
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times.
Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability.
Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units – with different implications and features.
Terminology
Some programming languages, such as COBOL and BASIC, make a distinction between functions that return a value (typically called "functions") and those that do not (typically called "subprogram", "subroutine", or "procedure"). Other programming languages, such as C, C++, and Rust, only use the term "function" irrespective of whether they return a value or not. Some object-oriented languages, such as Java and C#, refer to functions inside classes as "methods".
History
The idea of a callable unit was initially conceived by John Mauchly and Kathleen Antonelli during their work on ENIAC and recorded in a January 1947 Harvard symposium on "Preparation of Problems for EDVAC-type Machines."Maurice Wilkes, David Wheeler, and Stanley Gill are generally credited with the formal invention of this concept, which they termed a closed sub-routine, contrasted with an open subroutine or macro. However, Alan Turing had discussed subroutines in a paper of 1945 on design proposals for the NPL ACE, going so far as to invent the concept of a return address stack.
The idea of a subroutine was worked out after computing machines had already existed for some time. The arithmetic and conditional jump instructions were planned ahead of time and have changed relatively little, but the special instructions used for procedure calls have changed greatly over the years. The earliest computers and microprocessors, such as the Manchester Baby and the RCA 1802, did not have a single subroutine call instruction. Subroutines could be implemented, but they required programmers to use the call sequence—a series of instructions—at each call site.
Subroutines were implemented in Konrad Zuse's Z4 in 1945.
In 1945, Alan M. Turing used the terms "bury" and "unbury" as a means of calling and returning from subroutines.
In January 1947 John Mauchly presented general notes at 'A Symposium of Large Scale Digital Calculating Machinery' under the joint sponsorship of Harvard University and the Bureau of Ordnance, United States Navy. Here he discusses serial and parallel operation suggesting
...the structure of the machine need not be complicated one bit. It is possible, since all the logical characteristics essential to this procedure are available, to evolve a coding instruction for placing the subroutines in the memory at places known to the machine, and in such a way that they may easily be called into use.
In other words, one can designate subroutine A as division and subroutine B as complex multiplication and subroutine C as the evaluation of a standard error of a sequence of numbers, and so on through the list of subroutines needed for a particular problem. ... All these subroutines will then be stored in the machine, and all one needs to do is make a brief reference to them by number, as they are indicated in the coding.
Kay McNulty had worked closely with John Mauchly on the ENIAC team and developed an idea for subroutines for the ENIAC computer she was programming during World War II. She and the other ENIAC programmers used the subroutines to help calculate missile trajectories.
Goldstine and von Neumann wrote a paper dated 16 August 1948 discussing the use of subroutines.
Some very early computers and microprocessors, such as the IBM 1620, the Intel 4004 and Intel 8008, and the PIC microcontrollers, have a single-instruction subroutine call that uses a dedicated hardware stack to store return addresses—such hardware supports only a few levels of subroutine nesting, but can support recursive subroutines. Machines before the mid-1960s—such as the UNIVAC I, the PDP-1, and the IBM 1130—typically use a calling convention which saved the instruction counter in the first memory location of the called subroutine. This allows arbitrarily deep levels of subroutine nesting but does not support recursive subroutines. The IBM System/360 had a subroutine call instruction that placed the saved instruction counter value into a general-purpose register; this can be used to support arbitrarily deep subroutine nesting and recursive subroutines. The Burroughs B5000 (1961) is one of the first computers to store subroutine return data on a stack.
The DEC PDP-6 (1964) is one of the first accumulator-based machines to have a subroutine call instruction that saved the return address in a stack addressed by an accumulator or index register. The later PDP-10 (1966), PDP-11 (1970) and VAX-11 (1976) lines followed suit; this feature also supports both arbitrarily deep subroutine nesting and recursive subroutines.
Language support
In the very early assemblers, subroutine support was limited. Subroutines were not explicitly separated from each other or from the main program, and indeed the source code of a subroutine could be interspersed with that of other subprograms. Some assemblers would offer predefined macros to generate the call and return sequences. By the 1960s, assemblers usually had much more sophisticated support for both inline and separately assembled subroutines that could be linked together.
One of the first programming languages to support user-written subroutines and functions was FORTRAN II. The IBM FORTRAN II compiler was released in 1958. ALGOL 58 and other early programming languages also supported procedural programming.
Libraries
Even with this cumbersome approach, subroutines proved very useful. They allowed the use of the same code in many different programs. Memory was a very scarce resource on early computers, and subroutines allowed significant savings in the size of programs.
Many early computers loaded the program instructions into memory from a punched paper tape. Each subroutine could then be provided by a separate piece of tape, loaded or spliced before or after the main program (or "mainline"); and the same subroutine tape could then be used by many different programs. A similar approach was used in computers that loaded program instructions from punched cards. The name subroutine library originally meant a library, in the literal sense, which kept indexed collections of tapes or decks of cards for collective use.
Return by indirect jump
To remove the need for self-modifying code, computer designers eventually provided an indirect jump instruction, whose operand, instead of being the return address itself, was the location of a variable or processor register containing the return address.
On those computers, instead of modifying the function's return jump, the calling program would store the return address in a variable so that when the function completed, it would execute an indirect jump that would direct execution to the location given by the predefined variable.
Jump to subroutine
Another advance was the jump to subroutine instruction, which combined the saving of the return address with the calling jump, thereby minimizing overhead significantly.
In the IBM System/360, for example, the branch instructions BAL or BALR, designed for procedure calling, would save the return address in a processor register specified in the instruction, by convention register 14. To return, the subroutine had only to execute an indirect branch instruction (BR) through that register. If the subroutine needed that register for some other purpose (such as calling another subroutine), it would save the register's contents to a private memory location or a register stack.
In systems such as the HP 2100, the JSB instruction would perform a similar task, except that the return address was stored in the memory location that was the target of the branch. Execution of the procedure would actually begin at the next memory location. In the HP 2100 assembly language, one would write, for example
... JSB MYSUB (Calls subroutine MYSUB.) BB ... (Will return here after MYSUB is done.)
to call a subroutine called MYSUB from the main program. The subroutine would be coded as
MYSUB NOP (Storage for MYSUB's return address.) AA ... (Start of MYSUB's body.) ... JMP MYSUB,I (Returns to the calling program.)
The JSB instruction placed the address of the NEXT instruction (namely, BB) into the location specified as its operand (namely, MYSUB), and then branched to the NEXT location after that (namely, AA = MYSUB + 1). The subroutine could then return to the main program by executing the indirect jump JMP MYSUB, I which branched to the location stored at location MYSUB.
Compilers for Fortran and other languages could easily make use of these instructions when available. This approach supported multiple levels of calls; however, since the return address, parameters, and return values of a subroutine were assigned fixed memory locations, it did not allow for recursive calls.
Incidentally, a similar method was used by Lotus 1-2-3, in the early 1980s, to discover the recalculation dependencies in a spreadsheet. Namely, a location was reserved in each cell to store the return address. Since circular references are not allowed for natural recalculation order, this allows a tree walk without reserving space for a stack in memory, which was very limited on small computers such as the IBM PC.
Call stack
Most modern implementations of a function call use a call stack, a special case of the stack data structure, to implement function calls and returns. Each procedure call creates a new entry, called a stack frame, at the top of the stack; when the procedure returns, its stack frame is deleted from the stack, and its space may be used for other procedure calls. Each stack frame contains the private data of the corresponding call, which typically includes the procedure's parameters and internal variables, and the return address.
The call sequence can be implemented by a sequence of ordinary instructions (an approach still used in reduced instruction set computing (RISC) and very long instruction word (VLIW) architectures), but many traditional machines designed since the late 1960s have included special instructions for that purpose.
The call stack is usually implemented as a contiguous area of memory. It is an arbitrary design choice whether the bottom of the stack is the lowest or highest address within this area, so that the stack may grow forwards or backwards in memory; however, many architectures chose the latter.[citation needed]
Some designs, notably some Forth implementations, used two separate stacks, one mainly for control information (like return addresses and loop counters) and the other for data. The former was, or worked like, a call stack and was only indirectly accessible to the programmer through other language constructs while the latter was more directly accessible.
When stack-based procedure calls were first introduced, an important motivation was to save precious memory.[citation needed] With this scheme, the compiler does not have to reserve separate space in memory for the private data (parameters, return address, and local variables) of each procedure. At any moment, the stack contains only the private data of the calls that are currently active (namely, which have been called but haven't returned yet). Because of the ways in which programs were usually assembled from libraries, it was (and still is) not uncommon to find programs that include thousands of functions, of which only a handful are active at any given moment.[citation needed] For such programs, the call stack mechanism could save significant amounts of memory. Indeed, the call stack mechanism can be viewed as the earliest and simplest method for automatic memory management.
However, another advantage of the call stack method is that it allows recursive function calls, since each nested call to the same procedure gets a separate instance of its private data.
In a multi-threaded environment, there is generally more than one stack. An environment that fully supports coroutines or lazy evaluation may use data structures other than stacks to store their activation records.
Delayed stacking
One disadvantage of the call stack mechanism is the increased cost of a procedure call and its matching return.[clarification needed] The extra cost includes incrementing and decrementing the stack pointer (and, in some architectures, checking for stack overflow), and accessing the local variables and parameters by frame-relative addresses, instead of absolute addresses. The cost may be realized in increased execution time, or increased processor complexity, or both.
This overhead is most obvious and objectionable in leaf procedures or leaf functions, which return without making any procedure calls themselves. To reduce that overhead, many modern compilers try to delay the use of a call stack until it is really needed.[citation needed] For example, the call of a procedure P may store the return address and parameters of the called procedure in certain processor registers, and transfer control to the procedure's body by a simple jump. If the procedure P returns without making any other call, the call stack is not used at all. If P needs to call another procedure Q, it will then use the call stack to save the contents of any registers (such as the return address) that will be needed after Q returns.
Features
In general, a callable unit is a list of instructions that, starting at the first instruction, executes sequentially except as directed via its internal logic. It can be invoked (called) many times during the execution of a program. Execution continues at the next instruction after the call instruction when it returns control.
Implementations
The features of implementations of callable units evolved over time and varies by context. This section describes features of the various common implementations.
General characteristics
Most modern programming languages provide features to define and call functions, including syntax for accessing such features, including:
- Delimit the implementation of a function from the rest of the program
- Assign an identifier, name, to a function
- Define formal parameters with a name and data type for each
- Assign a data type to the return value, if any
- Specify a return value in the function body
- Call a function
- Provide actual parameters that correspond to a called function's formal parameters
- Return control to the caller at the point of call
- Consume the return value in the caller
- Dispose of the values returned by a call
- Provide a private naming scope for variables
- Identify variables outside the function that are accessible within it
- Propagate an exceptional condition out of a function and to handle it in the calling context
- Package functions into a container such as module, library, object, or class
Naming
Some languages, such as Pascal, Fortran, Ada and many dialects of BASIC, use a different name for a callable unit that returns a value (function or subprogram) vs. one that does not (subroutine or procedure). Other languages, such as C, C++, C# and Lisp, use only one name for a callable unit, function. The C-family languages use the keyword void
to indicate no return value.
Call syntax
If declared to return a value, a call can be embedded in an expression in order to consume the return value. For example, a square root callable unit might be called like y = sqrt(x)
.
A callable unit that does not return a value is called as a stand-alone statement like print("hello")
. This syntax can also be used for a callable unit that returns a value, but the return value will be ignored.
Some older languages require a keyword for calls that do not consume a return value, like CALL print("hello")
.
Parameters
Most implementations, especially in modern languages, support parameters which the callable declares as formal parameters. A caller passes actual parameters, a.k.a. arguments, to match. Different programming languages provide different conventions for passing arguments.
Convention | Description | Used in |
---|---|---|
by value | A copy of the argment is passed | Default in most Algol-like languages after Algol 60, such as Pascal, Delphi, Simula, CPL, PL/M, Modula, Oberon, Ada, and many others including C, C++ and Java |
by reference | A reference to the argument is passed; typically its address | Selectable in most Algol-like languages after Algol 60, such as Algol 68, Pascal, Delphi, Simula, CPL, PL/M, Modula, Oberon, Ada, and many others including C++, Fortran, PL/I |
by result | The value computed during the call is copied to the argument on return | Ada OUT parameters |
by value-result | A copy of the argument is passed in and the value computed during the call is copied to the argument on return | Algol, Swift in-out parameters |
by name | Like a macro – replace the parameters with the unevaluated argument expressions, then evaluate the argument in the context of the caller every time that the callable uses the parameter | Algol, Scala |
by constant value | Like by-value except that the parameter is treated as a constant | PL/I NONASSIGNABLE parameters, Ada IN parameters |
Return value
In some languages, such as BASIC, a callable has different syntax (i.e. keyword) for a callable that returns a value vs. one that does not. In other languages, the syntax is the same regardless. In some of these languages an extra keyword is used to declare no return value; for example void
in C, C++ and C#. In some languages, such as Python, the difference is whether the body contains a return statement with a value, and a particular callable may return with or without a value based on control flow.
Side effects
In many contexts, a callable may have side effect behavior such as modifying passed or global data, reading from or writing to a peripheral device, accessing a file, halting the program or the machine, or temporarily pausing program execution.
Side effects are considered undesireble by Robert C. Martin, who is known for promoting design principles. Martin argues that side effects can result in temporal coupling or order dependencies.
In strictly functional programming languages such as Haskell, a function can have no side effects, which means it cannot change the state of the program. Functions always return the same result for the same input. Such languages typically only support functions that return a value, since there is no value in a function that has neither return value nor side effect.
Local variables
Most contexts support local variables – memory owned by a callable to hold intermediate values. These variables are typically stored in the call's activation record on the call stack along with other information such as the return address.
Nested call – recursion
If supported by the language, a callable may call itself, causing its execution to suspend while another nested execution of the same callable executes. Recursion is a useful means to simplify some complex algorithms and break down complex problems. Recursive languages provide a new copy of local variables on each call. If the programmer desires the recursive callable to use the same variables instead of using locals, they typically declare them in a shared context such static or global.
Languages going back to ALGOL, PL/I and C and modern languages, almost invariably use a call stack, usually supported by the instruction sets to provide an activation record for each call. That way, a nested call can modify its local variables without affecting any of the suspended calls variables.
Recursion allows direct implementation of functionality defined by mathematical induction and recursive divide and conquer algorithms. Here is an example of a recursive function in C/C++ to find Fibonacci numbers:
int Fib(int n) { if (n <= 1) { return n; } return Fib(n - 1) + Fib(n - 2); }
Early languages like Fortran did not initially support recursion because only one set of variables and return address were allocated for each callable. Early computer instruction sets made storing return addresses and variables on a stack difficult. Machines with index registers or general-purpose registers, e.g., CDC 6000 series, PDP-6, GE 635, System/360, UNIVAC 1100 series, could use one of those registers as a stack pointer.
Nested scope
Some languages, e.g., Ada, Pascal, PL/I, Python, support declaring and defining a function inside, e.g., a function body, such that the name of the inner is only visible within the body of the outer.
Reentrancy
If a callable can be executed properly even when another execution of the same callable is already in progress, that callable is said to be reentrant. A reentrant callable is also useful in multi-threaded situations since multiple threads can call the same callable without fear of interfering with each other. In the IBM CICS transaction processing system, quasi-reentrant was a slightly less restrictive, but similar, requirement for application programs that were shared by many threads.
Overloading
Some languages support overloading – allow multiple callables with the same name in the same scope, but operating on different types of input. Consider the square root function applied to real number, complex number and matrix input. The algorithm for each type of input is different, and the return value may have a different type. By writing three separate callables with the same name. i.e. sqrt, the resulting code may be easier to write and to maintain since each one has a name that is relatively easy to understand and to remember instead of giving longer and more complicated names like sqrt_real, sqrt_complex, qrt_matrix.
Overloading is supported in many languages that support strong typing. Often the compiler selects the overload to call based on the type of the input arguments or it fails if the input arguments do not select an overload. Older and weakly-typed languages generally do not support overloading.
Here is an example of overloading in C++, two functions Area
that accept different types:
// returns the area of a rectangle defined by height and width double Area(double h, double w) { return h * w; } // returns the area of a circle defined by radius double Area(double r) { return r * r * 3.14; } int main() { double rectangle_area = Area(3, 4); double circle_area = Area(5); }
PL/I has the GENERIC
attribute to define a generic name for a set of entry references called with different types of arguments. Example:
DECLARE gen_name GENERIC( name WHEN(FIXED BINARY), flame WHEN(FLOAT), pathname OTHERWISE);
Multiple argument definitions may be specified for each entry. A call to "gen_name" will result in a call to "name" when the argument is FIXED BINARY, "flame" when FLOAT", etc. If the argument matches none of the choices "pathname" will be called.
Closure
A closure is a callable plus values of some of its variables captured from the environment in which it was created. Closures were a notable feature of the Lisp programming language, introduced by John McCarthy. Depending on the implementation, closures can serve as a mechanism for side-effects.
Exception reporting
Besides its happy path behavior, a callable may need to inform the caller about an exceptional condition that occurred during its execution.
Most modern languages support exceptions which allows for exceptional control flow that pops the call stack until an exception handler is found to handle the condition.
Languages that do not support exceptions can use the return value to indicate success or failure of a call. Another approach is to use a well-known location like a global variable for success indication. A callable writes the value and the caller reads it after a call.
In the IBM System/360, where return code was expected from a subroutine, the return value was often designed to be a multiple of 4—so that it could be used as a direct branch table index into a branch table often located immediately after the call instruction to avoid extra conditional tests, further improving efficiency. In the System/360 assembly language, one would write, for example:
BAL 14, SUBRTN01 go to a subroutine, storing return address in R14 B TABLE(15) use returned value in reg 15 to index the branch table, * branching to the appropriate branch instr. TABLE B OK return code =00 GOOD } B BAD return code =04 Invalid input } Branch table B ERROR return code =08 Unexpected condition }
Call overhead
A call has runtime overhead, which may include but is not limited to:
- Allocating and reclaiming call stack storage
- Saving and restoring processor registers
- Copying input variables
- Copying values after the call into the caller's context
- Automatic testing of the return code
- Handling of exceptions
- Dispatching such as for a virtual method in an object-oriented language
Various techniques are employed to minimize the runtime cost of calls.
Compiler optimization
Some optimizations for minimizing call overhead may seem straight forward, but cannot be used if the callable has side effects. For example, in the expression (f(x)-1)/(f(x)+1)
, the function f
cannot be called only once with its value used two times since the two calls may return different results. Moreover, in the few languages which define the order of evaluation of the division operator's operands, the value of x
must be fetched again before the second call, since the first call may have changed it. Determining whether a callable has a side effect is difficult – indeed, undecidable by virtue of Rice's theorem. So, while this optimization is safe in a purely functional programming language, a compiler for an language not limited to functional typically assumes the worst case, that every callable may have side effects.
Inlining
Inlining eliminates calls for particular callables. The compiler replaces each call with the compiled code of the callable. Not only does this avoid the call overhead, but it also allows the compiler to optimize code of the caller more effectively by taking into account the context and arguments at that call. Inlining, however, usually increases the compiled code size, except when only called once or the body is very short, like one line.
Sharing
Callables can be defined within a program, or separately in a library that can be used by multiple programs.
Inter-operability
A compiler translates call and return statements into machine instructions according to a well-defined calling convention. For code compiled by the same or a compatible compiler, functions can be compiled separately from the programs that call them. The instruction sequences corresponding to call and return statements are called the procedure's prologue and epilogue.
Built-in functions
A built-in function, or builtin function, or intrinsic function, is a function for which the compiler generates code at compile time or provides in a way other than for other functions. A built-in function does not need to be defined like other functions since it is built in to the programming language.
Programming
Trade-offs
Advantages
Advantages of breaking a program into functions include:
- Decomposing a complex programming task into simpler steps: this is one of the two main tools of structured programming, along with data structures
- Reducing duplicate code within a program
- Enabling reuse of code across multiple programs
- Dividing a large programming task among various programmers or various stages of a project
- Hiding implementation details from users of the function
- Improving readability of code by replacing a block of code with a function call where a descriptive function name serves to describe the block of code. This makes the calling code concise and readable even if the function is not meant to be reused.
- Improving traceability (i.e. most languages offer ways to obtain the call trace which includes the names of the involved functions and perhaps even more information such as file names and line numbers); by not decomposing the code into functions, debugging would be severely impaired
Disadvantages
Compared to using in-line code, invoking a function imposes some computational overhead in the call mechanism.[citation needed]
A function typically requires standard housekeeping code – both at the entry to, and exit from, the function (function prologue and epilogue – usually saving general purpose registers and return address as a minimum).
Conventions
Many programming conventions have been developed regarding callables.
With respect to naming, many developers name a callable with a phrase starting with a verb when it does a certain task, with an adjective when it makes an inquiry, and with a noun when it is used to substitute variables.
Some programmers suggest that a callable should perform exactly one task, and if it performs more than one task, it should be split up into multiple callables. They argue that callables are key components in software maintenance, and their roles in the program must remain distinct.
Proponents of modular programming advocate that each callable should have minimal dependency on the rest of the codebase. For example, the use of global variables is generally deemed unwise, because it adds coupling between all callables that use the global variables. If such coupling is not necessary, they advise to refactor callables to accept passed parameters instead.
Examples
Early BASIC
Early BASIC variants require each line to have a unique number (line number) that orders the lines for execution, provides no separation of the code that is callable, no mechanism for passing arguments or to return a value and all variables are global. It provides the command GOSUB
where sub is short for sub procedure, subprocedure or subroutine. Control jumps to the specified line number and then continues on the next line on return.
10 REM A BASIC PROGRAM 20 GOSUB 100 30 GOTO 20 100 INPUT “GIVE ME A NUMBER”; N 110 PRINT “THE SQUARE ROOT OF”; N; 120 PRINT “IS”; SQRT(N) 130 RETURN
This code repeatedly asks the user to enter a number and reports the square root of the value. Lines 100-130 are the callable.
Small Basic
In Microsoft Small Basic, targeted to the student first learning how to program in a text-based language, a callable unit is called a subroutine. The Sub
keyword denotes the start of a subroutine and is followed by a name identifier. Subsequent lines are the body which ends with the EndSub
keyword.
Sub SayHello TextWindow.WriteLine("Hello!") EndSub
This can be called as SayHello()
.
Visual Basic
In later versions of Visual Basic (VB), including the latest product line and VB6, the term procedure is used for the callable unit concept. The keyword Sub
is used to return no value and Function
to return a value. When used in the context of a class, a procedure is a method.
Each parameter has a data type that can be specified, but if not, defaults to Object
for later versions based on .NET and variant for VB6.
VB supports parameter passing conventions by value and by reference via the keywords ByVal
and ByRef
, respectively. Unless ByRef
is specified, an argument is passed ByVal
. Therefore, ByVal
is rarely explicitly specified.
For a simple type like a number these conventions are relatively clear. Passing ByRef
allows the procedure to modify the passed variable whereas passing ByVal
does not. For an object, semantics can confuse programmers since an object is always treated as a reference. Passing an object ByVal
copies the reference; not the state of the object. The called procedure can modify the state of the object via its methods yet cannot modify the object reference of the actual parameter.
Sub DoSomething() ' Some Code Here End Sub
The does not return a value and has to be called stand-alone, like DoSomething
Function GiveMeFive() as Integer GiveMeFive= 5 End Function
This returns the value 5, and a call can be part of an expression like y = x + GiveMeFive()
Sub AddTwo(ByRef intValue as Integer) intValue = intValue + 2 End Sub
This has a side-effect – modifies the variable passed by reference and could be called for variable v
like AddTwo(v)
. Giving v is 5 before the call, it will be 7 after.
C and C++
In C and C++, a callable unit is called a function. A function definition starts with the name of the type of value that it returns or void
to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces.
In C++, a function declared in a class (as non-static) is called a member function or method. A function outside of a class can be called a free function to distinguish it from a member function.
void doSomething() { /* some code */ }
This function does not return a value and is always called stand-alone, like doSomething()
int giveMeFive() { return 5; }
This function returns the integer value 5. The call can be stand-alone or in an expression like y = x + giveMeFive()
void addTwo(int *pi) { *pi += 2; }
This function has a side-effect – modifies the value passed by address to the input value plus 2. It could be called for variable v
as addTwo(&v)
where the ampersand (&) tells the compiler to pass the address of a variable. Giving v is 5 before the call, it will be 7 after.
void addTwo(int& i) { i += 2; }
This function requires C++ – would not compile as C. It has the same behavior as the preceding example but passes the actual parameter by reference rather than passing its address. A call such as addTwo(v)
does not include an ampersand since the compiler handles passing by reference without syntax in the call.
PL/I
In PL/I a called procedure may be passed a descriptor providing information about the argument, such as string lengths and array bounds. This allows the procedure to be more general and eliminates the need for the programmer to pass such information. By default PL/I passes arguments by reference. A (trivial) function to change the sign of each element of a two-dimensional array might look like:
change_sign: procedure(array); declare array(*,*) float; array = -array; end change_sign;
This could be called with various arrays as follows:
/* first array bounds from -5 to +10 and 3 to 9 */ declare array1 (-5:10, 3:9)float; /* second array bounds from 1 to 16 and 1 to 16 */ declare array2 (16,16) float; call change_sign(array1); call change_sign(array2);
Python
In Python, the keyword def
denotes the start of a function definition. The statements of the function body follow as indented on subsequent lines and end at the line that is indented the same as the first line or end of file.
def format_greeting(name): return "Welcome " + name def greet_martin(): print(format_greeting("Martin"))
The first function returns greeting text that includes the name passed by the caller. The second function calls the first and is called like greet_martin()
to write "Welcome Martin" to the console.
Prolog
In the procedural interpretation of logic programs, logical implications behave as goal-reduction procedures. A rule (or clause) of the form:
A :- B
which has the logical reading:
A if B
behaves as a procedure that reduces goals that unify with A
to subgoals that are instances ofB
.
Consider, for example, the Prolog program:
mother_child(elizabeth, charles). father_child(charles, william). father_child(charles, harry). parent_child(X, Y) :- mother_child(X, Y). parent_child(X, Y) :- father_child(X, Y).
Notice that the motherhood function, X = mother(Y)
is represented by a relation, as in a relational database. However, relations in Prolog function as callable units.
For example, the procedure call ?- parent_child(X, charles)
produces the output X = elizabeth
. But the same procedure can be called with other input-output patterns. For example:
?- parent_child(elizabeth, Y). Y = charles. ?- parent_child(X, Y). X = elizabeth, Y = charles. X = charles, Y = harry. X = charles, Y = william. ?- parent_child(william, harry). no. ?- parent_child(elizabeth, charles). yes.
See also
- Asynchronous procedure call, a subprogram that is called after its parameters are set by other activities
- Command–query separation (CQS)
- Compound operation
- Coroutines, subprograms that call each other as if both were the main programs
- Evaluation strategy
- Event handler, a subprogram that is called in response to an input event or interrupt
- Function (mathematics)
- Functional programming
- Fused operation
- Intrinsic function
- Lambda function (computer programming), a function that is not bound to an identifier
- Logic programming
- Modular programming
- Operator overloading
- Protected procedure
- Transclusion
References
- "Terminology Glossary". nist.gov. NIST. Retrieved 9 February 2024.
Callable unit: (Of a software program or logical design) Function, method, operation, subroutine, procedure, or analogous structural unit that appears within a module.
- Donald E. Knuth (1997). The Art of Computer Programming, Volume I: Fundamental Algorithms. Addison-Wesley. ISBN 0-201-89683-4.
- O.-J. Dahl; E. W. Dijkstra; C. A. R. Hoare (1972). Structured Programming. Academic Press. ISBN 0-12-200550-3.
- Mauchly, J.W. (1982). "Preparation of Problems for EDVAC-Type Machines". In Randell, Brian (ed.). The Origins of Digital Computers. Springer. pp. 393–397. doi:10.1007/978-3-642-61812-3_31. ISBN 978-3-642-61814-7.
- Wheeler, D. J. (1952). "The use of sub-routines in programmes" (PDF). Proceedings of the 1952 ACM national meeting (Pittsburgh) on - ACM '52. p. 235. doi:10.1145/609784.609816.
- Wilkes, M. V.; Wheeler, D. J.; Gill, S. (1951). Preparation of Programs for an Electronic Digital Computer. Addison-Wesley.
- Dainith, John (2004). ""open subroutine." A Dictionary of Computing". Encyclopedia.com. Retrieved 14 January 2013.
- Turing, Alan M. (1945), Report by Dr. A.M. Turing on proposals for the development of an Automatic Computing Engine (ACE): Submitted to the Executive Committee of the NPL in February 1946 reprinted in Copeland, B. J., ed. (2005). Alan Turing's Automatic Computing Engine. Oxford: Oxford University Press. p. 383. ISBN 0-19-856593-3.
- Turing, Alan Mathison (19 March 1946) [1945], Proposals for Development in the Mathematics Division of an Automatic Computing Engine (ACE) (NB. Presented on 1946-03-19 before the Executive Committee of the National Physical Laboratory (Great Britain).)
- Carpenter, Brian Edward; Doran, Robert William (1 January 1977) [October 1975]. "The other Turing machine". The Computer Journal. 20 (3): 269–279. doi:10.1093/comjnl/20.3.269. (11 pages)
- Isaacson, Walter (18 September 2014). "Walter Isaacson on the Women of ENIAC". Fortune. Archived from the original on 12 December 2018. Retrieved 14 December 2018.
- Herman H. Goldstine; John von Neumann (1947). "Part II, Volume I-3, Planning and Coding of Problems for an Electronic Computing Instrument" (PDF). Report on the Mathematical and Logical aspects of an Electronic Computing Instrument (Technical report). (see p. 163 of the pdf for the relevant page)
- The Operational Characteristics of the Processors for the Burroughs B5000 (PDF). Revision A. Burroughs Corporation. 1963. 5000-21005. Retrieved 8 February 2024.
- "Push-Down Instructions" (PDF). Programmed Data Processor 6 - Handbook (PDF). p. 37. Retrieved 8 February 2024.
- Guy Lewis Steele Jr. AI Memo 443. 'Debunking the "Expensive Procedure Call" Myth; or, Procedure call implementations considered harmful". Section "C. Why Procedure Calls Have a Bad Reputation".
- Frank, Thomas S. (1983). Introduction to the PDP-11 and Its Assembly Language. Prentice-Hall software series. Prentice-Hall. p. 195. ISBN 9780134917047. Retrieved 6 July 2016.
We could supply our assembling clerk with copies of the source code for all of our useful subroutines and then when presenting him with a mainline program for assembly, tell him which subroutines will be called in the mainline [...]
- Buttlar, Dick; Farrell, Jacqueline; Nichols, Bradford (1996). PThreads Programming: A POSIX Standard for Better Multiprocessing. "O'Reilly Media, Inc.". pp. 2–5. ISBN 978-1-4493-6475-5. OCLC 1036778036.
- "ARM Information Center". Infocenter.arm.com. Retrieved 29 September 2013.
- "x64 stack usage". Microsoft Docs. Microsoft. Retrieved 5 August 2019.
- "Function Types". Msdn.microsoft.com. Retrieved 29 September 2013.
- Martin, Robert C. (1 August 2008). Clean Code: A Handbook of Agile Software Craftsmanship (1 ed.). Pearson. ISBN 9780132350884. Retrieved 19 May 2024.
- Verhoeff, Tom (2018). "A Master Class on Recursion". In Böckenhauer, Hans-Joachim; Komm, Dennis; Unger, Walter (eds.). Adventures Between Lower Bounds and Higher Altitudes: Essays Dedicated to Juraj Hromkovič on the Occasion of His 60th Birthday. Springer. p. 616. ISBN 978-3-319-98355-4. OCLC 1050567095.
- "Built-in functions". ibm.com. 9 March 2017. Retrieved 25 December 2023.
- Study Material Python. April 2023. p. 87. Retrieved 25 December 2023.
- "Small Basic". Small Basic. Retrieved 8 February 2024.
- "Small Basic Getting Started Guide: Chapter 9: Subroutines". Microsoft. 17 January 2024.
- "Procedures in Visual Basic". Microsoft Learn. 15 September 2021. Retrieved 8 February 2024.
- "Dim statement (Visual Basic)". Microsoft Learn. 15 September 2021. Retrieved 8 February 2024.
- "what is meant by a free function".
- "4. More Control Flow Tools — Python 3.9.7 documentation".
In computer programming a function also procedure method subroutine routine or subprogram is a callable unit of software logic that has a well defined interface and behavior and can be invoked multiple times Callable units provide a powerful programming tool The primary purpose is to allow for the decomposition of a large and or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names unless they are anonymous Judicious application can reduce the cost of developing and maintaining software while increasing its quality and reliability Callable units are present at multiple levels of abstraction in the programming environment For example a programmer may write a function in source code that is compiled to machine code that implements similar semantics There is a callable unit in the source code and an associated one in the machine code but they are different kinds of callable units with different implications and features TerminologySome programming languages such as COBOL and BASIC make a distinction between functions that return a value typically called functions and those that do not typically called subprogram subroutine or procedure Other programming languages such as C C and Rust only use the term function irrespective of whether they return a value or not Some object oriented languages such as Java and C refer to functions inside classes as methods HistoryThe idea of a callable unit was initially conceived by John Mauchly and Kathleen Antonelli during their work on ENIAC and recorded in a January 1947 Harvard symposium on Preparation of Problems for EDVAC type Machines Maurice Wilkes David Wheeler and Stanley Gill are generally credited with the formal invention of this concept which they termed a closed sub routine contrasted with an open subroutine or macro However Alan Turing had discussed subroutines in a paper of 1945 on design proposals for the NPL ACE going so far as to invent the concept of a return address stack The idea of a subroutine was worked out after computing machines had already existed for some time The arithmetic and conditional jump instructions were planned ahead of time and have changed relatively little but the special instructions used for procedure calls have changed greatly over the years The earliest computers and microprocessors such as the Manchester Baby and the RCA 1802 did not have a single subroutine call instruction Subroutines could be implemented but they required programmers to use the call sequence a series of instructions at each call site Subroutines were implemented in Konrad Zuse s Z4 in 1945 In 1945 Alan M Turing used the terms bury and unbury as a means of calling and returning from subroutines In January 1947 John Mauchly presented general notes at A Symposium of Large Scale Digital Calculating Machinery under the joint sponsorship of Harvard University and the Bureau of Ordnance United States Navy Here he discusses serial and parallel operation suggesting the structure of the machine need not be complicated one bit It is possible since all the logical characteristics essential to this procedure are available to evolve a coding instruction for placing the subroutines in the memory at places known to the machine and in such a way that they may easily be called into use In other words one can designate subroutine A as division and subroutine B as complex multiplication and subroutine C as the evaluation of a standard error of a sequence of numbers and so on through the list of subroutines needed for a particular problem All these subroutines will then be stored in the machine and all one needs to do is make a brief reference to them by number as they are indicated in the coding Kay McNulty had worked closely with John Mauchly on the ENIAC team and developed an idea for subroutines for the ENIAC computer she was programming during World War II She and the other ENIAC programmers used the subroutines to help calculate missile trajectories Goldstine and von Neumann wrote a paper dated 16 August 1948 discussing the use of subroutines Some very early computers and microprocessors such as the IBM 1620 the Intel 4004 and Intel 8008 and the PIC microcontrollers have a single instruction subroutine call that uses a dedicated hardware stack to store return addresses such hardware supports only a few levels of subroutine nesting but can support recursive subroutines Machines before the mid 1960s such as the UNIVAC I the PDP 1 and the IBM 1130 typically use a calling convention which saved the instruction counter in the first memory location of the called subroutine This allows arbitrarily deep levels of subroutine nesting but does not support recursive subroutines The IBM System 360 had a subroutine call instruction that placed the saved instruction counter value into a general purpose register this can be used to support arbitrarily deep subroutine nesting and recursive subroutines The Burroughs B5000 1961 is one of the first computers to store subroutine return data on a stack The DEC PDP 6 1964 is one of the first accumulator based machines to have a subroutine call instruction that saved the return address in a stack addressed by an accumulator or index register The later PDP 10 1966 PDP 11 1970 and VAX 11 1976 lines followed suit this feature also supports both arbitrarily deep subroutine nesting and recursive subroutines Language support In the very early assemblers subroutine support was limited Subroutines were not explicitly separated from each other or from the main program and indeed the source code of a subroutine could be interspersed with that of other subprograms Some assemblers would offer predefined macros to generate the call and return sequences By the 1960s assemblers usually had much more sophisticated support for both inline and separately assembled subroutines that could be linked together One of the first programming languages to support user written subroutines and functions was FORTRAN II The IBM FORTRAN II compiler was released in 1958 ALGOL 58 and other early programming languages also supported procedural programming Libraries Even with this cumbersome approach subroutines proved very useful They allowed the use of the same code in many different programs Memory was a very scarce resource on early computers and subroutines allowed significant savings in the size of programs Many early computers loaded the program instructions into memory from a punched paper tape Each subroutine could then be provided by a separate piece of tape loaded or spliced before or after the main program or mainline and the same subroutine tape could then be used by many different programs A similar approach was used in computers that loaded program instructions from punched cards The name subroutine library originally meant a library in the literal sense which kept indexed collections of tapes or decks of cards for collective use Return by indirect jump To remove the need for self modifying code computer designers eventually provided an indirect jump instruction whose operand instead of being the return address itself was the location of a variable or processor register containing the return address On those computers instead of modifying the function s return jump the calling program would store the return address in a variable so that when the function completed it would execute an indirect jump that would direct execution to the location given by the predefined variable Jump to subroutine Another advance was the jump to subroutine instruction which combined the saving of the return address with the calling jump thereby minimizing overhead significantly In the IBM System 360 for example the branch instructions BAL or BALR designed for procedure calling would save the return address in a processor register specified in the instruction by convention register 14 To return the subroutine had only to execute an indirect branch instruction BR through that register If the subroutine needed that register for some other purpose such as calling another subroutine it would save the register s contents to a private memory location or a register stack In systems such as the HP 2100 the JSB instruction would perform a similar task except that the return address was stored in the memory location that was the target of the branch Execution of the procedure would actually begin at the next memory location In the HP 2100 assembly language one would write for example JSB MYSUB Calls subroutine MYSUB BB Will return here after MYSUB is done to call a subroutine called MYSUB from the main program The subroutine would be coded as MYSUB NOP Storage for MYSUB s return address AA Start of MYSUB s body JMP MYSUB I Returns to the calling program The JSB instruction placed the address of the NEXT instruction namely BB into the location specified as its operand namely MYSUB and then branched to the NEXT location after that namely AA MYSUB 1 The subroutine could then return to the main program by executing the indirect jump JMP MYSUB I which branched to the location stored at location MYSUB Compilers for Fortran and other languages could easily make use of these instructions when available This approach supported multiple levels of calls however since the return address parameters and return values of a subroutine were assigned fixed memory locations it did not allow for recursive calls Incidentally a similar method was used by Lotus 1 2 3 in the early 1980s to discover the recalculation dependencies in a spreadsheet Namely a location was reserved in each cell to store the return address Since circular references are not allowed for natural recalculation order this allows a tree walk without reserving space for a stack in memory which was very limited on small computers such as the IBM PC Call stack Most modern implementations of a function call use a call stack a special case of the stack data structure to implement function calls and returns Each procedure call creates a new entry called a stack frame at the top of the stack when the procedure returns its stack frame is deleted from the stack and its space may be used for other procedure calls Each stack frame contains the private data of the corresponding call which typically includes the procedure s parameters and internal variables and the return address The call sequence can be implemented by a sequence of ordinary instructions an approach still used in reduced instruction set computing RISC and very long instruction word VLIW architectures but many traditional machines designed since the late 1960s have included special instructions for that purpose The call stack is usually implemented as a contiguous area of memory It is an arbitrary design choice whether the bottom of the stack is the lowest or highest address within this area so that the stack may grow forwards or backwards in memory however many architectures chose the latter citation needed Some designs notably some Forth implementations used two separate stacks one mainly for control information like return addresses and loop counters and the other for data The former was or worked like a call stack and was only indirectly accessible to the programmer through other language constructs while the latter was more directly accessible When stack based procedure calls were first introduced an important motivation was to save precious memory citation needed With this scheme the compiler does not have to reserve separate space in memory for the private data parameters return address and local variables of each procedure At any moment the stack contains only the private data of the calls that are currently active namely which have been called but haven t returned yet Because of the ways in which programs were usually assembled from libraries it was and still is not uncommon to find programs that include thousands of functions of which only a handful are active at any given moment citation needed For such programs the call stack mechanism could save significant amounts of memory Indeed the call stack mechanism can be viewed as the earliest and simplest method for automatic memory management However another advantage of the call stack method is that it allows recursive function calls since each nested call to the same procedure gets a separate instance of its private data In a multi threaded environment there is generally more than one stack An environment that fully supports coroutines or lazy evaluation may use data structures other than stacks to store their activation records Delayed stacking One disadvantage of the call stack mechanism is the increased cost of a procedure call and its matching return clarification needed The extra cost includes incrementing and decrementing the stack pointer and in some architectures checking for stack overflow and accessing the local variables and parameters by frame relative addresses instead of absolute addresses The cost may be realized in increased execution time or increased processor complexity or both This overhead is most obvious and objectionable in leaf procedures or leaf functions which return without making any procedure calls themselves To reduce that overhead many modern compilers try to delay the use of a call stack until it is really needed citation needed For example the call of a procedure P may store the return address and parameters of the called procedure in certain processor registers and transfer control to the procedure s body by a simple jump If the procedure P returns without making any other call the call stack is not used at all If P needs to call another procedure Q it will then use the call stack to save the contents of any registers such as the return address that will be needed after Q returns FeaturesIn general a callable unit is a list of instructions that starting at the first instruction executes sequentially except as directed via its internal logic It can be invoked called many times during the execution of a program Execution continues at the next instruction after the call instruction when it returns control ImplementationsThe features of implementations of callable units evolved over time and varies by context This section describes features of the various common implementations General characteristics Most modern programming languages provide features to define and call functions including syntax for accessing such features including Delimit the implementation of a function from the rest of the program Assign an identifier name to a function Define formal parameters with a name and data type for each Assign a data type to the return value if any Specify a return value in the function body Call a function Provide actual parameters that correspond to a called function s formal parameters Return control to the caller at the point of call Consume the return value in the caller Dispose of the values returned by a call Provide a private naming scope for variables Identify variables outside the function that are accessible within it Propagate an exceptional condition out of a function and to handle it in the calling context Package functions into a container such as module library object or classNaming Some languages such as Pascal Fortran Ada and many dialects of BASIC use a different name for a callable unit that returns a value function or subprogram vs one that does not subroutine or procedure Other languages such as C C C and Lisp use only one name for a callable unit function The C family languages use the keyword void to indicate no return value Call syntax If declared to return a value a call can be embedded in an expression in order to consume the return value For example a square root callable unit might be called like y sqrt x A callable unit that does not return a value is called as a stand alone statement like print hello This syntax can also be used for a callable unit that returns a value but the return value will be ignored Some older languages require a keyword for calls that do not consume a return value like CALL print hello Parameters Most implementations especially in modern languages support parameters which the callable declares as formal parameters A caller passes actual parameters a k a arguments to match Different programming languages provide different conventions for passing arguments Convention Description Used inby value A copy of the argment is passed Default in most Algol like languages after Algol 60 such as Pascal Delphi Simula CPL PL M Modula Oberon Ada and many others including C C and Javaby reference A reference to the argument is passed typically its address Selectable in most Algol like languages after Algol 60 such as Algol 68 Pascal Delphi Simula CPL PL M Modula Oberon Ada and many others including C Fortran PL Iby result The value computed during the call is copied to the argument on return Ada OUT parametersby value result A copy of the argument is passed in and the value computed during the call is copied to the argument on return Algol Swift in out parametersby name Like a macro replace the parameters with the unevaluated argument expressions then evaluate the argument in the context of the caller every time that the callable uses the parameter Algol Scalaby constant value Like by value except that the parameter is treated as a constant PL I NONASSIGNABLE parameters Ada IN parametersReturn value In some languages such as BASIC a callable has different syntax i e keyword for a callable that returns a value vs one that does not In other languages the syntax is the same regardless In some of these languages an extra keyword is used to declare no return value for example void in C C and C In some languages such as Python the difference is whether the body contains a return statement with a value and a particular callable may return with or without a value based on control flow Side effects In many contexts a callable may have side effect behavior such as modifying passed or global data reading from or writing to a peripheral device accessing a file halting the program or the machine or temporarily pausing program execution Side effects are considered undesireble by Robert C Martin who is known for promoting design principles Martin argues that side effects can result in temporal coupling or order dependencies In strictly functional programming languages such as Haskell a function can have no side effects which means it cannot change the state of the program Functions always return the same result for the same input Such languages typically only support functions that return a value since there is no value in a function that has neither return value nor side effect Local variables Most contexts support local variables memory owned by a callable to hold intermediate values These variables are typically stored in the call s activation record on the call stack along with other information such as the return address Nested call recursion If supported by the language a callable may call itself causing its execution to suspend while another nested execution of the same callable executes Recursion is a useful means to simplify some complex algorithms and break down complex problems Recursive languages provide a new copy of local variables on each call If the programmer desires the recursive callable to use the same variables instead of using locals they typically declare them in a shared context such static or global Languages going back to ALGOL PL I and C and modern languages almost invariably use a call stack usually supported by the instruction sets to provide an activation record for each call That way a nested call can modify its local variables without affecting any of the suspended calls variables Recursion allows direct implementation of functionality defined by mathematical induction and recursive divide and conquer algorithms Here is an example of a recursive function in C C to find Fibonacci numbers int Fib int n if n lt 1 return n return Fib n 1 Fib n 2 Early languages like Fortran did not initially support recursion because only one set of variables and return address were allocated for each callable Early computer instruction sets made storing return addresses and variables on a stack difficult Machines with index registers or general purpose registers e g CDC 6000 series PDP 6 GE 635 System 360 UNIVAC 1100 series could use one of those registers as a stack pointer Nested scope Some languages e g Ada Pascal PL I Python support declaring and defining a function inside e g a function body such that the name of the inner is only visible within the body of the outer Reentrancy If a callable can be executed properly even when another execution of the same callable is already in progress that callable is said to be reentrant A reentrant callable is also useful in multi threaded situations since multiple threads can call the same callable without fear of interfering with each other In the IBM CICS transaction processing system quasi reentrant was a slightly less restrictive but similar requirement for application programs that were shared by many threads Overloading Some languages support overloading allow multiple callables with the same name in the same scope but operating on different types of input Consider the square root function applied to real number complex number and matrix input The algorithm for each type of input is different and the return value may have a different type By writing three separate callables with the same name i e sqrt the resulting code may be easier to write and to maintain since each one has a name that is relatively easy to understand and to remember instead of giving longer and more complicated names like sqrt real sqrt complex qrt matrix Overloading is supported in many languages that support strong typing Often the compiler selects the overload to call based on the type of the input arguments or it fails if the input arguments do not select an overload Older and weakly typed languages generally do not support overloading Here is an example of overloading in C two functions Area that accept different types returns the area of a rectangle defined by height and width double Area double h double w return h w returns the area of a circle defined by radius double Area double r return r r 3 14 int main double rectangle area Area 3 4 double circle area Area 5 PL I has the GENERIC attribute to define a generic name for a set of entry references called with different types of arguments Example DECLARE gen name GENERIC name WHEN FIXED BINARY flame WHEN FLOAT pathname OTHERWISE Multiple argument definitions may be specified for each entry A call to gen name will result in a call to name when the argument is FIXED BINARY flame when FLOAT etc If the argument matches none of the choices pathname will be called Closure A closure is a callable plus values of some of its variables captured from the environment in which it was created Closures were a notable feature of the Lisp programming language introduced by John McCarthy Depending on the implementation closures can serve as a mechanism for side effects Exception reporting Besides its happy path behavior a callable may need to inform the caller about an exceptional condition that occurred during its execution Most modern languages support exceptions which allows for exceptional control flow that pops the call stack until an exception handler is found to handle the condition Languages that do not support exceptions can use the return value to indicate success or failure of a call Another approach is to use a well known location like a global variable for success indication A callable writes the value and the caller reads it after a call In the IBM System 360 where return code was expected from a subroutine the return value was often designed to be a multiple of 4 so that it could be used as a direct branch table index into a branch table often located immediately after the call instruction to avoid extra conditional tests further improving efficiency In the System 360 assembly language one would write for example BAL 14 SUBRTN01 go to a subroutine storing return address in R14 B TABLE 15 use returned value in reg 15 to index the branch table branching to the appropriate branch instr TABLE B OK return code 00 GOOD B BAD return code 04 Invalid input Branch table B ERROR return code 08 Unexpected condition Call overhead A call has runtime overhead which may include but is not limited to Allocating and reclaiming call stack storage Saving and restoring processor registers Copying input variables Copying values after the call into the caller s context Automatic testing of the return code Handling of exceptions Dispatching such as for a virtual method in an object oriented language Various techniques are employed to minimize the runtime cost of calls Compiler optimization Some optimizations for minimizing call overhead may seem straight forward but cannot be used if the callable has side effects For example in the expression f x 1 f x 1 the function f cannot be called only once with its value used two times since the two calls may return different results Moreover in the few languages which define the order of evaluation of the division operator s operands the value of x must be fetched again before the second call since the first call may have changed it Determining whether a callable has a side effect is difficult indeed undecidable by virtue of Rice s theorem So while this optimization is safe in a purely functional programming language a compiler for an language not limited to functional typically assumes the worst case that every callable may have side effects Inlining Inlining eliminates calls for particular callables The compiler replaces each call with the compiled code of the callable Not only does this avoid the call overhead but it also allows the compiler to optimize code of the caller more effectively by taking into account the context and arguments at that call Inlining however usually increases the compiled code size except when only called once or the body is very short like one line Sharing Callables can be defined within a program or separately in a library that can be used by multiple programs Inter operability A compiler translates call and return statements into machine instructions according to a well defined calling convention For code compiled by the same or a compatible compiler functions can be compiled separately from the programs that call them The instruction sequences corresponding to call and return statements are called the procedure s prologue and epilogue Built in functions A built in function or builtin function or intrinsic function is a function for which the compiler generates code at compile time or provides in a way other than for other functions A built in function does not need to be defined like other functions since it is built in to the programming language ProgrammingTrade offs Advantages Advantages of breaking a program into functions include Decomposing a complex programming task into simpler steps this is one of the two main tools of structured programming along with data structures Reducing duplicate code within a program Enabling reuse of code across multiple programs Dividing a large programming task among various programmers or various stages of a project Hiding implementation details from users of the function Improving readability of code by replacing a block of code with a function call where a descriptive function name serves to describe the block of code This makes the calling code concise and readable even if the function is not meant to be reused Improving traceability i e most languages offer ways to obtain the call trace which includes the names of the involved functions and perhaps even more information such as file names and line numbers by not decomposing the code into functions debugging would be severely impairedDisadvantages Compared to using in line code invoking a function imposes some computational overhead in the call mechanism citation needed A function typically requires standard housekeeping code both at the entry to and exit from the function function prologue and epilogue usually saving general purpose registers and return address as a minimum Conventions Many programming conventions have been developed regarding callables With respect to naming many developers name a callable with a phrase starting with a verb when it does a certain task with an adjective when it makes an inquiry and with a noun when it is used to substitute variables Some programmers suggest that a callable should perform exactly one task and if it performs more than one task it should be split up into multiple callables They argue that callables are key components in software maintenance and their roles in the program must remain distinct Proponents of modular programming advocate that each callable should have minimal dependency on the rest of the codebase For example the use of global variables is generally deemed unwise because it adds coupling between all callables that use the global variables If such coupling is not necessary they advise to refactor callables to accept passed parameters instead ExamplesEarly BASIC Early BASIC variants require each line to have a unique number line number that orders the lines for execution provides no separation of the code that is callable no mechanism for passing arguments or to return a value and all variables are global It provides the command GOSUB where sub is short for sub procedure subprocedure or subroutine Control jumps to the specified line number and then continues on the next line on return 10 REM A BASIC PROGRAM 20 GOSUB 100 30 GOTO 20 100 INPUT GIVE ME A NUMBER N 110 PRINT THE SQUARE ROOT OF N 120 PRINT IS SQRT N 130 RETURN This code repeatedly asks the user to enter a number and reports the square root of the value Lines 100 130 are the callable Small Basic In Microsoft Small Basic targeted to the student first learning how to program in a text based language a callable unit is called a subroutine The Sub keyword denotes the start of a subroutine and is followed by a name identifier Subsequent lines are the body which ends with the EndSub keyword Sub SayHello TextWindow WriteLine Hello EndSub This can be called as SayHello Visual Basic In later versions of Visual Basic VB including the latest product line and VB6 the term procedure is used for the callable unit concept The keyword Sub is used to return no value and Function to return a value When used in the context of a class a procedure is a method Each parameter has a data type that can be specified but if not defaults to Object for later versions based on NET and variant for VB6 VB supports parameter passing conventions by value and by reference via the keywords ByVal and ByRef respectively Unless ByRef is specified an argument is passed ByVal Therefore ByVal is rarely explicitly specified For a simple type like a number these conventions are relatively clear Passing ByRef allows the procedure to modify the passed variable whereas passing ByVal does not For an object semantics can confuse programmers since an object is always treated as a reference Passing an object ByVal copies the reference not the state of the object The called procedure can modify the state of the object via its methods yet cannot modify the object reference of the actual parameter Sub DoSomething Some Code Here End Sub The does not return a value and has to be called stand alone like DoSomething Function GiveMeFive as Integer GiveMeFive 5 End Function This returns the value 5 and a call can be part of an expression like y x GiveMeFive Sub AddTwo ByRef intValue as Integer intValue intValue 2 End Sub This has a side effect modifies the variable passed by reference and could be called for variable v like AddTwo v Giving v is 5 before the call it will be 7 after C and C In C and C a callable unit is called a function A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value This is followed by the function name formal arguments in parentheses and body lines in braces In C a function declared in a class as non static is called a member function or method A function outside of a class can be called a free function to distinguish it from a member function void doSomething some code This function does not return a value and is always called stand alone like doSomething int giveMeFive return 5 This function returns the integer value 5 The call can be stand alone or in an expression like y x giveMeFive void addTwo int pi pi 2 This function has a side effect modifies the value passed by address to the input value plus 2 It could be called for variable v as addTwo amp v where the ampersand amp tells the compiler to pass the address of a variable Giving v is 5 before the call it will be 7 after void addTwo int amp i i 2 This function requires C would not compile as C It has the same behavior as the preceding example but passes the actual parameter by reference rather than passing its address A call such as addTwo v does not include an ampersand since the compiler handles passing by reference without syntax in the call PL I In PL I a called procedure may be passed a descriptor providing information about the argument such as string lengths and array bounds This allows the procedure to be more general and eliminates the need for the programmer to pass such information By default PL I passes arguments by reference A trivial function to change the sign of each element of a two dimensional array might look like change sign procedure array declare array float array array end change sign This could be called with various arrays as follows first array bounds from 5 to 10 and 3 to 9 declare array1 5 10 3 9 float second array bounds from 1 to 16 and 1 to 16 declare array2 16 16 float call change sign array1 call change sign array2 Python In Python the keyword def denotes the start of a function definition The statements of the function body follow as indented on subsequent lines and end at the line that is indented the same as the first line or end of file def format greeting name return Welcome name def greet martin print format greeting Martin The first function returns greeting text that includes the name passed by the caller The second function calls the first and is called like greet martin to write Welcome Martin to the console Prolog In the procedural interpretation of logic programs logical implications behave as goal reduction procedures A rule or clause of the form A B which has the logical reading A if B behaves as a procedure that reduces goals that unify with A to subgoals that are instances ofB Consider for example the Prolog program mother child elizabeth charles father child charles william father child charles harry parent child X Y mother child X Y parent child X Y father child X Y Notice that the motherhood function span class nv X span span class o span span class nf mother span span class p span span class nv Y span span class p span is represented by a relation as in a relational database However relations in Prolog function as callable units For example the procedure call span class s s Atom span span class nf parent child span span class p span span class nv X span span class p span span class s s Atom charles span span class p span produces the output span class nv X span span class o span span class s s Atom elizabeth span But the same procedure can be called with other input output patterns For example parent child elizabeth Y Y charles parent child X Y X elizabeth Y charles X charles Y harry X charles Y william parent child william harry no parent child elizabeth charles yes See alsoLook up subroutine or function in Wiktionary the free dictionary Asynchronous procedure call a subprogram that is called after its parameters are set by other activities Command query separation CQS Compound operation Coroutines subprograms that call each other as if both were the main programs Evaluation strategy Event handler a subprogram that is called in response to an input event or interrupt Function mathematics Functional programming Fused operation Intrinsic function Lambda function computer programming a function that is not bound to an identifier Logic programming Modular programming Operator overloading Protected procedure TransclusionReferences Terminology Glossary nist gov NIST Retrieved 9 February 2024 Callable unit Of a software program or logical design Function method operation subroutine procedure or analogous structural unit that appears within a module Donald E Knuth 1997 The Art of Computer Programming Volume I Fundamental Algorithms Addison Wesley ISBN 0 201 89683 4 O J Dahl E W Dijkstra C A R Hoare 1972 Structured Programming Academic Press ISBN 0 12 200550 3 Mauchly J W 1982 Preparation of Problems for EDVAC Type Machines In Randell Brian ed The Origins of Digital Computers Springer pp 393 397 doi 10 1007 978 3 642 61812 3 31 ISBN 978 3 642 61814 7 Wheeler D J 1952 The use of sub routines in programmes PDF Proceedings of the 1952 ACM national meeting Pittsburgh on ACM 52 p 235 doi 10 1145 609784 609816 Wilkes M V Wheeler D J Gill S 1951 Preparation of Programs for an Electronic Digital Computer Addison Wesley Dainith John 2004 open subroutine A Dictionary of Computing Encyclopedia com Retrieved 14 January 2013 Turing Alan M 1945 Report by Dr A M Turing on proposals for the development of an Automatic Computing Engine ACE Submitted to the Executive Committee of the NPL in February 1946 reprinted in Copeland B J ed 2005 Alan Turing s Automatic Computing Engine Oxford Oxford University Press p 383 ISBN 0 19 856593 3 Turing Alan Mathison 19 March 1946 1945 Proposals for Development in the Mathematics Division of an Automatic Computing Engine ACE NB Presented on 1946 03 19 before the Executive Committee of the National Physical Laboratory Great Britain Carpenter Brian Edward Doran Robert William 1 January 1977 October 1975 The other Turing machine The Computer Journal 20 3 269 279 doi 10 1093 comjnl 20 3 269 11 pages Isaacson Walter 18 September 2014 Walter Isaacson on the Women of ENIAC Fortune Archived from the original on 12 December 2018 Retrieved 14 December 2018 Herman H Goldstine John von Neumann 1947 Part II Volume I 3 Planning and Coding of Problems for an Electronic Computing Instrument PDF Report on the Mathematical and Logical aspects of an Electronic Computing Instrument Technical report see p 163 of the pdf for the relevant page The Operational Characteristics of the Processors for the Burroughs B5000 PDF Revision A Burroughs Corporation 1963 5000 21005 Retrieved 8 February 2024 Push Down Instructions PDF Programmed Data Processor 6 Handbook PDF p 37 Retrieved 8 February 2024 Guy Lewis Steele Jr AI Memo 443 Debunking the Expensive Procedure Call Myth or Procedure call implementations considered harmful Section C Why Procedure Calls Have a Bad Reputation Frank Thomas S 1983 Introduction to the PDP 11 and Its Assembly Language Prentice Hall software series Prentice Hall p 195 ISBN 9780134917047 Retrieved 6 July 2016 We could supply our assembling clerk with copies of the source code for all of our useful subroutines and then when presenting him with a mainline program for assembly tell him which subroutines will be called in the mainline Buttlar Dick Farrell Jacqueline Nichols Bradford 1996 PThreads Programming A POSIX Standard for Better Multiprocessing O Reilly Media Inc pp 2 5 ISBN 978 1 4493 6475 5 OCLC 1036778036 ARM Information Center Infocenter arm com Retrieved 29 September 2013 x64 stack usage Microsoft Docs Microsoft Retrieved 5 August 2019 Function Types Msdn microsoft com Retrieved 29 September 2013 Martin Robert C 1 August 2008 Clean Code A Handbook of Agile Software Craftsmanship 1 ed Pearson ISBN 9780132350884 Retrieved 19 May 2024 Verhoeff Tom 2018 A Master Class on Recursion In Bockenhauer Hans Joachim Komm Dennis Unger Walter eds Adventures Between Lower Bounds and Higher Altitudes Essays Dedicated to Juraj Hromkovic on the Occasion of His 60th Birthday Springer p 616 ISBN 978 3 319 98355 4 OCLC 1050567095 Built in functions ibm com 9 March 2017 Retrieved 25 December 2023 Study Material Python April 2023 p 87 Retrieved 25 December 2023 Small Basic Small Basic Retrieved 8 February 2024 Small Basic Getting Started Guide Chapter 9 Subroutines Microsoft 17 January 2024 Procedures in Visual Basic Microsoft Learn 15 September 2021 Retrieved 8 February 2024 Dim statement Visual Basic Microsoft Learn 15 September 2021 Retrieved 8 February 2024 what is meant by a free function 4 More Control Flow Tools Python 3 9 7 documentation