![Ludo (board game)](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly91cGxvYWQud2lraW1lZGlhLm9yZy93aWtpcGVkaWEvY29tbW9ucy90aHVtYi8xLzEwL0x1ZG8tMy5qcGcvMTYwMHB4LUx1ZG8tMy5qcGc=.jpg )
Ludo (/ˈljuːdoʊ/; from Latin ludo '[I] play') is a strategy-based board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo originated from the Indian game Pachisi. The game and its variations are popular in many countries and under various names.
![]() An early commercial Ludo board | |
Years active | Since c. 1896 |
---|---|
Genres | Board game Race game Dice game |
Players | 2–4 |
Playing time | < 90 min |
Chance | High (dice rolling) |
Age range | 3+ |
Skills | Strategy, tactics, counting, probability |
History
![image](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly93d3cuZW5nbGlzaC5uaW5hLmF6L3dpa2lwZWRpYS9pbWFnZS9hSFIwY0hNNkx5OTFjR3h2WVdRdWQybHJhVzFsWkdsaExtOXlaeTkzYVd0cGNHVmthV0V2WTI5dGJXOXVjeTkwYUhWdFlpODRMemcxTDB4MVpHOHRNUzVxY0djdk1qSXdjSGd0VEhWa2J5MHhMbXB3Wnc9PS5qcGc=.jpg)
Pachisi was created in India in the sixth century CE. It was modified to use a cubic die with a die cup and patented as "Ludo" in England in 1896.The origin of Ludo is from Hindu Mythology, the Mahabharata Tale, which Ludo was known as Pachisi or “Pasha.” The Mahabharata tale tells a story of a war between two families, the Pandavas and the Kauravas. Although there is no true answer the Ludo was found on historic Ellora Caves in Maharashtra linking mythology to this game. Some say that Alfred Colier invented Ludo but there is evidence that proves that Ludo was from the royal court of Akbar. Colier tried to own the right to Ludo in 1891, renaming his ludo as “Royal Ludo.” Colier was granted that right on the Ludo and gave others duplicates of his version of the game. The Royal Navy took Ludo and converted it into the board game Uckers.
Ludo board
Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is assigned a colour and has four tokens in their colour. The board is normally square with a cross-shaped playspace, with each arm of the cross having three columns of squares, usually six per column. The middle columns usually have five squares coloured; these represent a player's home column. A sixth coloured square not on the home column is a player's starting square. At the centre of the board is a large finishing square, often composed of coloured triangles atop the players' home columns (thus depicting "arrows" pointing to the finish).
Rules
Overview
![image](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly93d3cuZW5nbGlzaC5uaW5hLmF6L3dpa2lwZWRpYS9pbWFnZS9hSFIwY0hNNkx5OTFjR3h2WVdRdWQybHJhVzFsWkdsaExtOXlaeTkzYVd0cGNHVmthV0V2WTI5dGJXOXVjeTkwYUhWdFlpODRMemd5TDB4MVpHOWZjR0YwYUhNdWMzWm5MekkyTUhCNExVeDFaRzlmY0dGMGFITXVjM1puTG5CdVp3PT0ucG5n.png)
Two, three, or four can play, without partnerships. At the beginning of the game, each player's four tokens are out of play and staged in the player's yard (one of the large corner areas of the board in the player's colour). When able to, the players enter their tokens one per turn on their respective starting squares and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). When reaching the square below their home column, a player continues by moving tokens up the column to the finishing square. The rolls of a single die control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue to play to determine second-, third-, and fourth-place finishers.
Gameplay
Each player rolls a die; the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a six. Players can draw a token from home every time they get a six unless home is empty or move a piece six times. The start box has two own tokens (is doubled). If the player has no tokens yet in play and rolls other than a six, the turn passes to the next player.
Players must always move a token according to the die value rolled. Once players have one or more tokens in play, they select a token and move it forwards along the track the number of squares indicated by the die. If a token advances onto a spot occupied by opponent's token then the opposing token is returned to its respective home point. This forces the opponent to roll another 6 to take it out of their home and move it again. If a token advances onto a spot occupied by a token of the same colour, then they create something that is called a "block". If an opposing token lands on the same spot as the block, the advancing token is returned to its respective home point.
If the player cannot draw a token from home, rolling a six earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a six again, the player earns again an additional bonus roll. If the third roll is also a six, the player may not move and the turn immediately passes to the next player.
A player's home column squares are always safe, since no opponent may enter them. In the home column, a player cannot jump over; after one rotation is completed, the player must enter the home and roll the exact number needed to get each token onto the home triangle.
Variants
List of international variants
![image](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly93d3cuZW5nbGlzaC5uaW5hLmF6L3dpa2lwZWRpYS9pbWFnZS9hSFIwY0hNNkx5OTFjR3h2WVdRdWQybHJhVzFsWkdsaExtOXlaeTkzYVd0cGNHVmthV0V2WTI5dGJXOXVjeTkwYUhWdFlpOHlMekppTDFSaFlteGxjbTlmWkdWZmNHRnljWFVsUXpNbFFUbHpMbk4yWnk4eU1qQndlQzFVWVdKc1pYSnZYMlJsWDNCaGNuRjFKVU16SlVFNWN5NXpkbWN1Y0c1bi5wbmc=.png)
Ludo exists under different names and brands, and in various game derivations:
- Pachisi, Indian
- Uckers, British
- Fia, Swedish
- Eile mit Weile (Haste makes Pace), Swiss
- Cờ cá ngựa, Vietnamese
- Parchís, Spanish
- Parqués, Colombian
- Vuelta obligada (mandatory restart)
- Cielo robado (stolen heaven)
- De piedra en piedra (from stone to stone)
- Con Policía (With Policeman)
Mensch ärgere Dich nicht
![image](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly93d3cuZW5nbGlzaC5uaW5hLmF6L3dpa2lwZWRpYS9pbWFnZS9hSFIwY0hNNkx5OTFjR3h2WVdRdWQybHJhVzFsWkdsaExtOXlaeTkzYVd0cGNHVmthV0V2WTI5dGJXOXVjeTkwYUhWdFlpOHdMekJrTDAxbGJuTmZSWEpuWlhKZlNtVmZUbWxsZEY5Q2IzSmtjM0JsYkY4eExtcHdaeTh5TWpCd2VDMU5aVzV6WDBWeVoyVnlYMHBsWDA1cFpYUmZRbTl5WkhOd1pXeGZNUzVxY0djPS5qcGc=.jpg)
Mensch ärgere Dich nicht (Man, Don't Become Annoyed), is a German game from 1914 and has equivalent names in Albanian, Bulgarian, Croatian, Czech, Dutch, Greek, Italian, Macedonian, Polish, Romanian, Serbian, Slovak, Slovenian, and Turkish.
- "Mens erger je niet" (Dutch)
- "Non t'arrabbiare" (Italian)
- "Človek, ne jezi se" (Slovenian)
- "Člověče, nezlob se" (Czech)
- "Čovječe, ne ljuti se" (Croatian)
- "Човече не љути се" (Serbian)
- "Kızma Birader" (Turkish)
- "Не се сърди, човече" (Bulgarian)
- "Człowieku, nie irytuj się", also known as "Chińczyk"[circular reference] (Polish)
- "Nu te supăra, frate" (Romanian)
German specific
- Verliere nicht den Kopf (Do not lose your head)
- Mensch ärgere dich nicht (Don't get angry)
- Coppit
- Brändi Dog (Swiss German)
French
- Jeu des petits chevaux
Hasbro
Hasbro has multiple brand names for ludo-like games from its acquisitions including:
- Aggravation
- Headache
- Game of Headache, British
- Based on Pachisi
- Parcheesi, North American
- Sorry!; North American and British
- Trouble, North American
- Kimble, Finnish version of Trouble
- Frustration, British and Irish version of Trouble
Chinese
- Aeroplane chess: A Chinese cross-and-circle board game derived from Ludo, it uses aeroplanes as tokens, with additional features such as coloured cells, jumps, and shortcuts.
Canadian
- Tock: Players race their four tokens (or marbles) around the game board from start to finish, with the objective being to be the first to take all of one's tokens "home". Like Sorry!, it is played with playing cards rather than dice.
Latvian
The Latvian version of the game is called "Riču-Raču". The board is larger than the original board with seven home spaces instead of four (but the player must always reach the four farthest home spaces anyway, if the player overrolls, then they must move the extra spaces back and wait for their next turn). Captures are allowed and two tokens cannot occupy the same space. If a player rolls a one or a six, they can either get a second roll or move a token to the starting position.
Differences
- Ludo played in the Indian subcontinent features a safe square in each quadrant, normally the fourth square from the top in the rightmost column. These squares are usually marked with a star. In India Ludo is often played with two dice, and rolling 1 on a die also allows a token to enter active play. Thus if a player rolls a 1 and a 6, they may get a token out and move it six steps.
- In Pakistan, a variation that uses two dice allows backwards movement. The dice are rolled and the die values can be used independently or in combination to move two pieces or a single piece forwards or backwards or both. (E.g., if the roll gives 1 and 4, the player can move a single piece 4 steps forwards and then 1 step backwards, or 1 step forwards and 4 steps backwards, or 1 then 4 steps forwards or backwards. Or the player can move a piece 1 step forwards or backwards, and another piece 4 steps forwards or backwards.)
- To get a game started faster, some house rules allow a player with no pieces on the board to bring their first piece into play on any roll, on a 1 or a 6, or allow multiple tries to roll a 6 (with three rolls being the most popular).
- If a piece lands on the same space as another piece of the same colour, the moved piece must take the preceding space.
- Some variations permit doubled blocks to be passed by rolling a 6 or 1.
- A block of two or more pieces cannot be taken by an opponent's single piece.
- Doubled pieces may move half the number if an even number is thrown (e.g. move two spaces if a 4 is thrown).
- A doubled piece may capture another doubled piece (like in Coppit). Three pieces together are weak and can be cut by a single piece.
- A board may have only four spaces in each home column. All four of a player's pieces must finish in these spaces for the player to have finished the game. (See Mensch ärgere dich nicht.)
- A player must move all the numbers rolled (e.g. if a player rolls multiple 6s, they have to use all the numbers to move).
- A player cannot capture or enter finish if they have numbers remaining. (E.g., if a player rolls a 6 and a 2 and they have the option to capture or enter finish with one of their pieces using the 2, they can only do so if they have another piece that can use the 6.)
- To speed the game up, extra turns or bonus moves can be awarded for capturing a piece or getting a piece home; these may grant passage past a block.
- In Denmark and some other countries the board has eight spaces marked with a globe and eight with a star. The globes are safe spaces where a piece cannot be captured. The exception is that a player who has not yet entered all pieces, can always enter a piece on a roll of 6. If the entry space is occupied by another player's piece, that piece is captured. Otherwise the entry spaces work like the other globe spaces. A piece which would have landed on a star instead moves to the next star.
- In Vietnam, it is called "Cờ cá ngựa", where the game is modeled after a horse race with the tokens modeled as horse heads. In this variation, a 1 is given equal status to a 6 (meaning that the player can enter a token into play and can roll again). Furthermore, once a player's token reaches their home column, it can only go up each square with an exact roll. This means that a person outside the column must roll a 1 to enter the first square, a 2 afterwards to enter the second, and so forth.
![image](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly93d3cuZW5nbGlzaC5uaW5hLmF6L3dpa2lwZWRpYS9pbWFnZS9hSFIwY0hNNkx5OTFjR3h2WVdRdWQybHJhVzFsWkdsaExtOXlaeTkzYVd0cGNHVmthV0V2WTI5dGJXOXVjeTkwYUhWdFlpODRMemcyTDB4MVpIVmZVR3hoZVY4d01pNXFjR2N2TWpJd2NIZ3RUSFZrZFY5UWJHRjVYekF5TG1wd1p3PT0uanBn.jpg)
African
In some parts of Africa including Nigeria, Botswana, Kenya, Lesotho and South Africa, the following rules are reportedly played:
- A doubled block also blocks trailing pieces of the player who created the block, or blocks them unless they roll the exact number to land on the block; additionally, the doubled block cannot move forwards until the block that landed upon it moves off again. This reduces the tactical advantage of a block and makes the game more interesting.
- If the two players sitting opposite are partners, the players can exchange numbers.
- There are four safety squares on the board, like castle squares in Pachisi, as well as the safe home squares, where a piece may able to move forwards or backwards and start their turn before previous player finishes.
- A piece landing on a square with an opponent's piece not only sends the opponent piece back to the starting area but also sends the landing piece to its home square.
- A player cannot move their first piece into the home column unless they have captured at least one piece of any of the opponents.
- If a player captures the piece of another player, they are awarded a bonus roll. If in the bonus roll, another player's piece is captured, another bonus roll is awarded and so on.
See also
- Ashta Chamma
- Pachisi
- List of chess variants
- Ludo King
- Ludo (2020 Film)
- Zupee (Ludo)
Explanatory notes
- In some countries (at least Denmark) a variant for six players is available, but it is uncommon. Also in Denmark, a four-player variant called Partners is available, where the players compete in pairs in a Bridge-like manner.
- Patent number 14636.
- Tokens were originally flat bone discs; modern materials are cardboard or plastic.
- "From two to four-play, each with four pieces, and without partnerships."
- "Should a player throw two sixes in succession, he is allowed a third throw."
References
Citations
- Marin, G. (September 1942). "64. An Ancestor of the Game of 'Ludo.'". Man. 42: 114–115. doi:10.2307/2791716. ISSN 0025-1496. JSTOR 2791716.
- Bell, R. C. (1979) [1st Pub. 1960, Oxford University Press, London]. Board and Table Games From Many Civilizations. Vol. I (Revised ed.). Dover Publications Inc. p. 12. ISBN 0-671-06030-9.
- "Pachisi & Ludo – pc games, rules & history". vegard2.net.
- "The Origin Story - Ludo, the Great Indian Game". BYJUS Blog. Retrieved 2024-11-22.
- Padfield, Peter (1995). War Beneath The Sea. New York, NY: John Wiley & Sons, Inc. p. 86. ISBN 0-471-24945-9.
- Bell (1983), p. 113.
- Parlett (1999), p. 49.
- Diagram Group (1975), p. 13.
- MacQuaid, Murphy (2021-05-18). "Ludo Board Game - Rules You Should Know". Bar Games 101. Retrieved 2022-10-18.
- "Ludo Official BSE Rules" (PDF). Banglagym.com.
- "New Ludo Rules". Ludo Culture. Archived from the original on Nov 24, 2023.
- "History of Parques". Archived from the original on 2012-07-12. Retrieved 2009-02-03.
- "Personal Time - Uckers". Retrieved 2011-09-17.
- pl:Chińczyk (gra planszowa)
- "Aggravation Rules" (PDF). Fgbradleys.com. 20 June 2016. Retrieved 12 November 2017.
- "Headache".
- Office, Government of Canada, Industry Canada, Office of the Deputy Minister, Canadian Intellectual Property. "Canadian Patent Database / Base de données sur les brevets canadiens". brevets-patents.ic.gc.ca. Archived from the original on 27 July 2011. Retrieved 30 December 2009.
{{cite web}}
: CS1 maint: multiple names: authors list (link) - "Search for a trade mark – Intellectual Property Office". www.ipo.gov.uk. Archived from the original on 1 April 2012. Retrieved 30 December 2009.
- "History". Archived from the original on 4 November 2008. Retrieved 30 December 2009.
- "How to play Trouble | Official Rules | UltraBoardGames". www.ultraboardgames.com. Retrieved 2021-10-22.
- Murray (1978), p. 138.
General bibliography
- Bell, R. C. (1983). The Boardgame Book. Exeter Books. ISBN 0-671-06030-9.
- Diagram Group (1975). Ruth Midgley (ed.). The Way to Play. Paddington Press Ltd. pp. 12–13. ISBN 0-8467-0060-3.
- Grunfeld, Frederic V., ed. (1975). Games of the World. Holt, Rinehart and Winston. ISBN 0-03-015261-5.
- Murray, H. J. R. (1978). A History of Board-Games Other than Chess (Reissued ed.). Hacker Art Books Inc. ISBN 0-87817-211-4.
- Parlett, David (1999). The Oxford History of Board Games. Oxford University Press Inc. ISBN 0-19-212998-8.
- Attribution
- Encyclopædia Britannica. Vol. 21 (11th ed.). Cambridge University Press. p. 308. This article incorporates text from a publication now in the public domain: Chisholm, Hugh, ed. (1911). "Petits-Chevaux".
External links
![image](https://www.english.nina.az/wikipedia/image/aHR0cHM6Ly93d3cuZW5nbGlzaC5uaW5hLmF6L3dpa2lwZWRpYS9pbWFnZS9hSFIwY0hNNkx5OTFjR3h2WVdRdWQybHJhVzFsWkdsaExtOXlaeTkzYVd0cGNHVmthV0V2Wlc0dmRHaDFiV0l2TkM4MFlTOURiMjF0YjI1ekxXeHZaMjh1YzNabkx6TXdjSGd0UTI5dGJXOXVjeTFzYjJkdkxuTjJaeTV3Ym1jPS5wbmc=.png)
Ludo ˈ lj uː d oʊ from Latin ludo I play is a strategy based board game for two to four players in which the players race their four tokens from start to finish according to the rolls of a single die Like other cross and circle games Ludo originated from the Indian game Pachisi The game and its variations are popular in many countries and under various names LudoAn early commercial Ludo boardYears activeSince c 1896GenresBoard game Race game Dice gamePlayers2 4Playing time lt 90 minChanceHigh dice rolling Age range3 SkillsStrategy tactics counting probabilityHistoryOne of the first commercially printed editions of Ludo Pachisi was created in India in the sixth century CE It was modified to use a cubic die with a die cup and patented as Ludo in England in 1896 The origin of Ludo is from Hindu Mythology the Mahabharata Tale which Ludo was known as Pachisi or Pasha The Mahabharata tale tells a story of a war between two families the Pandavas and the Kauravas Although there is no true answer the Ludo was found on historic Ellora Caves in Maharashtra linking mythology to this game Some say that Alfred Colier invented Ludo but there is evidence that proves that Ludo was from the royal court of Akbar Colier tried to own the right to Ludo in 1891 renaming his ludo as Royal Ludo Colier was granted that right on the Ludo and gave others duplicates of his version of the game The Royal Navy took Ludo and converted it into the board game Uckers Ludo boardSpecial areas of the Ludo board are typically coloured bright yellow green red and blue Each player is assigned a colour and has four tokens in their colour The board is normally square with a cross shaped playspace with each arm of the cross having three columns of squares usually six per column The middle columns usually have five squares coloured these represent a player s home column A sixth coloured square not on the home column is a player s starting square At the centre of the board is a large finishing square often composed of coloured triangles atop the players home columns thus depicting arrows pointing to the finish RulesOverview Trajectory of tokens of each colour on the original Ludo board Two three or four can play without partnerships At the beginning of the game each player s four tokens are out of play and staged in the player s yard one of the large corner areas of the board in the player s colour When able to the players enter their tokens one per turn on their respective starting squares and proceed to race them clockwise around the board along the game track the path of squares not part of any player s home column When reaching the square below their home column a player continues by moving tokens up the column to the finishing square The rolls of a single die control the swiftness of the tokens and entry to the finishing square requires a precise roll from the player The first to bring all their tokens to the finish wins the game The others often continue to play to determine second third and fourth place finishers Gameplay Each player rolls a die the highest roller begins the game Players alternate turns in a clockwise direction To enter a token into play from its yard to its starting square a player must roll a six Players can draw a token from home every time they get a six unless home is empty or move a piece six times The start box has two own tokens is doubled If the player has no tokens yet in play and rolls other than a six the turn passes to the next player Players must always move a token according to the die value rolled Once players have one or more tokens in play they select a token and move it forwards along the track the number of squares indicated by the die If a token advances onto a spot occupied by opponent s token then the opposing token is returned to its respective home point This forces the opponent to roll another 6 to take it out of their home and move it again If a token advances onto a spot occupied by a token of the same colour then they create something that is called a block If an opposing token lands on the same spot as the block the advancing token is returned to its respective home point If the player cannot draw a token from home rolling a six earns the player an additional or bonus roll in that turn If the bonus roll results in a six again the player earns again an additional bonus roll If the third roll is also a six the player may not move and the turn immediately passes to the next player A player s home column squares are always safe since no opponent may enter them In the home column a player cannot jump over after one rotation is completed the player must enter the home and roll the exact number needed to get each token onto the home triangle VariantsList of international variants Regular parquesboard for four players Ludo exists under different names and brands and in various game derivations Pachisi Indian Uckers British Fia Swedish Eile mit Weile Haste makes Pace Swiss Cờ ca ngựa Vietnamese Parchis Spanish Parques Colombian Vuelta obligada mandatory restart Cielo robado stolen heaven De piedra en piedra from stone to stone Con Policia With Policeman Mensch argere Dich nicht Mens erger je niet Dutch version for six players Mensch argere Dich nicht Man Don t Become Annoyed is a German game from 1914 and has equivalent names in Albanian Bulgarian Croatian Czech Dutch Greek Italian Macedonian Polish Romanian Serbian Slovak Slovenian and Turkish Mens erger je niet Dutch Non t arrabbiare Italian Clovek ne jezi se Slovenian Clovece nezlob se Czech Covjece ne ljuti se Croatian Choveche ne љuti se Serbian Kizma Birader Turkish Ne se srdi choveche Bulgarian Czlowieku nie irytuj sie also known as Chinczyk circular reference Polish Nu te supăra frate Romanian German specific Verliere nicht den Kopf Do not lose your head Mensch argere dich nicht Don t get angry Coppit Brandi Dog Swiss German French Jeu des petits chevauxHasbro Hasbro has multiple brand names for ludo like games from its acquisitions including Aggravation Headache Game of Headache British Based on Pachisi Parcheesi North American Sorry North American and British Trouble North American Kimble Finnish version of Trouble Frustration British and Irish version of TroubleChinese Aeroplane chess A Chinese cross and circle board game derived from Ludo it uses aeroplanes as tokens with additional features such as coloured cells jumps and shortcuts Canadian Tock Players race their four tokens or marbles around the game board from start to finish with the objective being to be the first to take all of one s tokens home Like Sorry it is played with playing cards rather than dice Latvian The Latvian version of the game is called Ricu Racu The board is larger than the original board with seven home spaces instead of four but the player must always reach the four farthest home spaces anyway if the player overrolls then they must move the extra spaces back and wait for their next turn Captures are allowed and two tokens cannot occupy the same space If a player rolls a one or a six they can either get a second roll or move a token to the starting position Differences Pachisi variant being played on a Ludo board in NepalLudo played in the Indian subcontinent features a safe square in each quadrant normally the fourth square from the top in the rightmost column These squares are usually marked with a star In India Ludo is often played with two dice and rolling 1 on a die also allows a token to enter active play Thus if a player rolls a 1 and a 6 they may get a token out and move it six steps In Pakistan a variation that uses two dice allows backwards movement The dice are rolled and the die values can be used independently or in combination to move two pieces or a single piece forwards or backwards or both E g if the roll gives 1 and 4 the player can move a single piece 4 steps forwards and then 1 step backwards or 1 step forwards and 4 steps backwards or 1 then 4 steps forwards or backwards Or the player can move a piece 1 step forwards or backwards and another piece 4 steps forwards or backwards To get a game started faster some house rules allow a player with no pieces on the board to bring their first piece into play on any roll on a 1 or a 6 or allow multiple tries to roll a 6 with three rolls being the most popular If a piece lands on the same space as another piece of the same colour the moved piece must take the preceding space Some variations permit doubled blocks to be passed by rolling a 6 or 1 A block of two or more pieces cannot be taken by an opponent s single piece Doubled pieces may move half the number if an even number is thrown e g move two spaces if a 4 is thrown A doubled piece may capture another doubled piece like in Coppit Three pieces together are weak and can be cut by a single piece A board may have only four spaces in each home column All four of a player s pieces must finish in these spaces for the player to have finished the game See Mensch argere dich nicht A player must move all the numbers rolled e g if a player rolls multiple 6s they have to use all the numbers to move A player cannot capture or enter finish if they have numbers remaining E g if a player rolls a 6 and a 2 and they have the option to capture or enter finish with one of their pieces using the 2 they can only do so if they have another piece that can use the 6 To speed the game up extra turns or bonus moves can be awarded for capturing a piece or getting a piece home these may grant passage past a block In Denmark and some other countries the board has eight spaces marked with a globe and eight with a star The globes are safe spaces where a piece cannot be captured The exception is that a player who has not yet entered all pieces can always enter a piece on a roll of 6 If the entry space is occupied by another player s piece that piece is captured Otherwise the entry spaces work like the other globe spaces A piece which would have landed on a star instead moves to the next star In Vietnam it is called Cờ ca ngựa where the game is modeled after a horse race with the tokens modeled as horse heads In this variation a 1 is given equal status to a 6 meaning that the player can enter a token into play and can roll again Furthermore once a player s token reaches their home column it can only go up each square with an exact roll This means that a person outside the column must roll a 1 to enter the first square a 2 afterwards to enter the second and so forth A player about to throw the dieAfrican In some parts of Africa including Nigeria Botswana Kenya Lesotho and South Africa the following rules are reportedly played A doubled block also blocks trailing pieces of the player who created the block or blocks them unless they roll the exact number to land on the block additionally the doubled block cannot move forwards until the block that landed upon it moves off again This reduces the tactical advantage of a block and makes the game more interesting If the two players sitting opposite are partners the players can exchange numbers There are four safety squares on the board like castle squares in Pachisi as well as the safe home squares where a piece may able to move forwards or backwards and start their turn before previous player finishes A piece landing on a square with an opponent s piece not only sends the opponent piece back to the starting area but also sends the landing piece to its home square A player cannot move their first piece into the home column unless they have captured at least one piece of any of the opponents If a player captures the piece of another player they are awarded a bonus roll If in the bonus roll another player s piece is captured another bonus roll is awarded and so on See alsoAshta Chamma Pachisi List of chess variants Ludo King Ludo 2020 Film Zupee Ludo Explanatory notesIn some countries at least Denmark a variant for six players is available but it is uncommon Also in Denmark a four player variant called Partners is available where the players compete in pairs in a Bridge like manner Patent number 14636 Tokens were originally flat bone discs modern materials are cardboard or plastic From two to four play each with four pieces and without partnerships Should a player throw two sixes in succession he is allowed a third throw ReferencesCitations Marin G September 1942 64 An Ancestor of the Game of Ludo Man 42 114 115 doi 10 2307 2791716 ISSN 0025 1496 JSTOR 2791716 Bell R C 1979 1st Pub 1960 Oxford University Press London Board and Table Games From Many Civilizations Vol I Revised ed Dover Publications Inc p 12 ISBN 0 671 06030 9 Pachisi amp Ludo pc games rules amp history vegard2 net The Origin Story Ludo the Great Indian Game BYJUS Blog Retrieved 2024 11 22 Padfield Peter 1995 War Beneath The Sea New York NY John Wiley amp Sons Inc p 86 ISBN 0 471 24945 9 Bell 1983 p 113 Parlett 1999 p 49 Diagram Group 1975 p 13 MacQuaid Murphy 2021 05 18 Ludo Board Game Rules You Should Know Bar Games 101 Retrieved 2022 10 18 Ludo Official BSE Rules PDF Banglagym com New Ludo Rules Ludo Culture Archived from the original on Nov 24 2023 History of Parques Archived from the original on 2012 07 12 Retrieved 2009 02 03 Personal Time Uckers Retrieved 2011 09 17 pl Chinczyk gra planszowa Aggravation Rules PDF Fgbradleys com 20 June 2016 Retrieved 12 November 2017 Headache Office Government of Canada Industry Canada Office of the Deputy Minister Canadian Intellectual Property Canadian Patent Database Base de donnees sur les brevets canadiens brevets patents ic gc ca Archived from the original on 27 July 2011 Retrieved 30 December 2009 a href wiki Template Cite web title Template Cite web cite web a CS1 maint multiple names authors list link Search for a trade mark Intellectual Property Office www ipo gov uk Archived from the original on 1 April 2012 Retrieved 30 December 2009 History Archived from the original on 4 November 2008 Retrieved 30 December 2009 How to play Trouble Official Rules UltraBoardGames www ultraboardgames com Retrieved 2021 10 22 Murray 1978 p 138 General bibliography Bell R C 1983 The Boardgame Book Exeter Books ISBN 0 671 06030 9 Diagram Group 1975 Ruth Midgley ed The Way to Play Paddington Press Ltd pp 12 13 ISBN 0 8467 0060 3 Grunfeld Frederic V ed 1975 Games of the World Holt Rinehart and Winston ISBN 0 03 015261 5 Murray H J R 1978 A History of Board Games Other than Chess Reissued ed Hacker Art Books Inc ISBN 0 87817 211 4 Parlett David 1999 The Oxford History of Board Games Oxford University Press Inc ISBN 0 19 212998 8 Attribution This article incorporates text from a publication now in the public domain Chisholm Hugh ed 1911 Petits Chevaux Encyclopaedia Britannica Vol 21 11th ed Cambridge University Press p 308 External linksWikimedia Commons has media related to Ludo