to execute in response to a method call typically by looking up the method at run time in a table associated with the object This feature is known as dynamic dispatch If the call variability relies on more than the single type of the object on which it is called i e at least one other parameter object is involved in the method choice one speaks of multiple dispatch A method call is also known as message passing It is conceptualized as a message the name of the method and its input parameters being passed to the object for dispatch Dispatch interacts with inheritance if a method is not present in a given object or class the dispatch is delegated to its parent object or class and so on going up the chain of inheritance Data abstraction and encapsulation Data abstraction is a design pattern in which data are visible only to semantically related functions to prevent misuse The success of data abstraction leads to frequent incorporation of data hiding as a design principle in object oriented and pure functional programming Similarly encapsulation prevents external code from being concerned with the internal workings of an object This facilitates code refactoring for example allowing the author of the class to change how objects of that class represent their data internally without changing any external code as long as public method calls work the same way It also encourages programmers to put all the code that is concerned with a certain set of data in the same class which organizes it for easy comprehension by other programmers Encapsulation is a technique that encourages decoupling In object oriented programming objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation External code can only use an object by calling a specific instance method with a certain set of input parameters reading an instance variable or writing to an instance variable A program may create many instances of objects as it runs which operate independently This technique it is claimed allows easy re use of the same procedures and data definitions for different sets of data in addition to potentially mirroring real world relationships intuitively Rather than utilizing database tables and programming subroutines the developer utilizes objects the user may be more familiar with objects from their application domain These claims that the OOP paradigm enhances reusability and modularity have been criticized The initial design is encouraged to use the most restrictive visibility possible in order of local or method variables private variables in object oriented programming and global or public variables and only be expanded when and as much as necessary This prevents changes to visibility from invalidating existing code If a class does not allow calling code to access internal object data and permits access through methods only this is also a form of information hiding Some languages Java for example let classes enforce access restrictions explicitly for example denoting internal data with the private keyword and designating methods intended for use by code outside the class with the public keyword Methods may also be designed public private or intermediate levels such as protected which allows access from the same class and its subclasses but not objects of a different class In other languages like Python this is enforced only by convention for example private methods may have names that start with an underscore In C Swift amp Kotlin languages internal keyword permits access only to files present in the same assembly package or module as that of the class In programming languages particularly object oriented ones the emphasis on abstraction is vital Object oriented languages extend the notion of type to incorporate data abstraction highlighting the significance of restricting access to internal data through methods Eric S Raymond has written that object oriented programming languages tend to encourage thickly layered programs that destroy transparency Raymond compares this unfavourably to the approach taken with Unix and the C programming language The open closed principle advocates that classes and functions should be open for extension but closed for modification Luca Cardelli has claimed that OOP languages have extremely poor modularity properties with respect to class extension and modification and tend to be extremely complex The latter point is reiterated by Joe Armstrong the principal inventor of Erlang who is quoted as saying The problem with object oriented languages is they ve got all this implicit environment that they carry around with them You wanted a banana but what you got was a gorilla holding the banana and the entire jungle Leo Brodie has suggested a connection between the standalone nature of objects and a tendency to duplicate code in violation of the don t repeat yourself principle of software development Polymorphism Subtyping a form of polymorphism is when calling code can be independent of which class in the supported hierarchy it is operating on the parent class or one of its descendants Meanwhile the same operation name among objects in an inheritance hierarchy may behave differently For example objects of the type Circle and Square are derived from a common class called Shape The Draw function for each type of Shape implements what is necessary to draw itself while calling code can remain indifferent to the particular type of Shape being drawn This is another type of abstraction that simplifies code external to the class hierarchy and enables strong separation of concerns Open recursion A common feature of objects is that methods are attached to them and can access and modify the object s data fields In this brand of OOP there is usually a special name such as span class k this span or span class kc self span used to refer to the current object In languages that support open recursion object methods can call other methods on the same object including themselves using this name This variable is late bound it allows a method defined in one class to invoke another method that is defined later in some subclass thereof OOP languagesThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed August 2009 Learn how and when to remove this message Concerning the degree of object orientation the following distinctions can be made Languages called pure OO languages because everything in them is treated consistently as an object from primitives such as characters and punctuation all the way up to whole classes prototypes blocks modules etc They were designed specifically to facilitate even enforce OO methods Examples Ruby Scala Smalltalk Eiffel Emerald JADE Self Raku Languages designed mainly for OO programming but with some procedural elements Examples Java Python C C Delphi Object Pascal VB NET Languages that are historically procedural languages but have been extended with some OO features Examples PHP JavaScript Perl Visual Basic derived from BASIC MATLAB COBOL 2002 Fortran 2003 ABAP Ada 95 Pascal Languages with most of the features of objects classes methods inheritance but in a distinctly original form Examples Oberon Oberon 1 or Oberon 2 Languages with abstract data type support which may be used to resemble OO programming but without all features of object orientation This includes object based and prototype based languages Examples JavaScript Lua Modula 2 CLU Chameleon languages that support multiple paradigms including OO Tcl stands out among these for TclOO a hybrid object system that supports both prototype based programming and class based OO Popularity and reception The TIOBE programming language popularity index graph from 2002 to 2023 In the 2000s the object oriented Java orange and the procedural C dark blue competed for the top position Many widely used languages such as C Java and Python provide object oriented features Although in the past object oriented programming was widely accepted more recently essays criticizing object oriented programming and recommending the avoidance of these features generally in favor of functional programming have been very popular in the developer community Paul Graham has suggested that OOP s popularity within large companies is due to large and frequently changing groups of mediocre programmers According to Graham the discipline imposed by OOP prevents any one programmer from doing too much damage Eric S Raymond a Unix programmer and open source software advocate has been critical of claims that present object oriented programming as the One True Solution Richard Feldman argues that these languages may have improved their modularity by adding OO features but they became popular for reasons other than being object oriented In an article Lawrence Krubner claimed that compared to other languages LISP dialects functional languages etc OOP languages have no unique strengths and inflict a heavy burden of unneeded complexity A study by Potok et al has shown no significant difference in productivity between OOP and procedural approaches Luca Cardelli has claimed that OOP code is intrinsically less efficient than procedural code and that OOP can take longer to compile OOP in dynamic languages In recent years object oriented programming has become especially popular in dynamic programming languages Python PowerShell Ruby and Groovy are dynamic languages built on OOP principles while Perl and PHP have been adding object oriented features since Perl 5 and PHP 4 and ColdFusion since version 6 The Document Object Model of HTML XHTML and XML documents on the Internet has bindings to the popular JavaScript ECMAScript language JavaScript is perhaps the best known prototype based programming language which employs cloning from prototypes rather than inheriting from a class contrast to class based programming Another scripting language that takes this approach is Lua OOP in a network protocol The messages that flow between computers to request services in a client server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server For example a simple linearized object would consist of a length field a code point identifying the class and a data value A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command s parameters Each such command must be directed by the server to an object whose class or superclass recognizes the command and can provide the requested service Clients and servers are best modeled as complex object oriented structures Distributed Data Management Architecture DDM took this approach and used class objects to define objects at four levels of a formal hierarchy Fields defining the data values that form messages such as their length code point and data values Objects and collections of objects similar to what would be found in a Smalltalk program for messages and parameters Managers similar to IBM i Objects such as a directory to files and files consisting of metadata and records Managers conceptually provide memory and processing resources for their contained objects A client or server consisting of all the managers necessary to implement a full processing environment supporting such aspects as directory services security and concurrency control The initial version of DDM defined distributed file services It was later extended to be the foundation of Distributed Relational Database Architecture DRDA Design patternsOne way to address challenges of object oriented design is via design patterns which are solution patterns to commonly occurring problems in software design Some of these commonly occurring problems have implications and solutions particular to object oriented development Object patterns The following are notable software design patterns for OOP objects Function object with a single method in C the function operator operator it acts much like a functionImmutable object does not change state after creationFirst class object can be used without restrictionContainer object contains other objectsFactory object creates other objectsMetaobject from which other objects can be created compare with a class which is not necessarily an object Prototype object a specialized metaobject from which other objects can be created by copyingSingleton object only instance of its class for the lifetime of the programFilter object receives a stream of data as its input and transforms it into the object s output As an example of an object anti pattern the God object knows or does too much Inheritance and behavioral subtyping It is intuitive to assume that inheritance creates a semantic is a relationship and thus to infer that objects instantiated from subclasses can always be safely used instead of those instantiated from the superclass This intuition is unfortunately false in most OOP languages in particular in all those that allow mutable objects Subtype polymorphism as enforced by the type checker in OOP languages with mutable objects cannot guarantee behavioral subtyping in any context Behavioral subtyping is undecidable in general so it cannot be implemented by a program compiler Class or object hierarchies must be carefully designed considering possible incorrect uses that cannot be detected syntactically This issue is known as the Liskov substitution principle Gang of Four design patterns Design Patterns Elements of Reusable Object Oriented Software is an influential book published in 1994 by Erich Gamma Richard Helm Ralph Johnson and John Vlissides often referred to humorously as the Gang of Four Along with exploring the capabilities and pitfalls of object oriented programming it describes 23 common programming problems and patterns for solving them The book describes the following patterns Creational patterns 5 Factory method pattern Abstract factory pattern Singleton pattern Builder pattern Prototype pattern Structural patterns 7 Adapter pattern Bridge pattern Composite pattern Decorator pattern Facade pattern Flyweight pattern Proxy pattern Behavioral patterns 11 Chain of responsibility pattern Command pattern Interpreter pattern Iterator pattern Mediator pattern Memento pattern Observer pattern State pattern Strategy pattern Template method pattern Visitor patternObject orientation and databases Both object oriented programming and relational database management systems RDBMSs are extremely common in software today update Since relational databases do not store objects directly though some RDBMSs have object oriented features to approximate this there is a general need to bridge the two worlds The problem of bridging object oriented programming accesses and data patterns with relational databases is known as object relational impedance mismatch There are some approaches to cope with this problem but no general solution without downsides One of the most common approaches is object relational mapping as found in IDE languages such as Visual FoxPro and libraries such as Java Data Objects and Ruby on Rails ActiveRecord There are also object databases that can be used to replace RDBMSs but these have not been as technically and commercially successful as RDBMSs Real world modeling and relationships OOP can be used to associate real world objects and processes with digital counterparts However not everyone agrees that OOP facilitates direct real world mapping or that real world mapping is even a worthy goal Bertrand Meyer argues in Object Oriented Software Construction that a program is not a model of the world but a model of some part of the world Reality is a cousin twice removed At the same time some principal limitations of OOP have been noted For example the circle ellipse problem is difficult to handle using OOP s concept of inheritance However Niklaus Wirth who popularized the adage now known as Wirth s law Software is getting slower more rapidly than hardware becomes faster said of OOP in his paper Good Ideas through the Looking Glass This paradigm closely reflects the structure of systems in the real world and is therefore well suited to model complex systems with complex behavior contrast KISS principle Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing things objects nouns before actions methods verbs This problem may cause OOP to suffer more convoluted solutions than procedural programming OOP and control flow OOP was developed to increase the reusability and maintainability of source code Transparent representation of the control flow had no priority and was meant to be handled by a compiler With the increasing relevance of parallel hardware and multithreaded coding developing transparent control flow becomes more important something hard to achieve with OOP Responsibility vs data driven design Responsibility driven design defines classes in terms of a contract that is a class should be defined around a responsibility and the information that it shares This is contrasted by Wirfs Brock and Wilkerson with data driven design where classes are defined around the data structures that must be held The authors hold that responsibility driven design is preferable SOLID and GRASP guidelines SOLID is a mnemonic invented by Michael Feathers which spells out five software engineering design principles Single responsibility principle Open closed principle Liskov substitution principle Interface segregation principle Dependency inversion principle GRASP General Responsibility Assignment Software Patterns is another set of guidelines advocated by Craig Larman Formal semanticsObjects are the run time entities in an object oriented system They may represent a person a place a bank account a table of data or any item that the program has to handle There have been several attempts at formalizing the concepts used in object oriented programming The following concepts and constructs have been used as interpretations of OOP concepts co algebraic data types recursive types encapsulated state inheritance records are the basis for understanding objects if function literals can be stored in fields like in functional programming languages but the actual calculi need be considerably more complex to incorporate essential features of OOP Several extensions of System F lt that deal with mutable objects have been studied these allow both subtype polymorphism and parametric polymorphism generics Attempts to find a consensus definition or theory behind objects have not proven very successful however see Abadi amp Cardelli A Theory of Objects for formal definitions of many OOP concepts and constructs and often diverge widely For example some definitions focus on mental activities and some on program structuring One of the simpler definitions is that OOP is the act of using map data structures or arrays that can contain functions and pointers to other maps all with some syntactic and scoping sugar on top Inheritance can be performed by cloning the maps sometimes called prototyping Systems CADES Common Object Request Broker Architecture CORBA Distributed Component Object Model Distributed Data Management Architecture JerooModeling languages IDEF4 Interface description language UMLSee alsoComputer programming portalComparison of programming languages object oriented programming Component based software engineering Object association Object modeling language Object oriented analysis and design Object oriented ontologyReferences Dr Alan Kay on the Meaning of Object Oriented Programming 2003 Retrieved 11 February 2010 Kindler E Krivy I 2011 Object Oriented Simulation of systems with sophisticated control International Journal of General Systems 40 3 313 343 doi 10 1080 03081079 2010 539975 Lewis John Loftus William 2008 Java Software Solutions Foundations of Programming Design 6th ed Pearson Education Inc ISBN 978 0 321 53205 3 section 1 6 Object Oriented Programming Bloch 2018 pp xi xii Foreword McCarthy J Fox P Hodes L Luckham D Park D Russell S March 1969 LISP I Programmers Manual PDF Computation Center and Research Laboratory of Electronics Boston Massachusetts Artificial Intelligence Group M I T Computation Center and Research Laboratory 88f Archived from the original PDF on 17 July 2010 In the local M I T patois association lists of atomic symbols are also referred to as property lists and atomic symbols are sometimes called objects McCarthy John Abrahams Paul W Hart swapnil d Levin Michael I 1962 LISP 1 5 Programmer s Manual MIT Press p 105 ISBN 978 0 262 13011 0 Object a synonym for atomic symbol Ivan E Sutherland May 1963 Sketchpad a man machine graphical communication system AFIPS 63 Spring Proceedings of the May 21 23 1963 Spring Joint Computer Conference AFIPS Press pp 329 346 doi 10 1145 1461551 1461591 Kristen Nygaard Ole Johan Dahl 1 August 1978 The development of the SIMULA languages ACM SIGPLAN Notices 13 8 245 272 doi 10 1145 960118 808391 Ross Doug The first software engineering language LCS AI Lab Timeline MIT Computer Science and Artificial Intelligence Laboratory Retrieved 13 May 2010 Holmevik Jan Rune Winter 1994 Compiling Simula A historical study of technological genesis PDF IEEE Annals of the History of Computing 16 4 25 37 doi 10 1109 85 329756 S2CID 18148999 Archived from the original PDF on 30 August 2017 Retrieved 3 March 2018 Madsen Ole Lehrman Kristen Nygaard A M Turing Award Laureates Retrieved 4 February 2025 Butcher Paul 30 June 2014 Seven Concurrency Models in Seven Weeks When Threads Unravel Pragmatic Bookshelf p 204 ISBN 978 1 68050 466 8 Jones Anita K Liskov Barbara H April 1976 An Access Control Facility for Programming Languages PDF Technical report MIT CSG Memo 137 Bertrand Meyer 2009 Touch of Class Learning to Program Well with Objects and Contracts Springer Science amp Business Media p 329 Bibcode 2009tclp book M ISBN 978 3 540 92144 8 Alan C Kay March 1993 The early history of Smalltalk ACM SIGPLAN Notices 28 3 69 95 doi 10 1145 155360 155364 Borning Alan Hamilton 1979 Thinglab a constraint oriented simulation laboratory PDF Report Stanford University Moon David A June 1986 Object Oriented Programming with Flavors PDF Conference proceedings on Object oriented Programming Systems Languages and Applications OOPSLA 86 pp 1 8 doi 10 1145 28697 28698 ISBN 978 0 89791 204 4 S2CID 17150741 Retrieved 17 March 2022 Introducing the Smalltalk Zoo CHM 17 December 2020 Bobrow D G Stefik M J 1982 LOOPS data and object oriented Programming for Interlisp PDF European AI Conference Meyer 1997 1995 June Visual FoxPro 3 0 FoxPro evolves from a procedural language to an object oriented language Visual FoxPro 3 0 introduces a database container seamless client server capabilities support for ActiveX technologies and OLE Automation and null support Summary of Fox releases 1995 Reviewers Guide to Visual FoxPro 3 0 DFpug de Khurana Rohit 1 November 2009 Object Oriented Programming with C 1E Vikas Publishing House Pvt Limited ISBN 978 81 259 2532 3 Deborah J Armstrong The Quarks of Object Oriented Development A survey of nearly 40 years of computing literature identified several fundamental concepts found in the large majority of definitions of OOP in descending order of popularity Inheritance Object Class Encapsulation Method Message Passing Polymorphism and Abstraction John C Mitchell Concepts in programming languages Cambridge University Press 2003 ISBN 0 521 78098 5 p 278 Lists Dynamic dispatch abstraction subtype polymorphism and inheritance Michael Lee Scott Programming language pragmatics Edition 2 Morgan Kaufmann 2006 ISBN 0 12 633951 1 p 470 Lists encapsulation inheritance and dynamic dispatch Pierce Benjamin 2002 Types and Programming Languages MIT Press ISBN 978 0 262 16209 8 section 18 1 What is Object Oriented Programming Lists Dynamic dispatch encapsulation or multi methods multiple dispatch subtype polymorphism inheritance or delegation open recursion this self C J Date Introduction to Database Systems 6th ed Page 650 Booch Grady 1986 Software Engineering with Ada Addison Wesley p 220 ISBN 978 0 8053 0608 8 Perhaps the greatest strength of an object oriented approach to development is that it offers a mechanism that captures a model of the real world C J Date Hugh Darwen Foundation for Future Database Systems The Third Manifesto 2nd Edition Stepanov Alexander STLport An Interview with A Stepanov Retrieved 21 April 2010 Rich Hickey JVM Languages Summit 2009 keynote Are We There Yet November 2009 Pike Rob 25 June 2012 Less is exponentially more Retrieved 1 October 2016 Stevey s Blog Rants Execution in the Kingdom of Nouns Retrieved 20 May 2020 Bloch 2018 p 19 Chapter 2 Item 4 Enforce noninstantiability with a private constructor Dony C Malenfant J Bardon D 1999 Classifying prototype based programming languages PDF Prototype based programming concepts languages and applications Singapore Berlin Heidelberg Springer ISBN 9789814021258 Is Go an object oriented language Retrieved 13 April 2019 Although Go has types and methods and allows an object oriented style of programming there is no type hierarchy Stroustrup Bjarne 2015 Object Oriented Programming without Inheritance Invited Talk 29th European Conference on Object Oriented Programming ECOOP 2015 1 34 doi 10 4230 LIPIcs ECOOP 2015 1 Pike Rob 14 November 2012 A few years ago I saw this page Archived from the original on 14 August 2018 Retrieved 1 October 2016 Pike Rob 2 March 2004 9fans Re Threads Sewing badges of honor onto a Kernel comp os plan9 Mailing list Retrieved 17 November 2016 Uncle Bob SOLID principles YouTube 2 August 2018 Jacobsen Ivar Magnus Christerson Patrik Jonsson Gunnar Overgaard 1992 Object Oriented Software Engineering Addison Wesley ACM Press pp 43 69 ISBN 978 0 201 54435 0 Cardelli Luca 1996 Bad Engineering Properties of Object Oriented Languages ACM Comput Surv 28 4es 150 es doi 10 1145 242224 242415 ISSN 0360 0300 S2CID 12105785 Retrieved 21 April 2010 Armstrong Joe In Coders at Work Reflections on the Craft of Programming Peter Seibel ed Codersatwork com Archived 5 March 2010 at the Wayback Machine Accessed 13 November 2009 McDonough James E 2017 Encapsulation Object Oriented Design with ABAP A Practical Approach Apress doi 10 1007 978 1 4842 2838 8 ISBN 978 1 4842 2837 1 via O Reilly a href wiki Template Cite book title Template Cite book cite book a CS1 maint date and year link Bloch 2018 pp 73 77 Chapter 4 Item15 Minimize the accessibility of classes and members What is Object Oriented Programming OOP In Simple Words Software Geek Bytes 5 January 2023 Retrieved 17 January 2023 Cardelli Luca Wegner Peter 10 December 1985 On understanding types data abstraction and polymorphism ACM Computing Surveys 17 4 471 523 doi 10 1145 6041 6042 ISSN 0360 0300 Eric S Raymond 2003 The Art of Unix Programming Unix and Object Oriented Languages Retrieved 6 August 2014 Brodie Leo 1984 Thinking Forth PDF pp 92 93 Retrieved 4 May 2018 Hunt Andrew Don t Repeat Yourself Category Extreme Programming Retrieved 4 May 2018 The Emerald Programming Language 26 February 2011 Brucker Achim D Wolff Burkhart 2008 Extensible Universes for Object Oriented Data Models ECOOP 2008 Object Oriented Programming Lecture Notes in Computer Science Vol 5142 pp 438 462 doi 10 1007 978 3 540 70592 5 19 ISBN 978 3 540 70591 8 object oriented programming is a widely accepted programming paradigm Cassel David 21 August 2019 Why Are So Many Developers Hating on Object Oriented Programming The New Stack Graham Paul Why ARC isn t especially Object Oriented PaulGraham com Retrieved 13 November 2009 Feldman Richard 30 September 2019 Why Isn t Functional Programming the Norm YouTube Krubner Lawrence Object Oriented Programming is an expensive disaster which must end smashcompany com Archived from the original on 14 October 2014 Retrieved 14 October 2014 Potok Thomas Mladen Vouk Andy Rindos 1999 Productivity Analysis of Object Oriented Software Developed in a Commercial Environment PDF Software Practice and Experience 29 10 833 847 doi 10 1002 SICI 1097 024X 199908 29 10 lt 833 AID SPE258 gt 3 0 CO 2 P S2CID 57865731 Retrieved 21 April 2010 Martin Robert C Design Principles and Design Patterns PDF Archived from the original PDF on 6 September 2015 Retrieved 28 April 2017 Neward Ted 26 June 2006 The Vietnam of Computer Science Interoperability Happens Archived from the original on 4 July 2006 Retrieved 2 June 2010 Meyer 1997 p 230 M Trofimov OOOP The Third O Solution Open OOP First Class OMG 1993 Vol 3 issue 3 p 14 Niklaus Wirth 23 January 2006 Good ideas through the looking glass PDF IEEE Computer Cover Feature 39 1 28 39 doi 10 1109 MC 2006 20 S2CID 6582369 Archived from the original PDF on 12 October 2016 Yegge Steve 30 March 2006 Execution in the Kingdom of Nouns steve yegge blogspot com Retrieved 3 July 2010 Boronczyk Timothy 11 June 2009 What s Wrong with OOP zaemis blogspot com Retrieved 3 July 2010 Ambler Scott 1 January 1998 A Realistic Look at Object Oriented Reuse drdobbs com Retrieved 4 July 2010 Shelly Asaf 22 August 2008 Flaws of Object Oriented Modeling Intel Software Network Retrieved 4 July 2010 James Justin 1 October 2007 Multithreading is a verb not a noun techrepublic com Archived from the original on 10 October 2007 Retrieved 4 July 2010 Shelly Asaf 22 August 2008 HOW TO Multicore Programming Multiprocessing Visual C Class Design Guidelines Member Functions support microsoft com Retrieved 4 July 2010 Robert Harper 17 April 2011 Some thoughts on teaching FP Existential Type Blog Retrieved 5 December 2011 Poll Erik Subtyping and Inheritance for Categorical Datatypes PDF Retrieved 5 June 2011 Abadi Martin Cardelli Luca 1996 A Theory of Objects Springer Verlag New York Inc ISBN 978 0 387 94775 4 Retrieved 21 April 2010 Further readingAbadi Martin Luca Cardelli 1998 A Theory of Objects Springer Verlag ISBN 978 0 387 94775 4 Abelson Harold Gerald Jay Sussman 1997 Structure and Interpretation of Computer Programs MIT Press ISBN 978 0 262 01153 2 Archived from the original on 26 December 2017 Retrieved 22 January 2006 Armstrong Deborah J February 2006 The Quarks of Object Oriented Development Communications of the ACM 49 2 123 128 doi 10 1145 1113034 1113040 ISSN 0001 0782 S2CID 11485502 Bloch Joshua 2018 Effective Java Programming Language Guide third ed Addison Wesley ISBN 978 0134685991 Booch Grady 1997 Object Oriented Analysis and Design with Applications Addison Wesley ISBN 978 0 8053 5340 2 Eeles Peter Oliver Sims 1998 Building Business Objects John Wiley amp Sons ISBN 978 0 471 19176 6 Gamma Erich Richard Helm Ralph Johnson John Vlissides 1995 Design Patterns Elements of Reusable Object Oriented Software Addison Wesley Bibcode 1995dper book G ISBN 978 0 201 63361 0 Harmon Paul William Morrissey 1996 The Object Technology Casebook Lessons from Award Winning Business Applications John Wiley amp Sons ISBN 978 0 471 14717 6 Jacobson Ivar 1992 Object Oriented Software Engineering A Use Case Driven Approach Addison Wesley Bibcode 1992oose book J ISBN 978 0 201 54435 0 Kay Alan The Early History of Smalltalk Archived from the original on 4 April 2005 Retrieved 18 April 2005 Meyer Bertrand 1997 Object Oriented Software Construction Prentice Hall ISBN 978 0 13 629155 8 Pecinovsky Rudolf 2013 OOP Learn Object Oriented Thinking amp Programming Bruckner Publishing ISBN 978 80 904661 8 0 Rumbaugh James Michael Blaha William Premerlani Frederick Eddy William Lorensen 1991 Object Oriented Modeling and Design Prentice Hall ISBN 978 0 13 629841 0 Schach Stephen 2006 Object Oriented and Classical Software Engineering Seventh Edition McGraw Hill ISBN 978 0 07 319126 3 Schreiner Axel Tobias 1993 Object oriented programming with ANSI C Hanser hdl 1850 8544 ISBN 978 3 446 17426 9 Taylor David A 1992 Object Oriented Information Systems Planning and Implementation John Wiley amp Sons ISBN 978 0 471 54364 0 Weisfeld Matt 2009 The Object Oriented Thought Process Third Edition Addison Wesley ISBN 978 0 672 33016 2 West David 2004 Object Thinking Developer Reference Microsoft Press ISBN 978 0 7356 1965 4 External linksWikiquote has quotations related to Object orientation Wikiversity has learning resources about Object oriented programming at Topic Object Oriented Programming Wikibooks has a book on the topic of Object Oriented Programming Introduction to Object Oriented Programming Concepts OOP and More by L W C Nirosh Discussion on Cons of OOP OOP Concepts Java Tutorials