Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. Kinematics, as a field of study, is often referred to as the "geometry of motion" and is occasionally seen as a branch of both applied and pure mathematics since it can be studied without considering the mass of a body or the forces acting upon it. A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined. The study of how forces act on bodies falls within kinetics, not kinematics. For further details, see analytical dynamics.
Kinematics is used in astrophysics to describe the motion of celestial bodies and collections of such bodies. In mechanical engineering, robotics, and biomechanics, kinematics is used to describe the motion of systems composed of joined parts (multi-link systems) such as an engine, a robotic arm or the human skeleton.
Geometric transformations, also called rigid transformations, are used to describe the movement of components in a mechanical system, simplifying the derivation of the equations of motion. They are also central to dynamic analysis.
Kinematic analysis is the process of measuring the kinematic quantities used to describe motion. In engineering, for instance, kinematic analysis may be used to find the range of movement for a given mechanism and, working in reverse, using kinematic synthesis to design a mechanism for a desired range of motion. In addition, kinematics applies algebraic geometry to the study of the mechanical advantage of a mechanical system or mechanism.
Etymology
The term kinematic is the English version of A.M. Ampère's cinématique, which he constructed from the Greek κίνημα kinema ("movement, motion"), itself derived from κινεῖν kinein ("to move").
Kinematic and cinématique are related to the French word cinéma, but neither are directly derived from it. However, they do share a root word in common, as cinéma came from the shortened form of cinématographe, "motion picture projector and camera", once again from the Greek word for movement and from the Greek γρᾰ́φω grapho ("to write").
Kinematics of a particle trajectory in a non-rotating frame of reference
Particle kinematics is the study of the trajectory of particles. The position of a particle is defined as the coordinate vector from the origin of a coordinate frame to the particle. For example, consider a tower 50 m south from your home, where the coordinate frame is centered at your home, such that east is in the direction of the x-axis and north is in the direction of the y-axis, then the coordinate vector to the base of the tower is r = (0 m, −50 m, 0 m). If the tower is 50 m high, and this height is measured along the z-axis, then the coordinate vector to the top of the tower is r = (0 m, −50 m, 50 m).
In the most general case, a three-dimensional coordinate system is used to define the position of a particle. However, if the particle is constrained to move within a plane, a two-dimensional coordinate system is sufficient. All observations in physics are incomplete without being described with respect to a reference frame.
The position vector of a particle is a vector drawn from the origin of the reference frame to the particle. It expresses both the distance of the point from the origin and its direction from the origin. In three dimensions, the position vector can be expressed as where , , and are the Cartesian coordinates and , and are the unit vectors along the , , and coordinate axes, respectively. The magnitude of the position vector gives the distance between the point and the origin. The direction cosines of the position vector provide a quantitative measure of direction. In general, an object's position vector will depend on the frame of reference; different frames will lead to different values for the position vector.
The trajectory of a particle is a vector function of time, , which defines the curve traced by the moving particle, given by where , , and describe each coordinate of the particle's position as a function of time.
Velocity and speed
The velocity of a particle is a vector quantity that describes the direction as well as the magnitude of motion of the particle. More mathematically, the rate of change of the position vector of a point with respect to time is the velocity of the point. Consider the ratio formed by dividing the difference of two positions of a particle (displacement) by the time interval. This ratio is called the average velocity over that time interval and is defined aswhere is the displacement vector during the time interval . In the limit that the time interval approaches zero, the average velocity approaches the instantaneous velocity, defined as the time derivative of the position vector, Thus, a particle's velocity is the time rate of change of its position. Furthermore, this velocity is tangent to the particle's trajectory at every position along its path. In a non-rotating frame of reference, the derivatives of the coordinate directions are not considered as their directions and magnitudes are constants.
The speed of an object is the magnitude of its velocity. It is a scalar quantity: where is the arc-length measured along the trajectory of the particle. This arc-length must always increase as the particle moves. Hence, is non-negative, which implies that speed is also non-negative.
Acceleration
The velocity vector can change in magnitude and in direction or both at once. Hence, the acceleration accounts for both the rate of change of the magnitude of the velocity vector and the rate of change of direction of that vector. The same reasoning used with respect to the position of a particle to define velocity, can be applied to the velocity to define acceleration. The acceleration of a particle is the vector defined by the rate of change of the velocity vector. The average acceleration of a particle over a time interval is defined as the ratio. where Δv is the average velocity and Δt is the time interval.
The acceleration of the particle is the limit of the average acceleration as the time interval approaches zero, which is the time derivative,
Alternatively,
Thus, acceleration is the first derivative of the velocity vector and the second derivative of the position vector of that particle. In a non-rotating frame of reference, the derivatives of the coordinate directions are not considered as their directions and magnitudes are constants.
The magnitude of the acceleration of an object is the magnitude |a| of its acceleration vector. It is a scalar quantity:
Relative position vector
A relative position vector is a vector that defines the position of one point relative to another. It is the difference in position of the two points. The position of one point A relative to another point B is simply the difference between their positions
which is the difference between the components of their position vectors.
If point A has position components
and point B has position components
then the position of point A relative to point B is the difference between their components:
Relative velocity
The velocity of one point relative to another is simply the difference between their velocities which is the difference between the components of their velocities.
If point A has velocity components and point B has velocity components then the velocity of point A relative to point B is the difference between their components:
Alternatively, this same result could be obtained by computing the time derivative of the relative position vector rB/A.
Relative acceleration
The acceleration of one point C relative to another point B is simply the difference between their accelerations. which is the difference between the components of their accelerations.
If point C has acceleration components and point B has acceleration components then the acceleration of point C relative to point B is the difference between their components:
Alternatively, this same result could be obtained by computing the second time derivative of the relative position vector rB/A.
Assuming that the initial conditions of the position, , and velocity at time are known, the first integration yields the velocity of the particle as a function of time.
A second integration yields its path (trajectory),
Additional relations between displacement, velocity, acceleration, and time can be derived. Since the acceleration is constant, can be substituted into the above equation to give:
A relationship between velocity, position and acceleration without explicit time dependence can be had by solving the average acceleration for time and substituting and simplifying
where denotes the dot product, which is appropriate as the products are scalars rather than vectors.
The dot product can be replaced by the cosine of the angle α between the vectors (see Geometric interpretation of the dot product for more details) and the vectors by their magnitudes, in which case:
In the case of acceleration always in the direction of the motion and the direction of motion should be in positive or negative, the angle between the vectors (α) is 0, so , and This can be simplified using the notation for the magnitudes of the vectors [citation needed] where can be any curvaceous path taken as the constant tangential acceleration is applied along that path[citation needed], so
This reduces the parametric equations of motion of the particle to a Cartesian relationship of speed versus position. This relation is useful when time is unknown. We also know that or is the area under a velocity–time graph.
We can take by adding the top area and the bottom area. The bottom area is a rectangle, and the area of a rectangle is the where is the width and is the height. In this case and (the here is different from the acceleration ). This means that the bottom area is . Now let's find the top area (a triangle). The area of a triangle is where is the base and is the height. In this case, and or . Adding and results in the equation results in the equation . This equation is applicable when the final velocity v is unknown.
Particle trajectories in cylindrical-polar coordinates
It is often convenient to formulate the trajectory of a particle r(t) = (x(t), y(t), z(t)) using polar coordinates in the X–Y plane. In this case, its velocity and acceleration take a convenient form.
Recall that the trajectory of a particle P is defined by its coordinate vector r measured in a fixed reference frame F. As the particle moves, its coordinate vector r(t) traces its trajectory, which is a curve in space, given by: where x̂, ŷ, and ẑ are the unit vectors along the x, y and z axes of the reference frame F, respectively.
Consider a particle P that moves only on the surface of a circular cylinder r(t) = constant, it is possible to align the z axis of the fixed frame F with the axis of the cylinder. Then, the angle θ around this axis in the x–y plane can be used to define the trajectory as, where the constant distance from the center is denoted as r, and θ(t) is a function of time.
The cylindrical coordinates for r(t) can be simplified by introducing the radial and tangential unit vectors, and their time derivatives from elementary calculus:
Using this notation, r(t) takes the form, In general, the trajectory r(t) is not constrained to lie on a circular cylinder, so the radius R varies with time and the trajectory of the particle in cylindrical-polar coordinates becomes: Where r, θ, and z might be continuously differentiable functions of time and the function notation is dropped for simplicity. The velocity vector vP is the time derivative of the trajectory r(t), which yields:
Similarly, the acceleration aP, which is the time derivative of the velocity vP, is given by:
The term acts toward the center of curvature of the path at that point on the path, is commonly called the centripetal acceleration. The term is called the Coriolis acceleration.
Constant radius
If the trajectory of the particle is constrained to lie on a cylinder, then the radius r is constant and the velocity and acceleration vectors simplify. The velocity of vP is the time derivative of the trajectory r(t),
Planar circular trajectories
A special case of a particle trajectory on a circular cylinder occurs when there is no movement along the z axis: where r and z0 are constants. In this case, the velocity vP is given by: where is the angular velocity of the unit vector θ^ around the z axis of the cylinder.
The acceleration aP of the particle P is now given by:
The components are called, respectively, the radial and tangential components of acceleration.
The notation for angular velocity and angular acceleration is often defined as so the radial and tangential acceleration components for circular trajectories are also written as
Point trajectories in a body moving in the plane
The movement of components of a mechanical system are analyzed by attaching a reference frame to each part and determining how the various reference frames move relative to each other. If the structural stiffness of the parts are sufficient, then their deformation can be neglected and rigid transformations can be used to define this relative movement. This reduces the description of the motion of the various parts of a complicated mechanical system to a problem of describing the geometry of each part and geometric association of each part relative to other parts.
Geometry is the study of the properties of figures that remain the same while the space is transformed in various ways—more technically, it is the study of invariants under a set of transformations. These transformations can cause the displacement of the triangle in the plane, while leaving the vertex angle and the distances between vertices unchanged. Kinematics is often described as applied geometry, where the movement of a mechanical system is described using the rigid transformations of Euclidean geometry.
The coordinates of points in a plane are two-dimensional vectors in R2 (two dimensional space). Rigid transformations are those that preserve the distance between any two points. The set of rigid transformations in an n-dimensional space is called the special Euclidean group on Rn, and denoted SE(n).
Displacements and motion
The position of one component of a mechanical system relative to another is defined by introducing a reference frame, say M, on one that moves relative to a fixed frame, F, on the other. The rigid transformation, or displacement, of M relative to F defines the relative position of the two components. A displacement consists of the combination of a rotation and a translation.
The set of all displacements of M relative to F is called the configuration space of M. A smooth curve from one position to another in this configuration space is a continuous set of displacements, called the motion of M relative to F. The motion of a body consists of a continuous set of rotations and translations.
Matrix representation
The combination of a rotation and translation in the plane R2 can be represented by a certain type of 3×3 matrix known as a homogeneous transform. The 3×3 homogeneous transform is constructed from a 2×2 rotation matrix A(φ) and the 2×1 translation vector d = (dx, dy), as: These homogeneous transforms perform rigid transformations on the points in the plane z = 1, that is, on points with coordinates r = (x, y, 1).
In particular, let r define the coordinates of points in a reference frame M coincident with a fixed frame F. Then, when the origin of M is displaced by the translation vector d relative to the origin of F and rotated by the angle φ relative to the x-axis of F, the new coordinates in F of points in M are given by:
Homogeneous transforms represent affine transformations. This formulation is necessary because a translation is not a linear transformation of R2. However, using projective geometry, so that R2 is considered a subset of R3, translations become affine linear transformations.
Pure translation
If a rigid body moves so that its reference frame M does not rotate (θ = 0) relative to the fixed frame F, the motion is called pure translation. In this case, the trajectory of every point in the body is an offset of the trajectory d(t) of the origin of M, that is:
Thus, for bodies in pure translation, the velocity and acceleration of every point P in the body are given by: where the dot denotes the derivative with respect to time and vO and aO are the velocity and acceleration, respectively, of the origin of the moving frame M. Recall the coordinate vector p in M is constant, so its derivative is zero.
Rotation of a body around a fixed axis
Rotational or angular kinematics is the description of the rotation of an object. In what follows, attention is restricted to simple rotation about an axis of fixed orientation. The z-axis has been chosen for convenience.
Position
This allows the description of a rotation as the angular position of a planar reference frame M relative to a fixed F about this shared z-axis. Coordinates p = (x, y) in M are related to coordinates P = (X, Y) in F by the matrix equation:
where is the rotation matrix that defines the angular position of M relative to F as a function of time.
Velocity
If the point p does not move in M, its velocity in F is given by It is convenient to eliminate the coordinates p and write this as an operation on the trajectory P(t), where the matrix is known as the angular velocity matrix of M relative to F. The parameter ω is the time derivative of the angle θ, that is:
Acceleration
The acceleration of P(t) in F is obtained as the time derivative of the velocity, which becomes where is the angular acceleration matrix of M on F, and
The description of rotation then involves these three quantities:
- Angular position: the oriented distance from a selected origin on the rotational axis to a point of an object is a vector r(t) locating the point. The vector r(t) has some projection (or, equivalently, some component) r⊥(t) on a plane perpendicular to the axis of rotation. Then the angular position of that point is the angle θ from a reference axis (typically the positive x-axis) to the vector r⊥(t) in a known rotation sense (typically given by the right-hand rule).
- Angular velocity: the angular velocity ω is the rate at which the angular position θ changes with respect to time t: The angular velocity is represented in Figure 1 by a vector Ω pointing along the axis of rotation with magnitude ω and sense determined by the direction of rotation as given by the right-hand rule.
- Angular acceleration: the magnitude of the angular acceleration α is the rate at which the angular velocity ω changes with respect to time t:
The equations of translational kinematics can easily be extended to planar rotational kinematics for constant angular acceleration with simple variable exchanges:
Here θi and θf are, respectively, the initial and final angular positions, ωi and ωf are, respectively, the initial and final angular velocities, and α is the constant angular acceleration. Although position in space and velocity in space are both true vectors (in terms of their properties under rotation), as is angular velocity, angle itself is not a true vector.
Point trajectories in body moving in three dimensions
Important formulas in kinematics define the velocity and acceleration of points in a moving body as they trace trajectories in three-dimensional space. This is particularly important for the center of mass of a body, which is used to derive equations of motion using either Newton's second law or Lagrange's equations.
Position
In order to define these formulas, the movement of a component B of a mechanical system is defined by the set of rotations [A(t)] and translations d(t) assembled into the homogeneous transformation [T(t)]=[A(t), d(t)]. If p is the coordinates of a point P in B measured in the moving reference frame M, then the trajectory of this point traced in F is given by: This notation does not distinguish between P = (X, Y, Z, 1), and P = (X, Y, Z), which is hopefully clear in context.
This equation for the trajectory of P can be inverted to compute the coordinate vector p in M as: This expression uses the fact that the transpose of a rotation matrix is also its inverse, that is:
Velocity
The velocity of the point P along its trajectory P(t) is obtained as the time derivative of this position vector, The dot denotes the derivative with respect to time; because p is constant, its derivative is zero.
This formula can be modified to obtain the velocity of P by operating on its trajectory P(t) measured in the fixed frame F. Substituting the inverse transform for p into the velocity equation yields: The matrix [S] is given by: where is the angular velocity matrix.
Multiplying by the operator [S], the formula for the velocity vP takes the form: where the vector ω is the angular velocity vector obtained from the components of the matrix [Ω]; the vector is the position of P relative to the origin O of the moving frame M; and is the velocity of the origin O.
Acceleration
The acceleration of a point P in a moving body B is obtained as the time derivative of its velocity vector:
This equation can be expanded firstly by computing and
The formula for the acceleration AP can now be obtained as: or where α is the angular acceleration vector obtained from the derivative of the angular velocity vector; is the relative position vector (the position of P relative to the origin O of the moving frame M); and is the acceleration of the origin of the moving frame M.
Kinematic constraints
Kinematic constraints are constraints on the movement of components of a mechanical system. Kinematic constraints can be considered to have two basic forms, (i) constraints that arise from hinges, sliders and cam joints that define the construction of the system, called holonomic constraints, and (ii) constraints imposed on the velocity of the system such as the knife-edge constraint of ice-skates on a flat plane, or rolling without slipping of a disc or sphere in contact with a plane, which are called non-holonomic constraints. The following are some common examples.
Kinematic coupling
A kinematic coupling exactly constrains all 6 degrees of freedom.
Rolling without slipping
An object that rolls against a surface without slipping obeys the condition that the velocity of its center of mass is equal to the cross product of its angular velocity with a vector from the point of contact to the center of mass:
For the case of an object that does not tip or turn, this reduces to .
Inextensible cord
This is the case where bodies are connected by an idealized cord that remains in tension and cannot change length. The constraint is that the sum of lengths of all segments of the cord is the total length, and accordingly the time derivative of this sum is zero. A dynamic problem of this type is the pendulum. Another example is a drum turned by the pull of gravity upon a falling weight attached to the rim by the inextensible cord. An equilibrium problem (i.e. not kinematic) of this type is the catenary.
Kinematic pairs
Reuleaux called the ideal connections between components that form a machine kinematic pairs. He distinguished between higher pairs which were said to have line contact between the two links and lower pairs that have area contact between the links. J. Phillips shows that there are many ways to construct pairs that do not fit this simple classification.
Lower pair
A lower pair is an ideal joint, or holonomic constraint, that maintains contact between a point, line or plane in a moving solid (three-dimensional) body to a corresponding point line or plane in the fixed solid body. There are the following cases:
- A revolute pair, or hinged joint, requires a line, or axis, in the moving body to remain co-linear with a line in the fixed body, and a plane perpendicular to this line in the moving body maintain contact with a similar perpendicular plane in the fixed body. This imposes five constraints on the relative movement of the links, which therefore has one degree of freedom, which is pure rotation about the axis of the hinge.
- A prismatic joint, or slider, requires that a line, or axis, in the moving body remain co-linear with a line in the fixed body, and a plane parallel to this line in the moving body maintain contact with a similar parallel plane in the fixed body. This imposes five constraints on the relative movement of the links, which therefore has one degree of freedom. This degree of freedom is the distance of the slide along the line.
- A cylindrical joint requires that a line, or axis, in the moving body remain co-linear with a line in the fixed body. It is a combination of a revolute joint and a sliding joint. This joint has two degrees of freedom. The position of the moving body is defined by both the rotation about and slide along the axis.
- A spherical joint, or ball joint, requires that a point in the moving body maintain contact with a point in the fixed body. This joint has three degrees of freedom.
- A planar joint requires that a plane in the moving body maintain contact with a plane in fixed body. This joint has three degrees of freedom.
Higher pairs
Generally speaking, a higher pair is a constraint that requires a curve or surface in the moving body to maintain contact with a curve or surface in the fixed body. For example, the contact between a cam and its follower is a higher pair called a cam joint. Similarly, the contact between the involute curves that form the meshing teeth of two gears are cam joints.
Kinematic chains
Rigid bodies ("links") connected by kinematic pairs ("joints") are known as kinematic chains. Mechanisms and robots are examples of kinematic chains. The degree of freedom of a kinematic chain is computed from the number of links and the number and type of joints using the mobility formula. This formula can also be used to enumerate the topologies of kinematic chains that have a given degree of freedom, which is known as type synthesis in machine design.
Examples
The planar one degree-of-freedom linkages assembled from N links and j hinges or sliding joints are:
- N = 2, j = 1 : a two-bar linkage that is the lever;
- N = 4, j = 4 : the four-bar linkage;
- N = 6, j = 7 : a six-bar linkage. This must have two links ("ternary links") that support three joints. There are two distinct topologies that depend on how the two ternary linkages are connected. In the Watt topology, the two ternary links have a common joint; in the Stephenson topology, the two ternary links do not have a common joint and are connected by binary links.
- N = 8, j = 10 : eight-bar linkage with 16 different topologies;
- N = 10, j = 13 : ten-bar linkage with 230 different topologies;
- N = 12, j = 16 : twelve-bar linkage with 6,856 topologies.
For larger chains and their linkage topologies, see R. P. Sunkari and L. C. Schmidt, "Structural synthesis of planar kinematic chains by adapting a Mckay-type algorithm", Mechanism and Machine Theory #41, pp. 1021–1030 (2006).
See also
- Absement
- Acceleration
- Affine geometry § Kinematics
- Analytical mechanics
- Applied mechanics
- Celestial mechanics
- Centripetal force
- Classical mechanics
- Distance
- Dynamics (physics)
- Fictitious force
- Forward kinematics
- Four-bar linkage
- Inverse kinematics
- Jerk (physics)
- Kepler's laws
- Kinematic coupling
- Kinematic diagram
- Kinematic synthesis
- Kinetics (physics)
- Motion (physics)
- Orbital mechanics
- Statics
- Velocity
- Integral kinematics
- Chebychev–Grübler–Kutzbach criterion
References
- Edmund Taylor Whittaker (1904). A Treatise on the Analytical Dynamics of Particles and Rigid Bodies. Cambridge University Press. Chapter 1. ISBN 0-521-35883-3.
- Joseph Stiles Beggs (1983). Kinematics. Taylor & Francis. p. 1. ISBN 0-89116-355-7.
- Thomas Wallace Wright (1896). Elements of Mechanics Including Kinematics, Kinetics and Statics. E and FN Spon. Chapter 1.
- Russell C. Hibbeler (2009). "Kinematics and kinetics of a particle". Engineering Mechanics: Dynamics (12th ed.). Prentice Hall. p. 298. ISBN 978-0-13-607791-6.
- Ahmed A. Shabana (2003). "Reference kinematics". Dynamics of Multibody Systems (2nd ed.). Cambridge University Press. ISBN 978-0-521-54411-5.
- P. P. Teodorescu (2007). "Kinematics". Mechanical Systems, Classical Models: Particle Mechanics. Springer. p. 287. ISBN 978-1-4020-5441-9..
- A. Biewener (2003). Animal Locomotion. Oxford University Press. ISBN 019850022X.
- J. M. McCarthy and G. S. Soh, 2010, Geometric Design of Linkages, Springer, New York.
- Ampère, André-Marie (1834). Essai sur la Philosophie des Sciences. Chez Bachelier.
- Merz, John (1903). A History of European Thought in the Nineteenth Century. Blackwood, London. pp. 5.
- O. Bottema & B. Roth (1990). Theoretical Kinematics. Dover Publications. preface, p. 5. ISBN 0-486-66346-9.
- Harper, Douglas. "cinema". Online Etymology Dictionary.
- Crash course physics
- 2.4 Integration, MIT, 2 June 2017, archived from the original on 2021-11-13, retrieved 2021-07-04
- https://www.youtube.com/watch?v=jLJLXka2wEM Crash course physics integrals
- https://www.mathsisfun.com/algebra/trig-area-triangle-without-right-angle.html Area of Triangles Without Right Angles
- kinematics.gif (508×368) (Image). Retrieved 3 November 2023.
- Reuleaux, F.; Kennedy, Alex B. W. (1876), The Kinematics of Machinery: Outlines of a Theory of Machines, London: Macmillan
- Geometry: the study of properties of given elements that remain invariant under specified transformations. "Definition of geometry". Merriam-Webster on-line dictionary. 31 May 2023.
- Paul, Richard (1981). Robot manipulators: mathematics, programming, and control : the computer control of robot manipulators. MIT Press, Cambridge, MA. ISBN 978-0-262-16082-7.
- R. Douglas Gregory (2006). Chapter 16. Cambridge, England: Cambridge University. ISBN 0-521-82678-0.
- William Thomson Kelvin & Peter Guthrie Tait (1894). Elements of Natural Philosophy. Cambridge University Press. p. 4. ISBN 1-57392-984-0.
- William Thomson Kelvin & Peter Guthrie Tait (1894). Elements of Natural Philosophy. p. 296.
- M. Fogiel (1980). "Problem 17-11". The Mechanics Problem Solver. Research & Education Association. p. 613. ISBN 0-87891-519-2.
- Irving Porter Church (1908). Mechanics of Engineering. Wiley. p. 111. ISBN 1-110-36527-6.
- Morris Kline (1990). Mathematical Thought from Ancient to Modern Times. Oxford University Press. p. 472. ISBN 0-19-506136-5.
- Phillips, Jack (2007). Freedom in Machinery, Volumes 1–2 (reprint ed.). Cambridge University Press. ISBN 978-0-521-67331-0.
- Tsai, Lung-Wen (2001). Mechanism design:enumeration of kinematic structures according to function (illustrated ed.). CRC Press. p. 121. ISBN 978-0-8493-0901-4.
- While τ is used as the variable of integration, some authors may use t′ as the variable of integration, although that can be confused with Lagrange's notation for derivatives
Further reading
- Koetsier, Teun (1994), "§8.3 Kinematics", in Grattan-Guinness, Ivor (ed.), Companion Encyclopedia of the History and Philosophy of the Mathematical Sciences, vol. 2, Routledge, pp. 994–1001, ISBN 0-415-09239-6
- Moon, Francis C. (2007). The Machines of Leonardo Da Vinci and Franz Reuleaux, Kinematics of Machines from the Renaissance to the 20th Century. Springer. ISBN 978-1-4020-5598-0.
- Eduard Study (1913) D.H. Delphenich translator, "Foundations and goals of analytical kinematics".
External links
- Java applet of 1D kinematics
- Physclips: Mechanics with animations and video clips from the University of New South Wales.
- Kinematic Models for Design Digital Library (KMODDL), featuring movies and photos of hundreds of working models of mechanical systems at Cornell University and an e-book library of classic texts on mechanical design and engineering.
- Micro-Inch Positioning with Kinematic Components
Kinematics is a subfield of physics and mathematics developed in classical mechanics that describes the motion of points bodies objects and systems of bodies groups of objects without considering the forces that cause them to move Kinematics as a field of study is often referred to as the geometry of motion and is occasionally seen as a branch of both applied and pure mathematics since it can be studied without considering the mass of a body or the forces acting upon it A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position velocity and or acceleration of points within the system Then using arguments from geometry the position velocity and acceleration of any unknown parts of the system can be determined The study of how forces act on bodies falls within kinetics not kinematics For further details see analytical dynamics Kinematics is used in astrophysics to describe the motion of celestial bodies and collections of such bodies In mechanical engineering robotics and biomechanics kinematics is used to describe the motion of systems composed of joined parts multi link systems such as an engine a robotic arm or the human skeleton Geometric transformations also called rigid transformations are used to describe the movement of components in a mechanical system simplifying the derivation of the equations of motion They are also central to dynamic analysis Kinematic analysis is the process of measuring the kinematic quantities used to describe motion In engineering for instance kinematic analysis may be used to find the range of movement for a given mechanism and working in reverse using kinematic synthesis to design a mechanism for a desired range of motion In addition kinematics applies algebraic geometry to the study of the mechanical advantage of a mechanical system or mechanism EtymologyThe term kinematic is the English version of A M Ampere s cinematique which he constructed from the Greek kinhma kinema movement motion itself derived from kineῖn kinein to move Kinematic and cinematique are related to the French word cinema but neither are directly derived from it However they do share a root word in common as cinema came from the shortened form of cinematographe motion picture projector and camera once again from the Greek word for movement and from the Greek grᾰ fw grapho to write Kinematics of a particle trajectory in a non rotating frame of referenceKinematic quantities of a classical particle mass m position r velocity v acceleration a Position vector r always points radially from the origin Velocity vector v always tangent to the path of motion Acceleration vector a not parallel to the radial motion but offset by the angular and Coriolis accelerations nor tangent to the path but offset by the centripetal and radial accelerations Kinematic vectors in plane polar coordinates Notice the setup is not restricted to 2 d space but a plane in any higher dimension Particle kinematics is the study of the trajectory of particles The position of a particle is defined as the coordinate vector from the origin of a coordinate frame to the particle For example consider a tower 50 m south from your home where the coordinate frame is centered at your home such that east is in the direction of the x axis and north is in the direction of the y axis then the coordinate vector to the base of the tower is r 0 m 50 m 0 m If the tower is 50 m high and this height is measured along the z axis then the coordinate vector to the top of the tower is r 0 m 50 m 50 m In the most general case a three dimensional coordinate system is used to define the position of a particle However if the particle is constrained to move within a plane a two dimensional coordinate system is sufficient All observations in physics are incomplete without being described with respect to a reference frame The position vector of a particle is a vector drawn from the origin of the reference frame to the particle It expresses both the distance of the point from the origin and its direction from the origin In three dimensions the position vector r displaystyle bf r can be expressed as r x y z xx yy zz displaystyle mathbf r x y z x hat mathbf x y hat mathbf y z hat mathbf z where x displaystyle x y displaystyle y and z displaystyle z are the Cartesian coordinates and x displaystyle hat mathbf x y displaystyle hat mathbf y and z displaystyle hat mathbf z are the unit vectors along the x displaystyle x y displaystyle y and z displaystyle z coordinate axes respectively The magnitude of the position vector r displaystyle left mathbf r right gives the distance between the point r displaystyle mathbf r and the origin r x2 y2 z2 displaystyle mathbf r sqrt x 2 y 2 z 2 The direction cosines of the position vector provide a quantitative measure of direction In general an object s position vector will depend on the frame of reference different frames will lead to different values for the position vector The trajectory of a particle is a vector function of time r t displaystyle mathbf r t which defines the curve traced by the moving particle given by r t x t x y t y z t z displaystyle mathbf r t x t hat mathbf x y t hat mathbf y z t hat mathbf z where x t displaystyle x t y t displaystyle y t and z t displaystyle z t describe each coordinate of the particle s position as a function of time The distance travelled is always greater than or equal to the displacement Velocity and speed The velocity of a particle is a vector quantity that describes the direction as well as the magnitude of motion of the particle More mathematically the rate of change of the position vector of a point with respect to time is the velocity of the point Consider the ratio formed by dividing the difference of two positions of a particle displacement by the time interval This ratio is called the average velocity over that time interval and is defined asv DrDt DxDtx DyDty DzDtz v xx v yy v zz displaystyle mathbf bar v frac Delta mathbf r Delta t frac Delta x Delta t hat mathbf x frac Delta y Delta t hat mathbf y frac Delta z Delta t hat mathbf z bar v x hat mathbf x bar v y hat mathbf y bar v z hat mathbf z where Dr displaystyle Delta mathbf r is the displacement vector during the time interval Dt displaystyle Delta t In the limit that the time interval Dt displaystyle Delta t approaches zero the average velocity approaches the instantaneous velocity defined as the time derivative of the position vector v limDt 0DrDt drdt vxx vyy vzz displaystyle mathbf v lim Delta t to 0 frac Delta mathbf r Delta t frac text d mathbf r text d t v x hat mathbf x v y hat mathbf y v z hat mathbf z Thus a particle s velocity is the time rate of change of its position Furthermore this velocity is tangent to the particle s trajectory at every position along its path In a non rotating frame of reference the derivatives of the coordinate directions are not considered as their directions and magnitudes are constants The speed of an object is the magnitude of its velocity It is a scalar quantity v v dsdt displaystyle v mathbf v frac text d s text d t where s displaystyle s is the arc length measured along the trajectory of the particle This arc length must always increase as the particle moves Hence dsdt displaystyle frac text d s text d t is non negative which implies that speed is also non negative Acceleration The velocity vector can change in magnitude and in direction or both at once Hence the acceleration accounts for both the rate of change of the magnitude of the velocity vector and the rate of change of direction of that vector The same reasoning used with respect to the position of a particle to define velocity can be applied to the velocity to define acceleration The acceleration of a particle is the vector defined by the rate of change of the velocity vector The average acceleration of a particle over a time interval is defined as the ratio a Dv Dt Dv xDtx Dv yDty Dv zDtz a xx a yy a zz displaystyle mathbf bar a frac Delta mathbf bar v Delta t frac Delta bar v x Delta t hat mathbf x frac Delta bar v y Delta t hat mathbf y frac Delta bar v z Delta t hat mathbf z bar a x hat mathbf x bar a y hat mathbf y bar a z hat mathbf z where Dv is the average velocity and Dt is the time interval The acceleration of the particle is the limit of the average acceleration as the time interval approaches zero which is the time derivative a limDt 0DvDt dvdt axx ayy azz displaystyle mathbf a lim Delta t to 0 frac Delta mathbf v Delta t frac text d mathbf v text d t a x hat mathbf x a y hat mathbf y a z hat mathbf z Alternatively a lim Dt 2 0Dr Dt 2 d2rdt2 axx ayy azz displaystyle mathbf a lim Delta t 2 to 0 frac Delta mathbf r Delta t 2 frac text d 2 mathbf r text d t 2 a x hat mathbf x a y hat mathbf y a z hat mathbf z Thus acceleration is the first derivative of the velocity vector and the second derivative of the position vector of that particle In a non rotating frame of reference the derivatives of the coordinate directions are not considered as their directions and magnitudes are constants The magnitude of the acceleration of an object is the magnitude a of its acceleration vector It is a scalar quantity a v dvdt displaystyle mathbf a dot mathbf v frac text d v text d t Relative position vector A relative position vector is a vector that defines the position of one point relative to another It is the difference in position of the two points The position of one point A relative to another point B is simply the difference between their positions rA B rA rB displaystyle mathbf r A B mathbf r A mathbf r B which is the difference between the components of their position vectors If point A has position components rA xA yA zA displaystyle mathbf r A left x A y A z A right and point B has position components rB xB yB zB displaystyle mathbf r B left x B y B z B right then the position of point A relative to point B is the difference between their components rA B rA rB xA xB yA yB zA zB displaystyle mathbf r A B mathbf r A mathbf r B left x A x B y A y B z A z B right Relative velocity Relative velocities between two particles in classical mechanics The velocity of one point relative to another is simply the difference between their velocities vA B vA vB displaystyle mathbf v A B mathbf v A mathbf v B which is the difference between the components of their velocities If point A has velocity components vA vAx vAy vAz displaystyle mathbf v A left v A x v A y v A z right and point B has velocity components vB vBx vBy vBz displaystyle mathbf v B left v B x v B y v B z right then the velocity of point A relative to point B is the difference between their components vA B vA vB vAx vBx vAy vBy vAz vBz displaystyle mathbf v A B mathbf v A mathbf v B left v A x v B x v A y v B y v A z v B z right Alternatively this same result could be obtained by computing the time derivative of the relative position vector rB A Relative acceleration The acceleration of one point C relative to another point B is simply the difference between their accelerations aC B aC aB displaystyle mathbf a C B mathbf a C mathbf a B which is the difference between the components of their accelerations If point C has acceleration components aC aCx aCy aCz displaystyle mathbf a C left a C x a C y a C z right and point B has acceleration components aB aBx aBy aBz displaystyle mathbf a B left a B x a B y a B z right then the acceleration of point C relative to point B is the difference between their components aC B aC aB aCx aBx aCy aBy aCz aBz displaystyle mathbf a C B mathbf a C mathbf a B left a C x a B x a C y a B y a C z a B z right Alternatively this same result could be obtained by computing the second time derivative of the relative position vector rB A Assuming that the initial conditions of the position r0 displaystyle mathbf r 0 and velocity v0 displaystyle mathbf v 0 at time t 0 displaystyle t 0 are known the first integration yields the velocity of the particle as a function of time v t v0 0tadt v0 at displaystyle mathbf v t mathbf v 0 int 0 t mathbf a text d tau mathbf v 0 mathbf a t A second integration yields its path trajectory r t r0 0tv t dt r0 0t v0 at dt r0 v0t 12at2 displaystyle mathbf r t mathbf r 0 int 0 t mathbf v tau text d tau mathbf r 0 int 0 t left mathbf v 0 mathbf a tau right text d tau mathbf r 0 mathbf v 0 t tfrac 1 2 mathbf a t 2 Additional relations between displacement velocity acceleration and time can be derived Since the acceleration is constant a DvDt v v0t displaystyle mathbf a frac Delta mathbf v Delta t frac mathbf v mathbf v 0 t can be substituted into the above equation to give r t r0 v v02 t displaystyle mathbf r t mathbf r 0 left frac mathbf v mathbf v 0 2 right t A relationship between velocity position and acceleration without explicit time dependence can be had by solving the average acceleration for time and substituting and simplifying t v v0a displaystyle t frac mathbf v mathbf v 0 mathbf a r r0 a v v0 v v02 displaystyle left mathbf r mathbf r 0 right cdot mathbf a left mathbf v mathbf v 0 right cdot frac mathbf v mathbf v 0 2 where displaystyle cdot denotes the dot product which is appropriate as the products are scalars rather than vectors 2 r r0 a v 2 v0 2 displaystyle 2 left mathbf r mathbf r 0 right cdot mathbf a mathbf v 2 mathbf v 0 2 The dot product can be replaced by the cosine of the angle a between the vectors see Geometric interpretation of the dot product for more details and the vectors by their magnitudes in which case 2 r r0 a cos a v 2 v0 2 displaystyle 2 left mathbf r mathbf r 0 right left mathbf a right cos alpha mathbf v 2 mathbf v 0 2 In the case of acceleration always in the direction of the motion and the direction of motion should be in positive or negative the angle between the vectors a is 0 so cos 0 1 displaystyle cos 0 1 and v 2 v0 2 2 a r r0 displaystyle mathbf v 2 mathbf v 0 2 2 left mathbf a right left mathbf r mathbf r 0 right This can be simplified using the notation for the magnitudes of the vectors a a v v r r0 Dr displaystyle mathbf a a mathbf v v mathbf r mathbf r 0 Delta r citation needed where Dr displaystyle Delta r can be any curvaceous path taken as the constant tangential acceleration is applied along that path citation needed so v2 v02 2aDr displaystyle v 2 v 0 2 2a Delta r This reduces the parametric equations of motion of the particle to a Cartesian relationship of speed versus position This relation is useful when time is unknown We also know that Dr vdt textstyle Delta r int v text d t or Dr displaystyle Delta r is the area under a velocity time graph Velocity Time physics graph We can take Dr displaystyle Delta r by adding the top area and the bottom area The bottom area is a rectangle and the area of a rectangle is the A B displaystyle A cdot B where A displaystyle A is the width and B displaystyle B is the height In this case A t displaystyle A t and B v0 displaystyle B v 0 the A displaystyle A here is different from the acceleration a displaystyle a This means that the bottom area is tv0 displaystyle tv 0 Now let s find the top area a triangle The area of a triangle is 12BH textstyle frac 1 2 BH where B displaystyle B is the base and H displaystyle H is the height In this case B t displaystyle B t and H at displaystyle H at or A 12BH 12att 12at2 at22 textstyle A frac 1 2 BH frac 1 2 att frac 1 2 at 2 frac at 2 2 Adding v0t displaystyle v 0 t and at22 textstyle frac at 2 2 results in the equation Dr displaystyle Delta r results in the equation Dr v0t at22 textstyle Delta r v 0 t frac at 2 2 This equation is applicable when the final velocity v is unknown Figure 2 Velocity and acceleration for nonuniform circular motion the velocity vector is tangential to the orbit but the acceleration vector is not radially inward because of its tangential component a8 that increases the rate of rotation dw dt a8 R Particle trajectories in cylindrical polar coordinatesIt is often convenient to formulate the trajectory of a particle r t x t y t z t using polar coordinates in the X Y plane In this case its velocity and acceleration take a convenient form Recall that the trajectory of a particle P is defined by its coordinate vector r measured in a fixed reference frame F As the particle moves its coordinate vector r t traces its trajectory which is a curve in space given by r t x t x y t y z t z displaystyle mathbf r t x t hat mathbf x y t hat mathbf y z t hat mathbf z where x ŷ and ẑ are the unit vectors along the x y and z axes of the reference frame F respectively Consider a particle P that moves only on the surface of a circular cylinder r t constant it is possible to align the z axis of the fixed frame F with the axis of the cylinder Then the angle 8 around this axis in the x y plane can be used to define the trajectory as r t rcos 8 t x rsin 8 t y z t z displaystyle mathbf r t r cos theta t hat mathbf x r sin theta t hat mathbf y z t hat mathbf z where the constant distance from the center is denoted as r and 8 t is a function of time The cylindrical coordinates for r t can be simplified by introducing the radial and tangential unit vectors r cos 8 t x sin 8 t y 8 sin 8 t x cos 8 t y displaystyle hat mathbf r cos theta t hat mathbf x sin theta t hat mathbf y quad hat mathbf theta sin theta t hat mathbf x cos theta t hat mathbf y and their time derivatives from elementary calculus dr dt w8 displaystyle frac text d hat mathbf r text d t omega hat mathbf theta d2r dt2 d w8 dt a8 wr displaystyle frac text d 2 hat mathbf r text d t 2 frac text d omega hat mathbf theta text d t alpha hat mathbf theta omega hat mathbf r d8 dt 8r displaystyle frac text d hat mathbf theta text d t theta hat mathbf r d28 dt2 d 8r dt ar w28 displaystyle frac text d 2 hat mathbf theta text d t 2 frac text d theta hat mathbf r text d t alpha hat mathbf r omega 2 hat mathbf theta Using this notation r t takes the form r t rr z t z displaystyle mathbf r t r hat mathbf r z t hat mathbf z In general the trajectory r t is not constrained to lie on a circular cylinder so the radius R varies with time and the trajectory of the particle in cylindrical polar coordinates becomes r t r t r z t z displaystyle mathbf r t r t hat mathbf r z t hat mathbf z Where r 8 and z might be continuously differentiable functions of time and the function notation is dropped for simplicity The velocity vector vP is the time derivative of the trajectory r t which yields vP ddt rr zz vr rw8 vzz v r 8 vzz displaystyle mathbf v P frac text d text d t left r hat mathbf r z hat mathbf z right v hat mathbf r r mathbf omega hat mathbf theta v z hat mathbf z v hat mathbf r hat mathbf theta v z hat mathbf z Similarly the acceleration aP which is the time derivative of the velocity vP is given by aP ddt vr v8 vzz a v8 r a vw 8 azz displaystyle mathbf a P frac text d text d t left v hat mathbf r v hat mathbf theta v z hat mathbf z right a v theta hat mathbf r a v omega hat mathbf theta a z hat mathbf z The term v8r displaystyle v theta hat mathbf r acts toward the center of curvature of the path at that point on the path is commonly called the centripetal acceleration The term vw8 displaystyle v omega hat mathbf theta is called the Coriolis acceleration Constant radius If the trajectory of the particle is constrained to lie on a cylinder then the radius r is constant and the velocity and acceleration vectors simplify The velocity of vP is the time derivative of the trajectory r t vP ddt rr zz rw8 vzz v8 vzz displaystyle mathbf v P frac text d text d t left r hat mathbf r z hat mathbf z right r omega hat mathbf theta v z hat mathbf z v hat mathbf theta v z hat mathbf z Planar circular trajectories Each particle on the wheel travels in a planar circular trajectory Kinematics of Machinery 1876 A special case of a particle trajectory on a circular cylinder occurs when there is no movement along the z axis r t rr zz displaystyle mathbf r t r hat mathbf r z hat mathbf z where r and z0 are constants In this case the velocity vP is given by vP ddt rr zz rw8 v8 displaystyle mathbf v P frac text d text d t left r hat mathbf r z hat mathbf z right r omega hat mathbf theta v hat mathbf theta where w displaystyle omega is the angular velocity of the unit vector 8 around the z axis of the cylinder The acceleration aP of the particle P is now given by aP d v8 dt a8 v8r displaystyle mathbf a P frac text d v hat mathbf theta text d t a hat mathbf theta v theta hat mathbf r The components ar v8 a8 a displaystyle a r v theta quad a theta a are called respectively the radial and tangential components of acceleration The notation for angular velocity and angular acceleration is often defined as w 8 a 8 displaystyle omega dot theta quad alpha ddot theta so the radial and tangential acceleration components for circular trajectories are also written as ar rw2 a8 ra displaystyle a r r omega 2 quad a theta r alpha Point trajectories in a body moving in the planeThe movement of components of a mechanical system are analyzed by attaching a reference frame to each part and determining how the various reference frames move relative to each other If the structural stiffness of the parts are sufficient then their deformation can be neglected and rigid transformations can be used to define this relative movement This reduces the description of the motion of the various parts of a complicated mechanical system to a problem of describing the geometry of each part and geometric association of each part relative to other parts Geometry is the study of the properties of figures that remain the same while the space is transformed in various ways more technically it is the study of invariants under a set of transformations These transformations can cause the displacement of the triangle in the plane while leaving the vertex angle and the distances between vertices unchanged Kinematics is often described as applied geometry where the movement of a mechanical system is described using the rigid transformations of Euclidean geometry The coordinates of points in a plane are two dimensional vectors in R2 two dimensional space Rigid transformations are those that preserve the distance between any two points The set of rigid transformations in an n dimensional space is called the special Euclidean group on Rn and denoted SE n Displacements and motion The movement of each of the components of the Boulton amp Watt Steam Engine 1784 is modeled by a continuous set of rigid displacements The position of one component of a mechanical system relative to another is defined by introducing a reference frame say M on one that moves relative to a fixed frame F on the other The rigid transformation or displacement of M relative to F defines the relative position of the two components A displacement consists of the combination of a rotation and a translation The set of all displacements of M relative to F is called the configuration space of M A smooth curve from one position to another in this configuration space is a continuous set of displacements called the motion of M relative to F The motion of a body consists of a continuous set of rotations and translations Matrix representation The combination of a rotation and translation in the plane R2 can be represented by a certain type of 3 3 matrix known as a homogeneous transform The 3 3 homogeneous transform is constructed from a 2 2 rotation matrix A f and the 2 1 translation vector d dx dy as T ϕ d A ϕ d01 cos ϕ sin ϕdxsin ϕcos ϕdy001 displaystyle T phi mathbf d begin bmatrix A phi amp mathbf d mathbf 0 amp 1 end bmatrix begin bmatrix cos phi amp sin phi amp d x sin phi amp cos phi amp d y 0 amp 0 amp 1 end bmatrix These homogeneous transforms perform rigid transformations on the points in the plane z 1 that is on points with coordinates r x y 1 In particular let r define the coordinates of points in a reference frame M coincident with a fixed frame F Then when the origin of M is displaced by the translation vector d relative to the origin of F and rotated by the angle f relative to the x axis of F the new coordinates in F of points in M are given by P T ϕ d r cos ϕ sin ϕdxsin ϕcos ϕdy001 xy1 displaystyle mathbf P T phi mathbf d mathbf r begin bmatrix cos phi amp sin phi amp d x sin phi amp cos phi amp d y 0 amp 0 amp 1 end bmatrix begin bmatrix x y 1 end bmatrix Homogeneous transforms represent affine transformations This formulation is necessary because a translation is not a linear transformation of R2 However using projective geometry so that R2 is considered a subset of R3 translations become affine linear transformations Pure translationIf a rigid body moves so that its reference frame M does not rotate 8 0 relative to the fixed frame F the motion is called pure translation In this case the trajectory of every point in the body is an offset of the trajectory d t of the origin of M that is r t T 0 d t p d t p displaystyle mathbf r t T 0 mathbf d t mathbf p mathbf d t mathbf p Thus for bodies in pure translation the velocity and acceleration of every point P in the body are given by vP r t d t vO aP r t d t aO displaystyle mathbf v P dot mathbf r t dot mathbf d t mathbf v O quad mathbf a P ddot mathbf r t ddot mathbf d t mathbf a O where the dot denotes the derivative with respect to time and vO and aO are the velocity and acceleration respectively of the origin of the moving frame M Recall the coordinate vector p in M is constant so its derivative is zero Rotation of a body around a fixed axisFigure 1 The angular velocity vector W points up for counterclockwise rotation and down for clockwise rotation as specified by the right hand rule Angular position 8 t changes with time at a rate w t d8 dt Rotational or angular kinematics is the description of the rotation of an object In what follows attention is restricted to simple rotation about an axis of fixed orientation The z axis has been chosen for convenience Position This allows the description of a rotation as the angular position of a planar reference frame M relative to a fixed F about this shared z axis Coordinates p x y in M are related to coordinates P X Y in F by the matrix equation P t A t p displaystyle mathbf P t A t mathbf p where A t cos 8 t sin 8 t sin 8 t cos 8 t displaystyle A t begin bmatrix cos theta t amp sin theta t sin theta t amp cos theta t end bmatrix is the rotation matrix that defines the angular position of M relative to F as a function of time Velocity If the point p does not move in M its velocity in F is given by vP P A t p displaystyle mathbf v P dot mathbf P dot A t mathbf p It is convenient to eliminate the coordinates p and write this as an operation on the trajectory P t vP A t A t 1 P W P displaystyle mathbf v P dot A t A t 1 mathbf P Omega mathbf P where the matrix W 0 ww0 displaystyle Omega begin bmatrix 0 amp omega omega amp 0 end bmatrix is known as the angular velocity matrix of M relative to F The parameter w is the time derivative of the angle 8 that is w d8dt displaystyle omega frac text d theta text d t Acceleration The acceleration of P t in F is obtained as the time derivative of the velocity AP P t W P W P displaystyle mathbf A P ddot P t dot Omega mathbf P Omega dot mathbf P which becomes AP W P W W P displaystyle mathbf A P dot Omega mathbf P Omega Omega mathbf P where W 0 aa0 displaystyle dot Omega begin bmatrix 0 amp alpha alpha amp 0 end bmatrix is the angular acceleration matrix of M on F and a d28dt2 displaystyle alpha frac text d 2 theta text d t 2 The description of rotation then involves these three quantities Angular position the oriented distance from a selected origin on the rotational axis to a point of an object is a vector r t locating the point The vector r t has some projection or equivalently some component r t on a plane perpendicular to the axis of rotation Then the angular position of that point is the angle 8 from a reference axis typically the positive x axis to the vector r t in a known rotation sense typically given by the right hand rule Angular velocity the angular velocity w is the rate at which the angular position 8 changes with respect to time t w d8dt displaystyle omega frac text d theta text d t The angular velocity is represented in Figure 1 by a vector W pointing along the axis of rotation with magnitude w and sense determined by the direction of rotation as given by the right hand rule Angular acceleration the magnitude of the angular acceleration a is the rate at which the angular velocity w changes with respect to time t a dwdt displaystyle alpha frac text d omega text d t The equations of translational kinematics can easily be extended to planar rotational kinematics for constant angular acceleration with simple variable exchanges wf wi at displaystyle omega mathrm f omega mathrm i alpha t 8f 8i wit 12at2 displaystyle theta mathrm f theta mathrm i omega mathrm i t tfrac 1 2 alpha t 2 8f 8i 12 wf wi t displaystyle theta mathrm f theta mathrm i tfrac 1 2 omega mathrm f omega mathrm i t wf2 wi2 2a 8f 8i displaystyle omega mathrm f 2 omega mathrm i 2 2 alpha theta mathrm f theta mathrm i Here 8i and 8f are respectively the initial and final angular positions wi and wf are respectively the initial and final angular velocities and a is the constant angular acceleration Although position in space and velocity in space are both true vectors in terms of their properties under rotation as is angular velocity angle itself is not a true vector Point trajectories in body moving in three dimensionsImportant formulas in kinematics define the velocity and acceleration of points in a moving body as they trace trajectories in three dimensional space This is particularly important for the center of mass of a body which is used to derive equations of motion using either Newton s second law or Lagrange s equations Position In order to define these formulas the movement of a component B of a mechanical system is defined by the set of rotations A t and translations d t assembled into the homogeneous transformation T t A t d t If p is the coordinates of a point P in B measured in the moving reference frame M then the trajectory of this point traced in F is given by P t T t p P1 A t d t 01 p1 displaystyle mathbf P t T t mathbf p begin bmatrix mathbf P 1 end bmatrix begin bmatrix A t amp mathbf d t 0 amp 1 end bmatrix begin bmatrix mathbf p 1 end bmatrix This notation does not distinguish between P X Y Z 1 and P X Y Z which is hopefully clear in context This equation for the trajectory of P can be inverted to compute the coordinate vector p in M as p T t 1P t p1 A t T A t Td t 01 P t 1 displaystyle mathbf p T t 1 mathbf P t begin bmatrix mathbf p 1 end bmatrix begin bmatrix A t text T amp A t text T mathbf d t 0 amp 1 end bmatrix begin bmatrix mathbf P t 1 end bmatrix This expression uses the fact that the transpose of a rotation matrix is also its inverse that is A t T A t I displaystyle A t text T A t I Velocity The velocity of the point P along its trajectory P t is obtained as the time derivative of this position vector vP T t p vP0 ddt A t d t 01 p1 A t d t 00 p1 displaystyle mathbf v P dot T t mathbf p begin bmatrix mathbf v P 0 end bmatrix left frac d dt begin bmatrix A t amp mathbf d t 0 amp 1 end bmatrix right begin bmatrix mathbf p 1 end bmatrix begin bmatrix dot A t amp dot mathbf d t 0 amp 0 end bmatrix begin bmatrix mathbf p 1 end bmatrix The dot denotes the derivative with respect to time because p is constant its derivative is zero This formula can be modified to obtain the velocity of P by operating on its trajectory P t measured in the fixed frame F Substituting the inverse transform for p into the velocity equation yields vP T t T t 1P t vP0 A d 00 Ad01 1 P t 1 A d 00 A 1 1 d0A P t 1 A A 1 A A 1d d 00 P t 1 A AT A ATd d 00 P t 1 vP S P displaystyle begin aligned mathbf v P amp dot T t T t 1 mathbf P t 4pt amp begin bmatrix mathbf v P 0 end bmatrix begin bmatrix dot A amp dot mathbf d 0 amp 0 end bmatrix begin bmatrix A amp mathbf d 0 amp 1 end bmatrix 1 begin bmatrix mathbf P t 1 end bmatrix 4pt amp begin bmatrix dot A amp dot mathbf d 0 amp 0 end bmatrix A 1 begin bmatrix 1 amp mathbf d 0 amp A end bmatrix begin bmatrix mathbf P t 1 end bmatrix 4pt amp begin bmatrix dot A A 1 amp dot A A 1 mathbf d dot mathbf d 0 amp 0 end bmatrix begin bmatrix mathbf P t 1 end bmatrix 4pt amp begin bmatrix dot A A text T amp dot A A text T mathbf d dot mathbf d 0 amp 0 end bmatrix begin bmatrix mathbf P t 1 end bmatrix 6pt mathbf v P amp S mathbf P end aligned The matrix S is given by S W Wd d 00 displaystyle S begin bmatrix Omega amp Omega mathbf d dot mathbf d 0 amp 0 end bmatrix where W A AT displaystyle Omega dot A A text T is the angular velocity matrix Multiplying by the operator S the formula for the velocity vP takes the form vP W P d d w RP O vO displaystyle mathbf v P Omega mathbf P mathbf d dot mathbf d omega times mathbf R P O mathbf v O where the vector w is the angular velocity vector obtained from the components of the matrix W the vector RP O P d displaystyle mathbf R P O mathbf P mathbf d is the position of P relative to the origin O of the moving frame M and vO d displaystyle mathbf v O dot mathbf d is the velocity of the origin O Acceleration The acceleration of a point P in a moving body B is obtained as the time derivative of its velocity vector AP ddtvP ddt S P S P S P S P S S P displaystyle mathbf A P frac d dt mathbf v P frac d dt left S mathbf P right dot S mathbf P S dot mathbf P dot S mathbf P S S mathbf P This equation can be expanded firstly by computing S W W d Wd d 00 W W d WvO AO00 displaystyle dot S begin bmatrix dot Omega amp dot Omega mathbf d Omega dot mathbf d ddot mathbf d 0 amp 0 end bmatrix begin bmatrix dot Omega amp dot Omega mathbf d Omega mathbf v O mathbf A O 0 amp 0 end bmatrix and S 2 W Wd vO00 2 W2 W2d WvO00 displaystyle S 2 begin bmatrix Omega amp Omega mathbf d mathbf v O 0 amp 0 end bmatrix 2 begin bmatrix Omega 2 amp Omega 2 mathbf d Omega mathbf v O 0 amp 0 end bmatrix The formula for the acceleration AP can now be obtained as AP W P d AO W2 P d displaystyle mathbf A P dot Omega mathbf P mathbf d mathbf A O Omega 2 mathbf P mathbf d or AP a RP O w w RP O AO displaystyle mathbf A P alpha times mathbf R P O omega times omega times mathbf R P O mathbf A O where a is the angular acceleration vector obtained from the derivative of the angular velocity vector RP O P d displaystyle mathbf R P O mathbf P mathbf d is the relative position vector the position of P relative to the origin O of the moving frame M and AO d displaystyle mathbf A O ddot mathbf d is the acceleration of the origin of the moving frame M Kinematic constraintsKinematic constraints are constraints on the movement of components of a mechanical system Kinematic constraints can be considered to have two basic forms i constraints that arise from hinges sliders and cam joints that define the construction of the system called holonomic constraints and ii constraints imposed on the velocity of the system such as the knife edge constraint of ice skates on a flat plane or rolling without slipping of a disc or sphere in contact with a plane which are called non holonomic constraints The following are some common examples Kinematic coupling A kinematic coupling exactly constrains all 6 degrees of freedom Rolling without slipping An object that rolls against a surface without slipping obeys the condition that the velocity of its center of mass is equal to the cross product of its angular velocity with a vector from the point of contact to the center of mass vG t W rG O displaystyle boldsymbol v G t boldsymbol Omega times boldsymbol r G O For the case of an object that does not tip or turn this reduces to v rw displaystyle v r omega Inextensible cord This is the case where bodies are connected by an idealized cord that remains in tension and cannot change length The constraint is that the sum of lengths of all segments of the cord is the total length and accordingly the time derivative of this sum is zero A dynamic problem of this type is the pendulum Another example is a drum turned by the pull of gravity upon a falling weight attached to the rim by the inextensible cord An equilibrium problem i e not kinematic of this type is the catenary Kinematic pairs Reuleaux called the ideal connections between components that form a machine kinematic pairs He distinguished between higher pairs which were said to have line contact between the two links and lower pairs that have area contact between the links J Phillips shows that there are many ways to construct pairs that do not fit this simple classification Lower pair A lower pair is an ideal joint or holonomic constraint that maintains contact between a point line or plane in a moving solid three dimensional body to a corresponding point line or plane in the fixed solid body There are the following cases A revolute pair or hinged joint requires a line or axis in the moving body to remain co linear with a line in the fixed body and a plane perpendicular to this line in the moving body maintain contact with a similar perpendicular plane in the fixed body This imposes five constraints on the relative movement of the links which therefore has one degree of freedom which is pure rotation about the axis of the hinge A prismatic joint or slider requires that a line or axis in the moving body remain co linear with a line in the fixed body and a plane parallel to this line in the moving body maintain contact with a similar parallel plane in the fixed body This imposes five constraints on the relative movement of the links which therefore has one degree of freedom This degree of freedom is the distance of the slide along the line A cylindrical joint requires that a line or axis in the moving body remain co linear with a line in the fixed body It is a combination of a revolute joint and a sliding joint This joint has two degrees of freedom The position of the moving body is defined by both the rotation about and slide along the axis A spherical joint or ball joint requires that a point in the moving body maintain contact with a point in the fixed body This joint has three degrees of freedom A planar joint requires that a plane in the moving body maintain contact with a plane in fixed body This joint has three degrees of freedom Higher pairs Generally speaking a higher pair is a constraint that requires a curve or surface in the moving body to maintain contact with a curve or surface in the fixed body For example the contact between a cam and its follower is a higher pair called a cam joint Similarly the contact between the involute curves that form the meshing teeth of two gears are cam joints Kinematic chains Illustration of a four bar linkage from Kinematics of Machinery 1876 Rigid bodies links connected by kinematic pairs joints are known as kinematic chains Mechanisms and robots are examples of kinematic chains The degree of freedom of a kinematic chain is computed from the number of links and the number and type of joints using the mobility formula This formula can also be used to enumerate the topologies of kinematic chains that have a given degree of freedom which is known as type synthesis in machine design Examples The planar one degree of freedom linkages assembled from N links and j hinges or sliding joints are N 2 j 1 a two bar linkage that is the lever N 4 j 4 the four bar linkage N 6 j 7 a six bar linkage This must have two links ternary links that support three joints There are two distinct topologies that depend on how the two ternary linkages are connected In the Watt topology the two ternary links have a common joint in the Stephenson topology the two ternary links do not have a common joint and are connected by binary links N 8 j 10 eight bar linkage with 16 different topologies N 10 j 13 ten bar linkage with 230 different topologies N 12 j 16 twelve bar linkage with 6 856 topologies For larger chains and their linkage topologies see R P Sunkari and L C Schmidt Structural synthesis of planar kinematic chains by adapting a Mckay type algorithm Mechanism and Machine Theory 41 pp 1021 1030 2006 See alsoAbsement Acceleration Affine geometry Kinematics Analytical mechanics Applied mechanics Celestial mechanics Centripetal force Classical mechanics Distance Dynamics physics Fictitious force Forward kinematics Four bar linkage Inverse kinematics Jerk physics Kepler s laws Kinematic coupling Kinematic diagram Kinematic synthesis Kinetics physics Motion physics Orbital mechanics Statics Velocity Integral kinematics Chebychev Grubler Kutzbach criterionReferencesEdmund Taylor Whittaker 1904 A Treatise on the Analytical Dynamics of Particles and Rigid Bodies Cambridge University Press Chapter 1 ISBN 0 521 35883 3 Joseph Stiles Beggs 1983 Kinematics Taylor amp Francis p 1 ISBN 0 89116 355 7 Thomas Wallace Wright 1896 Elements of Mechanics Including Kinematics Kinetics and Statics E and FN Spon Chapter 1 Russell C Hibbeler 2009 Kinematics and kinetics of a particle Engineering Mechanics Dynamics 12th ed Prentice Hall p 298 ISBN 978 0 13 607791 6 Ahmed A Shabana 2003 Reference kinematics Dynamics of Multibody Systems 2nd ed Cambridge University Press ISBN 978 0 521 54411 5 P P Teodorescu 2007 Kinematics Mechanical Systems Classical Models Particle Mechanics Springer p 287 ISBN 978 1 4020 5441 9 A Biewener 2003 Animal Locomotion Oxford University Press ISBN 019850022X J M McCarthy and G S Soh 2010 Geometric Design of Linkages Springer New York Ampere Andre Marie 1834 Essai sur la Philosophie des Sciences Chez Bachelier Merz John 1903 A History of European Thought in the Nineteenth Century Blackwood London pp 5 O Bottema amp B Roth 1990 Theoretical Kinematics Dover Publications preface p 5 ISBN 0 486 66346 9 Harper Douglas cinema Online Etymology Dictionary Crash course physics 2 4 Integration MIT 2 June 2017 archived from the original on 2021 11 13 retrieved 2021 07 04 https www youtube com watch v jLJLXka2wEM Crash course physics integrals https www mathsisfun com algebra trig area triangle without right angle html Area of Triangles Without Right Angles kinematics gif 508 368 Image Retrieved 3 November 2023 Reuleaux F Kennedy Alex B W 1876 The Kinematics of Machinery Outlines of a Theory of Machines London Macmillan Geometry the study of properties of given elements that remain invariant under specified transformations Definition of geometry Merriam Webster on line dictionary 31 May 2023 Paul Richard 1981 Robot manipulators mathematics programming and control the computer control of robot manipulators MIT Press Cambridge MA ISBN 978 0 262 16082 7 R Douglas Gregory 2006 Chapter 16 Cambridge England Cambridge University ISBN 0 521 82678 0 William Thomson Kelvin amp Peter Guthrie Tait 1894 Elements of Natural Philosophy Cambridge University Press p 4 ISBN 1 57392 984 0 William Thomson Kelvin amp Peter Guthrie Tait 1894 Elements of Natural Philosophy p 296 M Fogiel 1980 Problem 17 11 The Mechanics Problem Solver Research amp Education Association p 613 ISBN 0 87891 519 2 Irving Porter Church 1908 Mechanics of Engineering Wiley p 111 ISBN 1 110 36527 6 Morris Kline 1990 Mathematical Thought from Ancient to Modern Times Oxford University Press p 472 ISBN 0 19 506136 5 Phillips Jack 2007 Freedom in Machinery Volumes 1 2 reprint ed Cambridge University Press ISBN 978 0 521 67331 0 Tsai Lung Wen 2001 Mechanism design enumeration of kinematic structures according to function illustrated ed CRC Press p 121 ISBN 978 0 8493 0901 4 While t is used as the variable of integration some authors may use t as the variable of integration although that can be confused with Lagrange s notation for derivativesFurther readingKoetsier Teun 1994 8 3 Kinematics in Grattan Guinness Ivor ed Companion Encyclopedia of the History and Philosophy of the Mathematical Sciences vol 2 Routledge pp 994 1001 ISBN 0 415 09239 6 Moon Francis C 2007 The Machines of Leonardo Da Vinci and Franz Reuleaux Kinematics of Machines from the Renaissance to the 20th Century Springer ISBN 978 1 4020 5598 0 Eduard Study 1913 D H Delphenich translator Foundations and goals of analytical kinematics External linksLook up kinematics in Wiktionary the free dictionary Wikimedia Commons has media related to Kinematics Java applet of 1D kinematics Physclips Mechanics with animations and video clips from the University of New South Wales Kinematic Models for Design Digital Library KMODDL featuring movies and photos of hundreds of working models of mechanical systems at Cornell University and an e book library of classic texts on mechanical design and engineering Micro Inch Positioning with Kinematic Components