![Abstract strategy game](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly91cGxvYWQud2lraW1lZGlhLm9yZy93aWtpcGVkaWEvY29tbW9ucy90aHVtYi82LzZkL0dvXyUyODEzJUMzJTk3MTMlMjlfLS1fMjAyMV8tLV82NzQxLmpwZy8xNjAwcHgtR29fJTI4MTMlQzMlOTcxMyUyOV8tLV8yMDIxXy0tXzY3NDEuanBn.jpg )
An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information.
![image](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly93d3cuZW5nbGlzaC5uaW5hLmF6L3dpa2lwZWRpYS9pbWFnZS9hSFIwY0hNNkx5OTFjR3h2WVdRdWQybHJhVzFsWkdsaExtOXlaeTkzYVd0cGNHVmthV0V2WTI5dGJXOXVjeTkwYUhWdFlpODJMelprTDBkdlh5VXlPREV6SlVNekpUazNNVE1sTWpsZkxTMWZNakF5TVY4dExWODJOelF4TG1wd1p5OHlNakJ3ZUMxSGIxOGxNamd4TXlWRE15VTVOekV6SlRJNVh5MHRYekl3TWpGZkxTMWZOamMwTVM1cWNHYz0uanBn.jpg)
Definition
![image](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly93d3cuZW5nbGlzaC5uaW5hLmF6L3dpa2lwZWRpYS9pbWFnZS9hSFIwY0hNNkx5OTFjR3h2WVdRdWQybHJhVzFsWkdsaExtOXlaeTkzYVd0cGNHVmthV0V2WTI5dGJXOXVjeTkwYUhWdFlpODRMemcyTDFOMGNtRjBaV2R2TG1wd1p5OHlNakJ3ZUMxVGRISmhkR1ZuYnk1cWNHYz0uanBn.jpg)
Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as Continuo, Octiles, Can't Stop, and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to incorporate hidden information without using any random elements; the best known example is Stratego.
Traditional abstract strategy games are often treated as a separate game category, hence the term 'abstract games' is often used for competitions that exclude them and can be thought of as referring to modern abstract strategy games. Two examples are the IAGO World Tour (2007–2010) and the Abstract Games World Championship held annually since 2008 as part of the Mind Sports Olympiad.
Some abstract strategy games have multiple starting positions of which it is required that one be randomly determined. For a game to be one of skill, a starting position needs to be chosen by impartial means. Some games, such as Arimaa and DVONN, have the players build the starting position in a separate initial phase which itself conforms strictly to combinatorial game principles. Most players, however, would consider that although one is then starting each game from a different position, the game itself contains no luck element. Indeed, Bobby Fischer promoted randomization of the starting position in chess in order to increase player dependence on thinking at the board.
As J. Mark Thompson wrote in his article "Defining the Abstract", play is sometimes said to resemble a series of puzzles the players pose to each other:
There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a "family" of potentially interesting logic puzzles, and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.
Many abstract strategy games also happen to be "combinatorial"; i.e., there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), no simultaneous or hidden movement or setup, and (usually) two players or teams take a finite number of alternating turns.
Many games which are abstract in nature historically might have developed from thematic games, such as representation of military tactics. In turn, it is common to see thematic version of such games; for example, chess is considered an abstract game, but many thematic versions, such as Star Wars-themed chess, exist.
There are also many abstract video games, which include open ended solutions to problems, one example is Shapez, a game which you must deliver a set amount of shapes, but it is entirely up to you how to do so.
History
![image](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly93d3cuZW5nbGlzaC5uaW5hLmF6L3dpa2lwZWRpYS9pbWFnZS9hSFIwY0hNNkx5OTFjR3h2WVdRdWQybHJhVzFsWkdsaExtOXlaeTkzYVd0cGNHVmthV0V2WTI5dGJXOXVjeTkwYUhWdFlpOWhMMkV6TDBGcmFHbHNiR1YxYzE5QmFXRnpYMU4wWVdGMGJHbGphR1ZmUVc1MGFXdGxibk5oYlcxc2RXNW5aVzVmTVRReE55NXFjR2N2TWpJd2NIZ3RRV3RvYVd4c1pYVnpYMEZwWVhOZlUzUmhZWFJzYVdOb1pWOUJiblJwYTJWdWMyRnRiV3gxYm1kbGJsOHhOREUzTG1wd1p3PT0uanBn.jpg)
Mancala is among the oldest known games to still be widely played today. Chess is believed to have originated in northwest India, in the Gupta Empire (c. 280–550), where its early form in the 6th century was known as chaturaṅga (Sanskrit: चतुरङ्ग), literally four divisions [of the military] – infantry, cavalry, elephants, and chariotry, represented by the pieces that would evolve into the modern pawn, knight, bishop, and rook, respectively. Chaturanga was played on an 8×8 uncheckered board, called ashtāpada.Shogi was the earliest chess variant to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed.
As civilization advanced and societies evolved, so too did strategy board games. New inventions such as printing technology in the 15th century allowed for mass production of game sets, making them more accessible to people from various social classes. Games like backgammon and mancala became popular during this time, showcasing different styles of strategic gameplay.
A board resembling a Draughts board was found in Ur dating from 3000 BC, found by British archaeologist Sir Leonard Woolley in the 1920s. In the British Museum are specimens of ancient Egyptian checkerboards, found with their pieces in burial chambers, and the game was played by Queen Hatasu.Plato mentioned a game, πεττεία or Petteia , as being of Egyptian origin, and Homer also mentions it. The game was later imported into the Roman Empire under the name ludus latrunculorum.
Go was considered one of the four essential arts of the cultured aristocratic Chinese scholars in antiquity. The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan (c. 4th century BC).
Englishmen Lewis Waterman and John W. Mollett both claim to have invented the game of Reversi in 1883, each denouncing the other as a fraud. The game gained considerable popularity in England at the end of the nineteenth century. The game's first reliable mention is on 21 August 1886 edition of The Saturday Review.[citation needed]
After the end of World War 2, these games became more complex. Risk (game) and Diplomacy (game) were released in the 1950s. Risk saw the player try to conquer the world from other players after claiming land at the start of the game, while Diplomacy saw the player go back to Europe during the time just before The Great War, to build alliances with other players, as to secure his safety and victory.
Comparison
Analysis of "pure" abstract strategy games is the subject of combinatorial game theory. Abstract strategy games with hidden information, bluffing, or simultaneous move elements are better served by Von Neumann–Morgenstern game theory, while those with a component of luck may require probability theory incorporated into either of the above.
As for the qualitative aspects, ranking abstract strategy games according to their interest, complexity, or strategy levels is a daunting task and subject to extreme subjectivity. In terms of measuring how finite a mathematical field each of the three top contenders represents, it is estimated that checkers has a game-tree complexity of 1040 possible games, whereas chess has approximately 10123. As for Go, the possible legal game positions range in the magnitude of 10170.
Champions
The Mind Sports Olympiad first held the Abstract Games World Championship in 2008 to try to find the best abstract strategy games all-rounder. The MSO event saw a change in format in 2011 restricting the competition to players' five best events, and was renamed the Modern Abstract Games World Championship.
See also
- Connection games
- Game complexity
- List of abstract strategy games
- List of world championships in mind sports
- Mind Sports Olympiad
- World Mind Sports Games
References
- "Abstract_Games". BoardGameGeek.
- Reale, Cesco (2022). "Redefining the Abstract". Abstract Games Magazine. Retrieved October 15, 2024.
- "Abstract Games". Mind Sports Olympiad. Archived from the original on March 25, 2012. Retrieved July 27, 2017.
- van Reem, Eric (May 31, 2001). "The birth of Fischer Random Chess". The Chess Variant Pages. Retrieved July 27, 2017.
- Thompson, J. Mark (July 2000). "Defining the Abstract". The Games Journal. Archived from the original on October 18, 2000. Retrieved July 27, 2017.
- "Abstract strategy games and other genres out of scope of IAGO". International Abstract Games Organisation. Archived from the original on August 18, 2011.
- "SFE: Board Game". sf-encyclopedia.com. Retrieved 2022-08-21.
- "Save 65% on shapez on Steam". store.steampowered.com. Retrieved 2024-05-23.
- Leibs (2004), p. 92
- Robinson & Estes (1996), p. 34
- Murray (1913)
- Bird (1893), p. 63
- "Ashtapada". Jean-Louis Cazaux. 2005-07-25. Retrieved 2013-07-16.
- Bodlaender, Hans L.; Duniho, Fergus (1996-09-09). "Shogi: Japanese Chess". The Chess Variant Pages. Archived from the original on 2019-03-24. Retrieved 2012-03-08.
- Hodges, George, ed. (1980). "Shogi history & the variants". Shogi. No. 27. pp. 9–13.
- Richardson, Teresa (2023-08-21). "History of Strategy Board Games". The Gamers Guides. Retrieved 2024-05-25.
- Oxland, Kevin (2004). Gameplay and design (Illustrated ed.). Pearson Education. p. 333. ISBN 978-0-321-20467-7.
- Strutt, Joseph (1801). The sports and pastimes of the people of England. London. p. 255.
- "Lure of checkers". The Ellensburgh Capital. 17 February 1916. p. 1. Retrieved 2009-04-16.
- Tilley, Arthur (November 1892). "Ludus Latrunculorum". The Classical Review. 6 (8): 335–336. doi:10.1017/S0009840X00186433. ISSN 0009-840X. S2CID 246880710.
- Burton, Watson (April 15, 1992). The Tso Chuan. Columbia University Press. ISBN 978-0-231-06715-7.
- Fairbairn, John (1995). "Go In Ancient China". Archived from the original on 2023-03-29. Retrieved 2007-11-02.
- "Warring States Project Chronology #2". University of Massachusetts Amherst. Archived from the original on 2007-12-19. Retrieved 2007-11-30.
- Note: He was not the Lewis Waterman who patented the Waterman fountain pen in 1884. [citation needed]
- "Brief history of Othello". Othello Museum. Beppi.it. Archived from the original on 16 May 2009. Retrieved 4 January 2015.
- "MSO XV Pentamind". Mind Sports Olympiad. August 28, 2011. Archived from the original on July 22, 2012.
External links
- The University of Alberta Games Group
- David Eppstein's CGT page
- Talk "Redefining the abstract", by Cesco Reale at Board Games Studies 2022
An abstract strategy game is a type of strategy game that has minimal or no narrative theme an outcome determined only by player choice with minimal or no randomness and in which each player has perfect information about the game For example Go is a pure abstract strategy game since it fulfills all three criteria chess and related games are nearly so but feature a recognizable theme of ancient warfare and Stratego is borderline since it is deterministic loosely based on 19th century Napoleonic warfare and features concealed information The abstract strategy game of GoDefinitionThe game Stratego Combinatorial games have no randomizers such as dice no simultaneous movement nor hidden information Some games that do have these elements are sometimes classified as abstract strategy games Games such as Continuo Octiles Can t Stop and Sequence could be considered abstract strategy games despite having a luck or bluffing element A smaller category of abstract strategy games manages to incorporate hidden information without using any random elements the best known example is Stratego Traditional abstract strategy games are often treated as a separate game category hence the term abstract games is often used for competitions that exclude them and can be thought of as referring to modern abstract strategy games Two examples are the IAGO World Tour 2007 2010 and the Abstract Games World Championship held annually since 2008 as part of the Mind Sports Olympiad Some abstract strategy games have multiple starting positions of which it is required that one be randomly determined For a game to be one of skill a starting position needs to be chosen by impartial means Some games such as Arimaa and DVONN have the players build the starting position in a separate initial phase which itself conforms strictly to combinatorial game principles Most players however would consider that although one is then starting each game from a different position the game itself contains no luck element Indeed Bobby Fischer promoted randomization of the starting position in chess in order to increase player dependence on thinking at the board As J Mark Thompson wrote in his article Defining the Abstract play is sometimes said to resemble a series of puzzles the players pose to each other There is an intimate relationship between such games and puzzles every board position presents the player with the puzzle What is the best move which in theory could be solved by logic alone A good abstract game can therefore be thought of as a family of potentially interesting logic puzzles and the play consists of each player posing such a puzzle to the other Good players are the ones who find the most difficult puzzles to present to their opponents Many abstract strategy games also happen to be combinatorial i e there is no hidden information no non deterministic elements such as shuffled cards or dice rolls no simultaneous or hidden movement or setup and usually two players or teams take a finite number of alternating turns Many games which are abstract in nature historically might have developed from thematic games such as representation of military tactics In turn it is common to see thematic version of such games for example chess is considered an abstract game but many thematic versions such as Star Wars themed chess exist There are also many abstract video games which include open ended solutions to problems one example is Shapez a game which you must deliver a set amount of shapes but it is entirely up to you how to do so HistoryAchilles and Ajax playing a board game Mancala is among the oldest known games to still be widely played today Chess is believed to have originated in northwest India in the Gupta Empire c 280 550 where its early form in the 6th century was known as chaturaṅga Sanskrit चत रङ ग literally four divisions of the military infantry cavalry elephants and chariotry represented by the pieces that would evolve into the modern pawn knight bishop and rook respectively Chaturanga was played on an 8 8 uncheckered board called ashtapada Shogi was the earliest chess variant to allow captured pieces to be returned to the board by the capturing player This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed As civilization advanced and societies evolved so too did strategy board games New inventions such as printing technology in the 15th century allowed for mass production of game sets making them more accessible to people from various social classes Games like backgammon and mancala became popular during this time showcasing different styles of strategic gameplay A board resembling a Draughts board was found in Ur dating from 3000 BC found by British archaeologist Sir Leonard Woolley in the 1920s In the British Museum are specimens of ancient Egyptian checkerboards found with their pieces in burial chambers and the game was played by Queen Hatasu Plato mentioned a game petteia or Petteia el as being of Egyptian origin and Homer also mentions it The game was later imported into the Roman Empire under the name ludus latrunculorum Go was considered one of the four essential arts of the cultured aristocratic Chinese scholars in antiquity The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan c 4th century BC Englishmen Lewis Waterman and John W Mollett both claim to have invented the game of Reversi in 1883 each denouncing the other as a fraud The game gained considerable popularity in England at the end of the nineteenth century The game s first reliable mention is on 21 August 1886 edition of The Saturday Review citation needed After the end of World War 2 these games became more complex Risk game and Diplomacy game were released in the 1950s Risk saw the player try to conquer the world from other players after claiming land at the start of the game while Diplomacy saw the player go back to Europe during the time just before The Great War to build alliances with other players as to secure his safety and victory ComparisonAnalysis of pure abstract strategy games is the subject of combinatorial game theory Abstract strategy games with hidden information bluffing or simultaneous move elements are better served by Von Neumann Morgenstern game theory while those with a component of luck may require probability theory incorporated into either of the above As for the qualitative aspects ranking abstract strategy games according to their interest complexity or strategy levels is a daunting task and subject to extreme subjectivity In terms of measuring how finite a mathematical field each of the three top contenders represents it is estimated that checkers has a game tree complexity of 1040 possible games whereas chess has approximately 10123 As for Go the possible legal game positions range in the magnitude of 10170 ChampionsThe Mind Sports Olympiad first held the Abstract Games World Championship in 2008 to try to find the best abstract strategy games all rounder The MSO event saw a change in format in 2011 restricting the competition to players five best events and was renamed the Modern Abstract Games World Championship 2008 David M Pearce England 2009 David M Pearce England 2010 David M Pearce England 2011 David M Pearce England 2012 Andres Kuusk Estonia 2013 Andres Kuusk Estonia See alsoConnection games Game complexity List of abstract strategy games List of world championships in mind sports Mind Sports Olympiad World Mind Sports GamesReferences Abstract Games BoardGameGeek Reale Cesco 2022 Redefining the Abstract Abstract Games Magazine Retrieved October 15 2024 Abstract Games Mind Sports Olympiad Archived from the original on March 25 2012 Retrieved July 27 2017 van Reem Eric May 31 2001 The birth of Fischer Random Chess The Chess Variant Pages Retrieved July 27 2017 Thompson J Mark July 2000 Defining the Abstract The Games Journal Archived from the original on October 18 2000 Retrieved July 27 2017 Abstract strategy games and other genres out of scope of IAGO International Abstract Games Organisation Archived from the original on August 18 2011 SFE Board Game sf encyclopedia com Retrieved 2022 08 21 Save 65 on shapez on Steam store steampowered com Retrieved 2024 05 23 Leibs 2004 p 92 Robinson amp Estes 1996 p 34 Murray 1913 Bird 1893 p 63 Ashtapada Jean Louis Cazaux 2005 07 25 Retrieved 2013 07 16 Bodlaender Hans L Duniho Fergus 1996 09 09 Shogi Japanese Chess The Chess Variant Pages Archived from the original on 2019 03 24 Retrieved 2012 03 08 Hodges George ed 1980 Shogi history amp the variants Shogi No 27 pp 9 13 Richardson Teresa 2023 08 21 History of Strategy Board Games The Gamers Guides Retrieved 2024 05 25 Oxland Kevin 2004 Gameplay and design Illustrated ed Pearson Education p 333 ISBN 978 0 321 20467 7 Strutt Joseph 1801 The sports and pastimes of the people of England London p 255 Lure of checkers The Ellensburgh Capital 17 February 1916 p 1 Retrieved 2009 04 16 Tilley Arthur November 1892 Ludus Latrunculorum The Classical Review 6 8 335 336 doi 10 1017 S0009840X00186433 ISSN 0009 840X S2CID 246880710 Burton Watson April 15 1992 The Tso Chuan Columbia University Press ISBN 978 0 231 06715 7 Fairbairn John 1995 Go In Ancient China Archived from the original on 2023 03 29 Retrieved 2007 11 02 Warring States Project Chronology 2 University of Massachusetts Amherst Archived from the original on 2007 12 19 Retrieved 2007 11 30 Note He was not the Lewis Waterman who patented the Waterman fountain pen in 1884 citation needed Brief history of Othello Othello Museum Beppi it Archived from the original on 16 May 2009 Retrieved 4 January 2015 MSO XV Pentamind Mind Sports Olympiad August 28 2011 Archived from the original on July 22 2012 External linksThe University of Alberta Games Group David Eppstein s CGT page Talk Redefining the abstract by Cesco Reale at Board Games Studies 2022