Hypercube

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Mar 05, 2025 / 11:35

In geometry a hypercube is an n dimensional analogue of a square n 2 and a cube n 3 the special case for n 4 is known as

Hypercube
Hypercube
Hypercube

In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3); the special case for n = 4 is known as a tesseract. It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in n dimensions is equal to .

image
image
In the following perspective projections, cube is 3-cube and tesseract is 4-cube.

An n-dimensional hypercube is more commonly referred to as an n-cube or sometimes as an n-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes.

The hypercube is the special case of a hyperrectangle (also called an n-orthotope).

A unit hypercube is a hypercube whose side has length one unit. Often, the hypercube whose corners (or vertices) are the 2n points in Rn with each coordinate equal to 0 or 1 is called the unit hypercube.

Construction

By the number of dimensions

image
An animation showing how to create a tesseract from a point.

A hypercube can be defined by increasing the numbers of dimensions of a shape:

0 – A point is a hypercube of dimension zero.
1 – If one moves this point one unit length, it will sweep out a line segment, which is a unit hypercube of dimension one.
2 – If one moves this line segment its length in a perpendicular direction from itself; it sweeps out a 2-dimensional square.
3 – If one moves the square one unit length in the direction perpendicular to the plane it lies on, it will generate a 3-dimensional cube.
4 – If one moves the cube one unit length into the fourth dimension, it generates a 4-dimensional unit hypercube (a unit tesseract).

This can be generalized to any number of dimensions. This process of sweeping out volumes can be formalized mathematically as a Minkowski sum: the d-dimensional hypercube is the Minkowski sum of d mutually perpendicular unit-length line segments, and is therefore an example of a zonotope.

The 1-skeleton of a hypercube is a hypercube graph.

Vertex coordinates

image
Projection of a rotating tesseract.

A unit hypercube of dimension image is the convex hull of all the image points whose image Cartesian coordinates are each equal to either image or image. These points are its vertices. The hypercube with these coordinates is also the cartesian product image of image copies of the unit interval image. Another unit hypercube, centered at the origin of the ambient space, can be obtained from this one by a translation. It is the convex hull of the image points whose vectors of Cartesian coordinates are

image

Here the symbol image means that each coordinate is either equal to image or to image. This unit hypercube is also the cartesian product image. Any unit hypercube has an edge length of image and an image-dimensional volume of image.

The image-dimensional hypercube obtained as the convex hull of the points with coordinates image or, equivalently as the Cartesian product image is also often considered due to the simpler form of its vertex coordinates. Its edge length is image, and its image-dimensional volume is image.

Faces

Every hypercube admits, as its faces, hypercubes of a lower dimension contained in its boundary. A hypercube of dimension image admits image facets, or faces of dimension image: a (image-dimensional) line segment has image endpoints; a (image-dimensional) square has image sides or edges; a image-dimensional cube has image square faces; a (image-dimensional) tesseract has image three-dimensional cubes as its facets. The number of vertices of a hypercube of dimension image is image (a usual, image-dimensional cube has image vertices, for instance).

The number of the image-dimensional hypercubes (just referred to as image-cubes from here on) contained in the boundary of an image-cube is

image,     where image and image denotes the factorial of image.

For example, the boundary of a image-cube (image) contains image cubes (image-cubes), image squares (image-cubes), image line segments (image-cubes) and image vertices (image-cubes). This identity can be proven by a simple combinatorial argument: for each of the image vertices of the hypercube, there are image ways to choose a collection of image edges incident to that vertex. Each of these collections defines one of the image-dimensional faces incident to the considered vertex. Doing this for all the vertices of the hypercube, each of the image-dimensional faces of the hypercube is counted image times since it has that many vertices, and we need to divide image by this number.

The number of facets of the hypercube can be used to compute the image-dimensional volume of its boundary: that volume is image times the volume of a image-dimensional hypercube; that is, image where image is the length of the edges of the hypercube.

These numbers can also be generated by the linear recurrence relation.

image,     with image, and image when image, image, or image.

For example, extending a square via its 4 vertices adds one extra line segment (edge) per vertex. Adding the opposite square to form a cube provides image line segments.

The extended f-vector for an n-cube can also be computed by expanding image (concisely, (2,1)n), and reading off the coefficients of the resulting polynomial. For example, the elements of a tesseract is (2,1)4 = (4,4,1)2 = (16,32,24,8,1).

Number image of image-dimensional faces of a image-dimensional hypercube (sequence A038207 in the OEIS)
m 0 1 2 3 4 5 6 7 8 9 10
n n-cube Names Schläfli
Coxeter
Vertex
0-face
Edge
1-face
Face
2-face
Cell
3-face

4-face

5-face

6-face

7-face

8-face

9-face

10-face
0-cube Point
Monon
( )
image
1
1 1-cube Line segment
Dion
{}
image
2 1
2 2-cube Square
Tetragon
{4}
imageimageimage
4 4 1
3 3-cube Cube
Hexahedron
{4,3}
imageimageimageimageimage
8 12 6 1
4 4-cube Tesseract
Octachoron
{4,3,3}
imageimageimageimageimageimageimage
16 32 24 8 1
5 5-cube Penteract
Deca-5-tope
{4,3,3,3}
imageimageimageimageimageimageimageimageimage
32 80 80 40 10 1
6 6-cube Hexeract
Dodeca-6-tope
{4,3,3,3,3}
imageimageimageimageimageimageimageimageimageimageimage
64 192 240 160 60 12 1
7 7-cube Hepteract
Tetradeca-7-tope
{4,3,3,3,3,3}
imageimageimageimageimageimageimageimageimageimageimageimageimage
128 448 672 560 280 84 14 1
8 8-cube Octeract
Hexadeca-8-tope
{4,3,3,3,3,3,3}
imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
256 1024 1792 1792 1120 448 112 16 1
9 9-cube Enneract
Octadeca-9-tope
{4,3,3,3,3,3,3,3}
imageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
512 2304 4608 5376 4032 2016 672 144 18 1
10 10-cube Dekeract
Icosa-10-tope
{4,3,3,3,3,3,3,3,3}
imageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
1024 5120 11520 15360 13440 8064 3360 960 180 20 1

Graphs

An n-cube can be projected inside a regular 2n-gonal polygon by a skew orthogonal projection, shown here from the line segment to the 16-cube.

Petrie polygon Orthographic projections
image
Line segment
image
Square
image
Cube
image
Tesseract
image
5-cube
image
6-cube
image
7-cube
image
8-cube
image
9-cube
image
10-cube
image
11-cube
image
12-cube
image
13-cube
image
14-cube
image
15-cube

The hypercubes are one of the few families of regular polytopes that are represented in any number of dimensions.

The hypercube (offset) family is one of three regular polytope families, labeled by Coxeter as γn. The other two are the hypercube dual family, the cross-polytopes, labeled as βn, and the simplices, labeled as αn. A fourth family, the infinite tessellations of hypercubes, is labeled as δn.

Another related family of semiregular and uniform polytopes is the demihypercubes, which are constructed from hypercubes with alternate vertices deleted and simplex facets added in the gaps, labeled as n.

n-cubes can be combined with their duals (the cross-polytopes) to form compound polytopes:

  • In two dimensions, we obtain the octagrammic star figure {8/2},
  • In three dimensions we obtain the compound of cube and octahedron,
  • In four dimensions we obtain the compound of tesseract and 16-cell.

Relation to (n−1)-simplices

The graph of the n-hypercube's edges is isomorphic to the Hasse diagram of the (n−1)-simplex's face lattice. This can be seen by orienting the n-hypercube so that two opposite vertices lie vertically, corresponding to the (n−1)-simplex itself and the null polytope, respectively. Each vertex connected to the top vertex then uniquely maps to one of the (n−1)-simplex's facets (n−2 faces), and each vertex connected to those vertices maps to one of the simplex's n−3 faces, and so forth, and the vertices connected to the bottom vertex map to the simplex's vertices.

This relation may be used to generate the face lattice of an (n−1)-simplex efficiently, since face lattice enumeration algorithms applicable to general polytopes are more computationally expensive.

Generalized hypercubes

Regular complex polytopes can be defined in complex Hilbert space called generalized hypercubes, γp
n
= p{4}2{3}...2{3}2, or imageimageimageimage..imageimageimageimage. Real solutions exist with p = 2, i.e. γ2
n
= γn = 2{4}2{3}...2{3}2 = {4,3,..,3}. For p > 2, they exist in image. The facets are generalized (n−1)-cube and the vertex figure are regular simplexes.

The regular polygon perimeter seen in these orthogonal projections is called a Petrie polygon. The generalized squares (n = 2) are shown with edges outlined as red and blue alternating color p-edges, while the higher n-cubes are drawn with black outlined p-edges.

The number of m-face elements in a p-generalized n-cube are: image. This is pn vertices and pn facets.

Generalized hypercubes
p=2 p=3 p=4 p=5 p=6 p=7 p=8
image image
γ2
2
= {4} = imageimageimage
4 vertices
image image
γ3
2
= imageimageimage
9 vertices
image
γ4
2
= imageimageimage
16 vertices
image
γ5
2
= imageimageimage
25 vertices
image
γ6
2
= imageimageimage
36 vertices
image
γ7
2
= imageimageimage
49 vertices
image
γ8
2
= imageimageimage
64 vertices
image image
γ2
3
= {4,3} = imageimageimageimageimage
8 vertices
image image
γ3
3
= imageimageimageimageimage
27 vertices
image
γ4
3
= imageimageimageimageimage
64 vertices
image
γ5
3
= imageimageimageimageimage
125 vertices
image
γ6
3
= imageimageimageimageimage
216 vertices
image
γ7
3
= imageimageimageimageimage
343 vertices
image
γ8
3
= imageimageimageimageimage
512 vertices
image image
γ2
4
= {4,3,3}
= imageimageimageimageimageimageimage
16 vertices
image image
γ3
4
= imageimageimageimageimageimageimage
81 vertices
image
γ4
4
= imageimageimageimageimageimageimage
256 vertices
image
γ5
4
= imageimageimageimageimageimageimage
625 vertices
image
γ6
4
= imageimageimageimageimageimageimage
1296 vertices
image
γ7
4
= imageimageimageimageimageimageimage
2401 vertices
image
γ8
4
= imageimageimageimageimageimageimage
4096 vertices
image image
γ2
5
= {4,3,3,3}
= imageimageimageimageimageimageimageimageimage
32 vertices
image image
γ3
5
= imageimageimageimageimageimageimageimageimage
243 vertices
image
γ4
5
= imageimageimageimageimageimageimageimageimage
1024 vertices
image
γ5
5
= imageimageimageimageimageimageimageimageimage
3125 vertices
image
γ6
5
= imageimageimageimageimageimageimageimageimage
7776 vertices
γ7
5
= imageimageimageimageimageimageimageimageimage
16,807 vertices
γ8
5
= imageimageimageimageimageimageimageimageimage
32,768 vertices
image image
γ2
6
= {4,3,3,3,3}
= imageimageimageimageimageimageimageimageimageimageimage
64 vertices
image image
γ3
6
= imageimageimageimageimageimageimageimageimageimageimage
729 vertices
image
γ4
6
= imageimageimageimageimageimageimageimageimageimageimage
4096 vertices
image
γ5
6
= imageimageimageimageimageimageimageimageimageimageimage
15,625 vertices
γ6
6
= imageimageimageimageimageimageimageimageimageimageimage
46,656 vertices
γ7
6
= imageimageimageimageimageimageimageimageimageimageimage
117,649 vertices
γ8
6
= imageimageimageimageimageimageimageimageimageimageimage
262,144 vertices
image image
γ2
7
= {4,3,3,3,3,3}
= imageimageimageimageimageimageimageimageimageimageimageimageimage
128 vertices
image image
γ3
7
= imageimageimageimageimageimageimageimageimageimageimageimageimage
2187 vertices
γ4
7
= imageimageimageimageimageimageimageimageimageimageimageimageimage
16,384 vertices
γ5
7
= imageimageimageimageimageimageimageimageimageimageimageimageimage
78,125 vertices
γ6
7
= imageimageimageimageimageimageimageimageimageimageimageimageimage
279,936 vertices
γ7
7
= imageimageimageimageimageimageimageimageimageimageimageimageimage
823,543 vertices
γ8
7
= imageimageimageimageimageimageimageimageimageimageimageimageimage
2,097,152 vertices
image image
γ2
8
= {4,3,3,3,3,3,3}
= imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
256 vertices
image image
γ3
8
= imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
6561 vertices
γ4
8
= imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
65,536 vertices
γ5
8
= imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
390,625 vertices
γ6
8
= imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
1,679,616 vertices
γ7
8
= imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
5,764,801 vertices
γ8
8
= imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage
16,777,216 vertices

Relation to exponentiation

Any positive integer raised to another positive integer power will yield a third integer, with this third integer being a specific type of figurate number corresponding to an n-cube with a number of dimensions corresponding to the exponential. For example, the exponent 2 will yield a square number or "perfect square", which can be arranged into a square shape with a side length corresponding to that of the base. Similarly, the exponent 3 will yield a perfect cube, an integer which can be arranged into a cube shape with a side length of the base. As a result, the act of raising a number to 2 or 3 is more commonly referred to as "squaring" and "cubing", respectively. However, the names of higher-order hypercubes do not appear to be in common use for higher powers.

See also

  • Hypercube interconnection network of computer architecture
  • Hyperoctahedral group, the symmetry group of the hypercube
  • Hypersphere
  • Simplex
  • Parallelotope
  • Crucifixion (Corpus Hypercubus), a painting by Salvador Dalí featuring an unfolded 4-cube

Notes

  1. Paul Dooren; Luc Ridder (1976). "An adaptive algorithm for numerical integration over an n-dimensional cube". Journal of Computational and Applied Mathematics. 2 (3): 207–217. doi:10.1016/0771-050X(76)90005-X.
  2. Xiaofan Yang; Yuan Tang (15 April 2007). "A (4n − 9)/3 diagnosis algorithm on n-dimensional cube network". Information Sciences. 177 (8): 1771–1781. doi:10.1016/j.ins.2006.10.002.
  3. Elte, E. L. (1912). "IV, Five dimensional semiregular polytope". The Semiregular Polytopes of the Hyperspaces. Netherlands: University of Groningen. ISBN 141817968X.
  4. Coxeter 1973, pp. 122–123, §7.2 see illustration Fig 7.2C.
  5. Miroslav Vořechovský; Jan Mašek; Jan Eliáš (November 2019). "Distance-based optimal sampling in a hypercube: Analogies to N-body systems". Advances in Engineering Software. 137. 102709. doi:10.1016/j.advengsoft.2019.102709. ISSN 0965-9978.
  6. Coxeter 1973, p. 122, §7·25.
  7. Johnson, Norman W.; Geometries and Transformations, Cambridge University Press, 2018, p.224.
  8. Noga Alon (1992). "Transmitting in the n-dimensional cube". Discrete Applied Mathematics. 37–38: 9–11. doi:10.1016/0166-218X(92)90121-P.
  9. Coxeter, H. S. M. (1974), Regular complex polytopes, London & New York: Cambridge University Press, p. 180, MR 0370328.

References

  • Bowen, J. P. (April 1982). "Hypercube". Practical Computing. 5 (4): 97–99. Archived from the original on 2008-06-30. Retrieved June 30, 2008.
  • Coxeter, H. S. M. (1973). "§7.2. see illustration Fig. 7-2c". Regular Polytopes (3rd ed.). Dover. pp. 122-123. ISBN 0-486-61480-8. p. 296, Table I (iii): Regular Polytopes, three regular polytopes in n dimensions (n ≥ 5)
  • Hill, Frederick J.; Gerald R. Peterson (1974). Introduction to Switching Theory and Logical Design: Second Edition. New York: John Wiley & Sons. ISBN 0-471-39882-9. Cf Chapter 7.1 "Cubical Representation of Boolean Functions" wherein the notion of "hypercube" is introduced as a means of demonstrating a distance-1 code (Gray code) as the vertices of a hypercube, and then the hypercube with its vertices so labelled is squashed into two dimensions to form either a Veitch diagram or Karnaugh map.

In geometry a hypercube is an n dimensional analogue of a square n 2 and a cube n 3 the special case for n 4 is known as a tesseract It is a closed compact convex figure whose 1 skeleton consists of groups of opposite parallel line segments aligned in each of the space s dimensions perpendicular to each other and of the same length A unit hypercube s longest diagonal in n dimensions is equal to n displaystyle sqrt n In the following perspective projections cube is 3 cube and tesseract is 4 cube An n dimensional hypercube is more commonly referred to as an n cube or sometimes as an n dimensional cube The term measure polytope originally from Elte 1912 is also used notably in the work of H S M Coxeter who also labels the hypercubes the gn polytopes The hypercube is the special case of a hyperrectangle also called an n orthotope A unit hypercube is a hypercube whose side has length one unit Often the hypercube whose corners or vertices are the 2n points in Rn with each coordinate equal to 0 or 1 is called the unit hypercube ConstructionBy the number of dimensions An animation showing how to create a tesseract from a point A hypercube can be defined by increasing the numbers of dimensions of a shape 0 A point is a hypercube of dimension zero 1 If one moves this point one unit length it will sweep out a line segment which is a unit hypercube of dimension one 2 If one moves this line segment its length in a perpendicular direction from itself it sweeps out a 2 dimensional square 3 If one moves the square one unit length in the direction perpendicular to the plane it lies on it will generate a 3 dimensional cube 4 If one moves the cube one unit length into the fourth dimension it generates a 4 dimensional unit hypercube a unit tesseract This can be generalized to any number of dimensions This process of sweeping out volumes can be formalized mathematically as a Minkowski sum the d dimensional hypercube is the Minkowski sum of d mutually perpendicular unit length line segments and is therefore an example of a zonotope The 1 skeleton of a hypercube is a hypercube graph Vertex coordinates Projection of a rotating tesseract A unit hypercube of dimension n displaystyle n is the convex hull of all the 2n displaystyle 2 n points whose n displaystyle n Cartesian coordinates are each equal to either 0 displaystyle 0 or 1 displaystyle 1 These points are its vertices The hypercube with these coordinates is also the cartesian product 0 1 n displaystyle 0 1 n of n displaystyle n copies of the unit interval 0 1 displaystyle 0 1 Another unit hypercube centered at the origin of the ambient space can be obtained from this one by a translation It is the convex hull of the 2n displaystyle 2 n points whose vectors of Cartesian coordinates are 12 12 12 displaystyle left pm frac 1 2 pm frac 1 2 cdots pm frac 1 2 right Here the symbol displaystyle pm means that each coordinate is either equal to 1 2 displaystyle 1 2 or to 1 2 displaystyle 1 2 This unit hypercube is also the cartesian product 1 2 1 2 n displaystyle 1 2 1 2 n Any unit hypercube has an edge length of 1 displaystyle 1 and an n displaystyle n dimensional volume of 1 displaystyle 1 The n displaystyle n dimensional hypercube obtained as the convex hull of the points with coordinates 1 1 1 displaystyle pm 1 pm 1 cdots pm 1 or equivalently as the Cartesian product 1 1 n displaystyle 1 1 n is also often considered due to the simpler form of its vertex coordinates Its edge length is 2 displaystyle 2 and its n displaystyle n dimensional volume is 2n displaystyle 2 n FacesEvery hypercube admits as its faces hypercubes of a lower dimension contained in its boundary A hypercube of dimension n displaystyle n admits 2n displaystyle 2n facets or faces of dimension n 1 displaystyle n 1 a 1 displaystyle 1 dimensional line segment has 2 displaystyle 2 endpoints a 2 displaystyle 2 dimensional square has 4 displaystyle 4 sides or edges a 3 displaystyle 3 dimensional cube has 6 displaystyle 6 square faces a 4 displaystyle 4 dimensional tesseract has 8 displaystyle 8 three dimensional cubes as its facets The number of vertices of a hypercube of dimension n displaystyle n is 2n displaystyle 2 n a usual 3 displaystyle 3 dimensional cube has 23 8 displaystyle 2 3 8 vertices for instance The number of the m displaystyle m dimensional hypercubes just referred to as m displaystyle m cubes from here on contained in the boundary of an n displaystyle n cube is Em n 2n m nm displaystyle E m n 2 n m n choose m where nm n m n m displaystyle n choose m frac n m n m and n displaystyle n denotes the factorial of n displaystyle n For example the boundary of a 4 displaystyle 4 cube n 4 displaystyle n 4 contains 8 displaystyle 8 cubes 3 displaystyle 3 cubes 24 displaystyle 24 squares 2 displaystyle 2 cubes 32 displaystyle 32 line segments 1 displaystyle 1 cubes and 16 displaystyle 16 vertices 0 displaystyle 0 cubes This identity can be proven by a simple combinatorial argument for each of the 2n displaystyle 2 n vertices of the hypercube there are nm displaystyle tbinom n m ways to choose a collection of m displaystyle m edges incident to that vertex Each of these collections defines one of the m displaystyle m dimensional faces incident to the considered vertex Doing this for all the vertices of the hypercube each of the m displaystyle m dimensional faces of the hypercube is counted 2m displaystyle 2 m times since it has that many vertices and we need to divide 2n nm displaystyle 2 n tbinom n m by this number The number of facets of the hypercube can be used to compute the n 1 displaystyle n 1 dimensional volume of its boundary that volume is 2n displaystyle 2n times the volume of a n 1 displaystyle n 1 dimensional hypercube that is 2nsn 1 displaystyle 2ns n 1 where s displaystyle s is the length of the edges of the hypercube These numbers can also be generated by the linear recurrence relation Em n 2Em n 1 Em 1 n 1 displaystyle E m n 2E m n 1 E m 1 n 1 with E0 0 1 displaystyle E 0 0 1 and Em n 0 displaystyle E m n 0 when n lt m displaystyle n lt m n lt 0 displaystyle n lt 0 or m lt 0 displaystyle m lt 0 For example extending a square via its 4 vertices adds one extra line segment edge per vertex Adding the opposite square to form a cube provides E1 3 12 displaystyle E 1 3 12 line segments The extended f vector for an n cube can also be computed by expanding 2x 1 n displaystyle 2x 1 n concisely 2 1 n and reading off the coefficients of the resulting polynomial For example the elements of a tesseract is 2 1 4 4 4 1 2 16 32 24 8 1 Number Em n displaystyle E m n of m displaystyle m dimensional faces of a n displaystyle n dimensional hypercube sequence A038207 in the OEIS m 0 1 2 3 4 5 6 7 8 9 10n n cube Names Schlafli Coxeter Vertex 0 face Edge 1 face Face 2 face Cell 3 face 4 face 5 face 6 face 7 face 8 face 9 face 10 face0 0 cube Point Monon 11 1 cube Line segment Dion 2 12 2 cube Square Tetragon 4 4 4 13 3 cube Cube Hexahedron 4 3 8 12 6 14 4 cube Tesseract Octachoron 4 3 3 16 32 24 8 15 5 cube Penteract Deca 5 tope 4 3 3 3 32 80 80 40 10 16 6 cube Hexeract Dodeca 6 tope 4 3 3 3 3 64 192 240 160 60 12 17 7 cube Hepteract Tetradeca 7 tope 4 3 3 3 3 3 128 448 672 560 280 84 14 18 8 cube Octeract Hexadeca 8 tope 4 3 3 3 3 3 3 256 1024 1792 1792 1120 448 112 16 19 9 cube Enneract Octadeca 9 tope 4 3 3 3 3 3 3 3 512 2304 4608 5376 4032 2016 672 144 18 110 10 cube Dekeract Icosa 10 tope 4 3 3 3 3 3 3 3 3 1024 5120 11520 15360 13440 8064 3360 960 180 20 1Graphs An n cube can be projected inside a regular 2n gonal polygon by a skew orthogonal projection shown here from the line segment to the 16 cube Petrie polygon Orthographic projections Line segment Square Cube Tesseract5 cube 6 cube 7 cube 8 cube9 cube 10 cube 11 cube 12 cube13 cube 14 cube 15 cubeRelated families of polytopesThe hypercubes are one of the few families of regular polytopes that are represented in any number of dimensions The hypercube offset family is one of three regular polytope families labeled by Coxeter as gn The other two are the hypercube dual family the cross polytopes labeled as bn and the simplices labeled as an A fourth family the infinite tessellations of hypercubes is labeled as dn Another related family of semiregular and uniform polytopes is the demihypercubes which are constructed from hypercubes with alternate vertices deleted and simplex facets added in the gaps labeled as hgn n cubes can be combined with their duals the cross polytopes to form compound polytopes In two dimensions we obtain the octagrammic star figure 8 2 In three dimensions we obtain the compound of cube and octahedron In four dimensions we obtain the compound of tesseract and 16 cell Relation to n 1 simplicesThe graph of the n hypercube s edges is isomorphic to the Hasse diagram of the n 1 simplex s face lattice This can be seen by orienting the n hypercube so that two opposite vertices lie vertically corresponding to the n 1 simplex itself and the null polytope respectively Each vertex connected to the top vertex then uniquely maps to one of the n 1 simplex s facets n 2 faces and each vertex connected to those vertices maps to one of the simplex s n 3 faces and so forth and the vertices connected to the bottom vertex map to the simplex s vertices This relation may be used to generate the face lattice of an n 1 simplex efficiently since face lattice enumeration algorithms applicable to general polytopes are more computationally expensive Generalized hypercubesRegular complex polytopes can be defined in complex Hilbert space called generalized hypercubes gp n p 4 2 3 2 3 2 or Real solutions exist with p 2 i e g2 n gn 2 4 2 3 2 3 2 4 3 3 For p gt 2 they exist in Cn displaystyle mathbb C n The facets are generalized n 1 cube and the vertex figure are regular simplexes The regular polygon perimeter seen in these orthogonal projections is called a Petrie polygon The generalized squares n 2 are shown with edges outlined as red and blue alternating color p edges while the higher n cubes are drawn with black outlined p edges The number of m face elements in a p generalized n cube are pn m nm displaystyle p n m n choose m This is pn vertices and pn facets Generalized hypercubes p 2 p 3 p 4 p 5 p 6 p 7 p 8R2 displaystyle mathbb R 2 g2 2 4 4 vertices C2 displaystyle mathbb C 2 g3 2 9 vertices g4 2 16 vertices g5 2 25 vertices g6 2 36 vertices g7 2 49 vertices g8 2 64 verticesR3 displaystyle mathbb R 3 g2 3 4 3 8 vertices C3 displaystyle mathbb C 3 g3 3 27 vertices g4 3 64 vertices g5 3 125 vertices g6 3 216 vertices g7 3 343 vertices g8 3 512 verticesR4 displaystyle mathbb R 4 g2 4 4 3 3 16 vertices C4 displaystyle mathbb C 4 g3 4 81 vertices g4 4 256 vertices g5 4 625 vertices g6 4 1296 vertices g7 4 2401 vertices g8 4 4096 verticesR5 displaystyle mathbb R 5 g2 5 4 3 3 3 32 vertices C5 displaystyle mathbb C 5 g3 5 243 vertices g4 5 1024 vertices g5 5 3125 vertices g6 5 7776 vertices g7 5 16 807 vertices g8 5 32 768 verticesR6 displaystyle mathbb R 6 g2 6 4 3 3 3 3 64 vertices C6 displaystyle mathbb C 6 g3 6 729 vertices g4 6 4096 vertices g5 6 15 625 vertices g6 6 46 656 vertices g7 6 117 649 vertices g8 6 262 144 verticesR7 displaystyle mathbb R 7 g2 7 4 3 3 3 3 3 128 vertices C7 displaystyle mathbb C 7 g3 7 2187 vertices g4 7 16 384 vertices g5 7 78 125 vertices g6 7 279 936 vertices g7 7 823 543 vertices g8 7 2 097 152 verticesR8 displaystyle mathbb R 8 g2 8 4 3 3 3 3 3 3 256 vertices C8 displaystyle mathbb C 8 g3 8 6561 vertices g4 8 65 536 vertices g5 8 390 625 vertices g6 8 1 679 616 vertices g7 8 5 764 801 vertices g8 8 16 777 216 verticesRelation to exponentiationAny positive integer raised to another positive integer power will yield a third integer with this third integer being a specific type of figurate number corresponding to an n cube with a number of dimensions corresponding to the exponential For example the exponent 2 will yield a square number or perfect square which can be arranged into a square shape with a side length corresponding to that of the base Similarly the exponent 3 will yield a perfect cube an integer which can be arranged into a cube shape with a side length of the base As a result the act of raising a number to 2 or 3 is more commonly referred to as squaring and cubing respectively However the names of higher order hypercubes do not appear to be in common use for higher powers See alsoMathematics portalHypercube interconnection network of computer architecture Hyperoctahedral group the symmetry group of the hypercube Hypersphere Simplex Parallelotope Crucifixion Corpus Hypercubus a painting by Salvador Dali featuring an unfolded 4 cubeNotesPaul Dooren Luc Ridder 1976 An adaptive algorithm for numerical integration over an n dimensional cube Journal of Computational and Applied Mathematics 2 3 207 217 doi 10 1016 0771 050X 76 90005 X Xiaofan Yang Yuan Tang 15 April 2007 A 4n 9 3 diagnosis algorithm on n dimensional cube network Information Sciences 177 8 1771 1781 doi 10 1016 j ins 2006 10 002 Elte E L 1912 IV Five dimensional semiregular polytope The Semiregular Polytopes of the Hyperspaces Netherlands University of Groningen ISBN 141817968X Coxeter 1973 pp 122 123 7 2 see illustration Fig 7 2C Miroslav Vorechovsky Jan Masek Jan Elias November 2019 Distance based optimal sampling in a hypercube Analogies to N body systems Advances in Engineering Software 137 102709 doi 10 1016 j advengsoft 2019 102709 ISSN 0965 9978 Coxeter 1973 p 122 7 25 Johnson Norman W Geometries and Transformations Cambridge University Press 2018 p 224 Noga Alon 1992 Transmitting in the n dimensional cube Discrete Applied Mathematics 37 38 9 11 doi 10 1016 0166 218X 92 90121 P Coxeter H S M 1974 Regular complex polytopes London amp New York Cambridge University Press p 180 MR 0370328 ReferencesBowen J P April 1982 Hypercube Practical Computing 5 4 97 99 Archived from the original on 2008 06 30 Retrieved June 30 2008 Coxeter H S M 1973 7 2 see illustration Fig 7 2c Regular Polytopes 3rd ed Dover pp 122 123 ISBN 0 486 61480 8 p 296 Table I iii Regular Polytopes three regular polytopes in n dimensions n 5 Hill Frederick J Gerald R Peterson 1974 Introduction to Switching Theory and Logical Design Second Edition New York John Wiley amp Sons ISBN 0 471 39882 9 Cf Chapter 7 1 Cubical Representation of Boolean Functions wherein the notion of hypercube is introduced as a means of demonstrating a distance 1 code Gray code as the vertices of a hypercube and then the hypercube with its vertices so labelled is squashed into two dimensions to form either a Veitch diagram or Karnaugh map External links img

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